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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is a [[Mastermind]] primary power set.
'''Ninjas''' is a standard power set that is a primary set for [[Mastermind]]s.
 
You are known by many names... Sensei, Shogun, Kage, Lord.  What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master.  Command your Ninja Henchmen and even train them in new weapons and techniques.  Ninjas have superior reflexes and can even super leap.  Their training makes them highly resistant to confusion.  Ninja Henchmen cannot be resurrected.


References to "Ninja Henchmen" in the following powers include all Ninja powerset Henchmen. That means the Oni as well.
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
{{clrl}}


Possible [[Weapon Customization#Bows|Bows Weapon Customizations]].
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]].


== Power Tables ==
== Power Table ==
 
Ninjas is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
=== Mastermind ===
 
{{PAGENAME}} is available as a primary power set for [[Mastermind]]s. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=32|Effect=Ranged, Enlighten Ninja Henchman|Border=1}}
{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=32|Effect=Ranged, Enlighten Ninja Henchman|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
The following are powers in the {{PAGENAME}} powerset.
=== [[File:Ninjas StandardShot.png]] Aimed Shot ===
=== [[File:Ninjas StandardShot.png]] Aimed Shot ===
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  


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=== [[File:Ninjas CallGenin.png]] Call Genin ===
=== [[File:Ninjas CallGenin.png]] Call Genin ===
 
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.


[[File:Mastermind Ninjas Genin.jpg|100px|right]]
[[File:Mastermind Ninjas Genin.jpg|100px|right]]
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=== [[File:Ninjas CallJounin.png]] Call Jounin ===
=== [[File:Ninjas CallJounin.png]] Call Jounin ===
 
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  


[[File:Mastermind Ninjas Jounin.jpg|100px|right]]
[[File:Mastermind Ninjas Jounin.jpg|100px|right]]
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=== [[File:Ninjas FistFullArrows.png]] Fistful of Arrows ===
=== [[File:Ninjas FistFullArrows.png]] Fistful of Arrows ===
 
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen ===
=== [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen ===
 
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
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=== [[File:Ninjas CallOni.png]] Oni ===
=== [[File:Ninjas CallOni.png]] Oni ===
 
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
 
(Note:  Oni is a Fire/Fire Dominator)
   
   
[[File:Mastermind Ninjas Oni.jpg|100px|right]]
[[File:Mastermind Ninjas Oni.jpg|100px|right]]
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=== [[File:Ninjas KujiKiri.png]] Smoke Flash ===
=== [[File:Ninjas KujiKiri.png]] Smoke Flash ===
 
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.  
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.  


{{PowerBlock_Start}}
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=== [[File:Ninjas QuickShot.png]] Snap Shot ===
=== [[File:Ninjas QuickShot.png]] Snap Shot ===
 
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.


{{PowerBlock_Start}}
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=== [[File:Ninjas TrainNinjas.png]] Train Ninjas ===
=== [[File:Ninjas TrainNinjas.png]] Train Ninjas ===
 
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.


{{PowerBlock_Start}}
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== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].


== External Links ==
== External Links ==
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


*{{RedTomaxPowerSet
[[Category:Power Sets]]
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
 
[[Category:Powersets]]
[[Category:Mastermind Primary]]
[[Category:Mastermind Primary]]

Latest revision as of 05:56, 25 July 2014

Overview

Ninjas is a standard power set that is a primary set for Masterminds.

"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."

Possible Bows Weapon Customizations.

Power Table

Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Call Genin 1 Summon Genin
Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Train Ninjas 6 Ranged, Train Ninja Henchman
Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Call Jounin 12 Summon Jounin
Smoke Flash 18 Hide Ninja
Oni 26 Summon Oni
Kuji In Zen 32 Ranged, Enlighten Ninja Henchman

Powers

Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level 2 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Call Genin

Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon Genin
Basic Powers Thunder Kick (Melee, minor Smashing damage, Disorient)
Shuriken (Ranged, minor Lethal damage)
Train Powers Shuriken (Ranged, minor Lethal damage)
Storm Kick (Melee, moderate Smashing damage)
Zen Powers Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
Crane Kick (Melee, heavy Smashing damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Running Speed
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Call Jounin

You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon Jounin
Basic Powers Gambler's Cut (Melee, minor Lethal damage, ?-Defense)
Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense)
Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed)
Train Powers Soaring Dragon (heavy Lethal damage, KnockUp)
Poison Dart (Lethal/Toxic damage, -Regeneration)
Placate (Foe -Perception, Self Hide)
Zen Powers Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Blinding Powder (Sleep -ToHit Confuse)
Hide (Self Hide, +Defense)
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Running Speed
Enhance Sleep Duration
Enhance Slow
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Defense Debuff
Knockback
ToHit Debuff

Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level 8 (Mastermind)
Effects Ranged (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage

Kuji In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.

Recharge Medium
Minimum Level 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Genin:  
Visual Change: Metal headband, face mask
Powers added: Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
Crane Kick (Melee, heavy Smashing damage, Knockback)
Jounin:  
Visual Change: Metal headband, shoulder pads
Powers added: Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Blinding Powder (Foe -To Hit, Sleep, Confuse)
Hide (Self Hide, +Defense)
Oni:  
Visual Change: Fiery eye aura
Powers added: Char (Ranged moderate Fire damage over time, Hold)
Rain of Fire (Area of effect, minor Fire damage over time)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Oni
Basic Powers Fire Sword Slash (Melee, moderate Lethal/Fire damage)
Fire Blast (Ranged, moderate Fire damage)
Train Powers Fire Sword Hack (Melee, moderate Lethal/Fire damage)
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
Fire Breath (Cone Ranged, moderate Fire damage over time)
Zen Powers Char (Ranged, moderate Fire damage over time, Hold)
Rain of Fire (Area of Effect, minor Fire damage over time)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Set Categories Pet Damage
Knockback

Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.

Recharge Slow
Minimum Level 18 (Mastermind)
Effects Hide Ninja
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor(Lethal)
Recharge Fast
Minimum Level 1 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Genin:  
Visual Change: None
Powers added: Shuriken (Ranged, minor Lethal damage)
Storm Kick (Melee, moderate Smashing damage)
Jounin:  
Visual Change: Second sword, wrist crossbow
Powers added: Soaring Dragon (Melee, heavy Lethal damage, KnockUp)
Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)
Placate (Foe -Perception, Self Hide)
Oni:  
Visual Change: Fiery body aura
Powers added: Fire Sword Hack (Melee, moderate Lethal/Fire damage)
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
Fire Breath (Cone Ranged, moderate Fire damage)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links