Difference between revisions of "Empathy"
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== Overview == | == Overview == | ||
− | + | {{Power Set Icon|Freem}} | |
+ | '''Empathy''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s. | ||
− | Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched. | + | "Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched." |
+ | {{clrl}} | ||
== Power Table == | == Power Table == | ||
− | + | The Empathy power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s. The following table shows the levels at which each power is available: | |
− | The Empathy | + | |
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== Powers == | == Powers == | ||
=== [[File:Empathy_AbsorbPain.png]] Absorb Pain === | === [[File:Empathy_AbsorbPain.png]] Absorb Pain === | ||
− | Dramatically heals an ally's wounds. | + | Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means. |
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=== [[File:Empathy_AdrenalinBoost.png]] Adrenalin Boost === | === [[File:Empathy_AdrenalinBoost.png]] Adrenalin Boost === | ||
− | Dramatically increases an ally's | + | Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. |
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=== [[File:Empathy_MindWall.png]] Clear Mind === | === [[File:Empathy_MindWall.png]] Clear Mind === | ||
− | Frees an ally from any | + | Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level. |
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=== [[File:Empathy_Fortitude.png]] Fortitude === | === [[File:Empathy_Fortitude.png]] Fortitude === | ||
− | Fortitude immensely enhances a single ally's | + | Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks. |
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=== [[File:Empathy_HealOther.png]] Heal Other === | === [[File:Empathy_HealOther.png]] Heal Other === | ||
− | Heals a single targeted ally. | + | Heals a single targeted ally. You cannot use this power to heal yourself. |
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=== [[File:Empathy_HealingAura.png]] Healing Aura === | === [[File:Empathy_HealingAura.png]] Healing Aura === | ||
− | Healing Aura restores some | + | Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once. |
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=== [[File:Empathy_RecoveryAura.png]] Recovery Aura === | === [[File:Empathy_RecoveryAura.png]] Recovery Aura === | ||
− | The Recovery Aura dramatically increases the | + | The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge. |
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=== [[File:Empathy_RegenerationAura.png]] Regeneration Aura === | === [[File:Empathy_RegenerationAura.png]] Regeneration Aura === | ||
− | The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. | + | The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge. |
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=== [[File:Empathy_Resurrect.png]] Resurrect === | === [[File:Empathy_Resurrect.png]] Resurrect === | ||
− | Resurrects a fallen ally with full | + | Resurrects a fallen ally with full Hit Points and Endurance. The Resurrected target is left protected from XP Debt for 90 seconds. |
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== External Links == | == External Links == | ||
− | * {{RedTomaxPowerSet | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} |
− | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | |
− | * {{RedTomaxPowerSet | + | |
− | + | ||
− | [[Category: | + | [[Category:Power Sets]] |
[[Category:Defender Primary]] | [[Category:Defender Primary]] | ||
[[Category:Controller Secondary]] | [[Category:Controller Secondary]] |
Latest revision as of 05:46, 25 July 2014
Overview
Empathy is a standard power set that is a primary set for Defenders and a secondary set for Controllers.
"Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched."
Power Table
The Empathy power set is available as a primary set for Defenders and as a secondary set for Controllers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
Healing Aura | 1 | 1 | PBAoE, Team Heal | |
Heal Other | 1 | 2 | Ranged, Ally Heal | |
Absorb Pain | 2 | 4 | Ranged, Ally Strong Heal, Self Moderate DMG(Special) | |
Resurrect | 6 | 10 | Close, Ally Rez | |
Clear Mind | 8 | 16 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception | |
Fortitude | 12 | 20 | Ranged, Ally +DEF(All), +DMG, +To-Hit | |
Recovery Aura | 18 | 28 | PBAoE, Team +Recovery | |
Regeneration Aura | 26 | 35 | PBAoE, Team +Regen | |
Adrenalin Boost | 32 | 38 | Ranged, Ally +End, +Regen, +Recharge, +Res(Slow) |
Powers
Absorb Pain
Dramatically heals an ally's wounds. This power has only a tiny Endurance cost, but it requires you to sacrifice some of your Hit Points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
Recharge | Slow |
Minimum Level | 4 (Controller) |
2 (Defender) | |
Effects | Ranged |
Ally Strong Heal | |
Self Moderate Damage(Special) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Adrenalin Boost
Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Recharge | Very Long |
Minimum Level | 38 (Controller) |
32 (Defender) | |
Effects | Ranged |
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Clear Mind
Frees an ally from any Disorient, Hold, Sleep, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes. Protection will improve with Multiple applications and as you advance in level.
Fortitude
Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.
Recharge | Long |
Minimum Level | 20 (Controller) |
12 (Defender) | |
Effects | Ranged |
Ally +Defense(All), +Damage, +To-Hit | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Heal Other
Heals a single targeted ally. You cannot use this power to heal yourself.
Recharge | Fast |
Minimum Level | 2 (Controller) |
1 (Defender) | |
Effects | Ranged |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Healing Aura
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Defender) | |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Recovery Aura
The Recovery Aura dramatically increases the Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 28 (Controller) |
18 (Defender) | |
Effects | Point Blank Area of Effect |
Team +Recovery | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Regeneration Aura
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 35 (Controller) |
26 (Defender) | |
Effects | Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resurrect
Resurrects a fallen ally with full Hit Points and Endurance. The Resurrected target is left protected from XP Debt for 90 seconds.
Recharge | Very Long |
Minimum Level | 10 (Controller) |
6 (Defender) | |
Effects | Close |
Ally Resurrect | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set has been in the game for Defenders and Controllers since Issue 0.