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==Overview==
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{{TOCright}}
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== Overview ==
  
==Villain types==
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The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.
  
===Minions===
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For data on the company itself, see [[Crey Industries]].
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 +
== Name ==
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The name Crey comes from the supercomputers manufacturer known as Cray Inc. The letter "C" in Crey's logo is a reference to the shape of the supercomputer Cray-2
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 +
== Background ==
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[[File:Crey Logo1.jpg|left|200px]]
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Crey official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114356/http://na.cityofheroes.com/en/game_info/know_your_adversary/crey_industries.php]):
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[[Countess Crey]] was born Clarissa van Dorn and grew up in [[Paragon City]]. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form [[Crey Industries|Crey Biotech]], a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into tragic coma, a condition that still persists fourteen years later.
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The Countess moved her business back to her hometown of [[Paragon City]], along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers, and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.
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However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation, and other unsavory business practices involved in the various takeovers and acquisitions of the early nineties. More recently, reports indicate that Crey Industries might be operating it's own, secret cadre of super powered security troops, allegedly using advanced and entirely illegal cloning processes.
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Rumors of truly evil goings on emerged in the wake of the [[Rikti Invasion]]. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super powered heroes are missing and presumed dead as a result of the alien attack. Whether the [[Rikti]] or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack, and one member of the [[Freedom Phalanx]] swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.
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Five months ago, a team of heroes associated with The [[Dawn Patrol]] uncovered a secret laboratory right in the heart of [[Paragon City]]. The facility was guarded by power armor clad soldiers and scientific personnel using Crey Industries made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the [[Rikti Invasion]]. The [[Dawn Patrol]] recovered the heroes, but both were long dead. When confronted with this evidence the [[Countess Crey]] herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment Crey Industries remains the most influential and respected corporation in [[Paragon City]], but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.
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{{clr}}
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== Villain types ==
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=== Minions ===
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==== Riot Guard ====
  
====Riot Guard====
 
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
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 +
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Riot Baton| Melee, Smash, Foe Disorient| Riot Baton deals minimal damage, but can Disorient a whole lot.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
{{Power|[[Image:MedievalWeapons_MaceSwing.png|22px]]| Riot Baton| Melee Smash, Foe Disorient| Riot Baton deals minimal damage, but can Disorient a whole lot.}}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
 
  
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==== Mob Specialist ====
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[[File:Mob Specialist.jpg|100px|thumb|{{center|Mob Specialist}}]]
  
====Mob Specialist====
 
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}
  
{{Power|[[Image:Fighting_Boxing.png|22px]]| Boxing| (Melee, Smash) Disorient| You have been Disoriented by a strong punch. }}
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{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
  
{{Power|[[Image:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockback|
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{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown|
 
A modest kicking attack that has a small chance to knock opponents down. }}
 
A modest kicking attack that has a small chance to knock opponents down. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }}
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{{clr}}
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==== Patrol Guard ====
  
====Patrol Guard====
 
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
 
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate,  but the fire rate is fast. Can also reduce target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal| Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion. }}
  
====Radiologist====
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
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==== Radiologist ====
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[[File:Radiologist.jpg|100px|thumb|{{center|Radiologist}}]]
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Crey Radiologists do not have any ranged attacks at all.''}}
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{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |''Crey Radiologists do not have any ranged attacks at all.''}}
  
{{Power|[[Image:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense. }}
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{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| Targeted Area of Effect, Toggle, Foe -Defense, -Accuracy| Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
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==== Medic ====
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[[File:Medic.jpg|100px|thumb|{{center|Medic}}]]
  
====Medic====
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
  
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''Powers''
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{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |''Crey Medics do not have any ranged attacks at all.''}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
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{{Power|[[File:Medicine Aid.png|22px]]| Hypo| Ally Heal, Ressistance to Effects| Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}
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{{clr}}
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==== Geneticist ====
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[[File:Geneticist.jpg|100px|thumb|{{center|Geneticist}}]]
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Crey Medics do not have any ranged attacks at all.''}}
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{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |''Crey Geneticists do not have any ranged attacks at all.''}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
{{Power|[[Image:Medicine Aid.png|22px]]| Hypo| Ally Heal, Ressistance to Effects| Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }}
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{{Power|[[File:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will collapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
  
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==== Research Assistant ====
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[[File:Research Assistant.jpg|100px|thumb|{{center|Research Assistant}}]]
  
====Geneticist====
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
  
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''Powers''
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{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Pistol| Ranged, Cold, Foe -Recharge, -Speed, Light Sleep| The Crey Cryo Pistol deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break free if attacked or disturbed in any way. }}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
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{{clr}}
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==== Researcher ====
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[[File:Researcher.jpg|100px|thumb| |<div style="text-align: center;border:none">Crey Researcher</div>]]
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Crey Geneticists do not have any ranged attacks at all.''}}
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{{Power|[[File:StormSummoning SnowStorm.png|22px]]| N2 Cannon| (Ranged) Cone, Cold, Foe -Recharge, -Speed| The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
{{Power|[[Image:Medicine SmellingSalts.png|22px]]| Reanimate| Ally Rez, Special| Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will colapse dead after a short while. Should be performed away from combat as this power can fail if interrupted. }}
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{{clr}}
  
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==== Scientist ====
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[[File:Scientist Crey.jpg|100px|thumb|{{center|Scientist}}]]
  
====Researcher Assistant====
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Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Cryo Pistol| Ranged, Cold, Foe -Recharge, -Speed, Light Sleep| The Crey Cryo Pistol deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break free if attacked or disturbed in any way. }}
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{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
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{{clr}}
  
====Researcher====
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==== Field Agent ====
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[[File:Field Agent.jpg|100px|thumb|{{center|Field Agent}}]]
  
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The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:StormSummoning SnowStorm.png|22px]]| N2 Cannon| (Ranged) Cone, Cold, Foe -Recharge, -Speed| The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range. }}
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
  
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{{clr}}
  
====Scientist====
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==== Vigilant ====
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
+
 
 +
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
  
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
  
====Field Agent====
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{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.  
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==== Infiltrator ====
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[[File:Infiltrator.jpg|100px|thumb|{{center|Infiltrator}}]]
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The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.  
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Adv Sub Machine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}}
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You are Disoriented. }}
  
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe.}}
  
====Vigilant====
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{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
  
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{{clr}}
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==== Crey Cryo Tank ====
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[[File:Crey Cryo Tank.jpg|100px|thumb|{{center|Cryo Tank}}]]
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Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
+
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. }}
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{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Cold, Low Damage, Foe Sleep| Although this power deals very little damage, the Freeze Ray encases your foein a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked. }}
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{{Power|[[File:IcyOnslaught Frost.png|22px]]| Frost| (Ranged) Cone, Cold Damage over Time, -Recharge| This power emanates a very short cone of Frost from the Crey Cryo Armor's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed. }}
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{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
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{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
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{{clr}}
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==== Crey Voltaic Tank ====
 +
[[File:Crey Voltaic Tank.jpg|100px|thumb|{{center|Voltaic Tank}}]]
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 +
Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.
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''Powers''
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{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe - Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe Sleep, -Recovery| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}
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 +
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
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 +
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee, Smash, Foe Disorient, Area of Effect Knockback| A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy. }}
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
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 +
{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
 +
 
 +
{{clr}}
 +
 
 +
 
 +
{{clr}}
 +
 
 +
=== Lieutenants ===
 +
 
 +
 
 +
==== Chief Cryo Scientist ====
 +
[[File:Chief Cryo Scientist.jpg|100px|thumb|{{center|Chief Cryo Scientist}}]]
 +
 
 +
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast BitterFreezeRay.png|22px]]| Heavy Cryo Rifle| Ranged, Cold, Low Damage, Foe Hold, -Recharge, -Speed| Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This scientist does not have any special Resistances}}
 +
{{clr}}
 +
 
 +
==== Chief Plasma Scientist ====
 +
[[File:Chief Plasma Scientist.jpg|100px|thumb|{{center|Chief Plasma Scientist}}]]
 +
 
 +
The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This scientist does not have any special Resistances}}
 +
{{clr}}
 +
 
 +
==== Crey Public Relations ====
 +
[[File:Crey Public Relations.jpg|100px|thumb|{{center|Crey Public Relations}}]]
 +
 
 +
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Rangedl Lethal, Moderate Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Meleel Smash Damage, Foe Disorient| You are Disoriented. }}
 +
 
 +
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe.}}
 +
 
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
{{clr}}
 +
 
 +
==== Crey Public Relations ====
 +
 
 +
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
 +
 
 +
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
==== Crey Public Relations ====
 +
 
 +
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
==== Elite Security Agent ====
 +
[[File:Elite Security Agent.jpg|100px|thumb|{{center|Elite Security Agent}}]]
 +
 
 +
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{clr}}
 +
 
 +
==== Special Agent Vigilant ====
 +
 
 +
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
 +
 
 +
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
 
 +
==== Special Agent Infiltrator ====
 +
 
 +
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Rangedl Lethal, Moderate Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Meleel Smash Damage, Foe Disorient| You are Disoriented. }}
 +
 
 +
{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Smash| Unleashes a flurry of quick attacks to pummel you foe.}}
 +
 
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! . }}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Self Toggle, +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
 
 +
==== Crey Eliminator ====
 +
[[File:Crey Eliminator.jpg|100px|thumb|{{center|Crey Eliminator}}]]
 +
 
 +
With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 +
 
 +
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Body Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage, but the heavy gear makes them vulnerable to Confusion. }}
 +
 
 +
==== Crey Crisis Unit ====
 +
[[File:Crey Crisis Unit.jpg|100px|thumb|{{center|Crey Crisis Unit}}]]
 +
 
 +
Crey sends these specialized units to handle big problems. Their grenade launchers can fire a variety of munitions, making them well-equipped to handle any situation. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:Temporary TearGas.png|22px]]| Sleep Gas| Targeted Area of Effect, Foe Sleep| Crey Sleep grenades can knock out foes in the affected area. Affected targets can awaken if disturbed. }}
 +
 
 +
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }}
 +
 
 +
==== Crey Juggernaut ====
 +
[[File:Crey Juggernaut.jpg|100px|thumb|{{center|Juggernaut}}]]
 +
 
 +
 
 +
With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 +
 
 +
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[File:ForceField_PersonalForceField.png|22px]]| Personal Force Field| Self Toggle Invulnerable, Special| The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle you, however the Force Field will hold, and you will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, you can only affect yourself with other powers.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }}
 +
 
 +
==== Crey Cryo Tank ====
 +
[[File:Crey Cryo Tank Lt.jpg|100px|thumb|{{center|Cryo Tank}}]]
 +
 
 +
Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. }}
 +
 
 +
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Freeze Ray| Ranged, Cold, Low Damage, Foe Sleep| Although this power deals very little damage, the Freeze Ray encases your foein a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked. }}
 +
 
 +
{{Power|[[File:IcyOnslaught Frost.png|22px]]| Frost| (Ranged) Cone, Cold Damage over Time, -Recharge| This power emanates a very short cone of Frost from the Crey Cryo Armor's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed. }}
 +
 
 +
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Frozen Fists| Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed| Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
 +
 
 +
==== Crey Voltaic Tank ====
 +
[[File:Crey Voltaic Tank Lt.jpg|100px|thumb|{{center|Crey Voltaic Tank}}]]
 +
 
 +
Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe - Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
 +
 
 +
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe Sleep, -Recovery| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee, Smash, Foe Disorient, Area of Effect Knockback| A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damagefrom the resulting violent release of energy. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Self Auto, +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
 +
 
 +
{{clr}}
 +
 
 +
==== Crey Power Tank ====
 +
[[File:Crey Power Tank Lt.jpg|100px|thumb|{{center|Power Tank}}]]
 +
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged,  Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! }}
 +
 
 +
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
 +
 
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
 +
 
 +
{{clr}}
 +
 
 +
=== Snipers ===
 +
 
 +
==== Special Agent Sharpshooter ====
 +
[[File:Special Agent Sharpshooter.jpg|100px|thumb|{{center|Special Agent Sharpshooter}}]]
 +
 
 +
The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focus| Toggle, Self +Defense| Crey Agent can Focus his mind to evade many melee and ranged attacks. }}
 +
 
 +
{{clr}}
 +
 
 +
=== Bosses ===
 +
 
 +
 
 +
==== Crey Protector ====
 +
[[File:Crey Protector.jpg|100px|thumb|{{center|Crey Protector}}]]
 +
 
 +
With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol }}
 +
 
 +
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Crey brawling attacks.}}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team Area of Effect toggle + Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic.  The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, {{DamResVal|25|50|25|25|25}}| Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion. }}
 +
 
 +
==== Crey Power Tank ====
 +
[[File:Crey Power Tank.jpg|100px|thumb|{{center|Crey Power Tank}}]]
 +
 
 +
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged,  Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
 +
 
 +
{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
 +
 
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold| Crey Tank Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Power Jumping| Auto, Self +Jump, +Speed| Crey tanks can jump very high and travel very fast. }}
 +
 
 +
==== Paragon Protector ====
 +
[[File:Paragon Protector Claws.jpg|100px|thumb|{{center|Paragon Protector (Claws)]]
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Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
 +
 
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''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
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{{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal, Low Damage| A fast Claw attack that shreds your opponent. }}
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{{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claw Strike is a standard Claw attack against a targeted foe. }}
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{{Power|[[File:Claws Slash.png|22px]]| Slash| Melee Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }}
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{{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Lethal| The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. }}
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{{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockback| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }}
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{{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }}
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }}
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{{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }}
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 +
==== Paragon Protector ====
 +
[[File:Paragon Protector Power.jpg|110px|thumb|{{center|Paragon Protector (Power Blast)}}]]
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 +
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain it's their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
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 +
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged,  Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
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{{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
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{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }}
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{{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Special| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }}
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{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
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 +
==== Paragon Protector ====
 +
[[File:Paragon Protector Quills.jpg|100px|thumb|{{center|Paragon Protector (Quills)}}]]
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 +
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
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 +
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly!  }}
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (Toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }}
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{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }}
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{{Power|[[File:Quills BoneSword.png|22px]]| Ripper| (Melee, Cone) Damage over Time, Toxic, Foe -Speed, -Recharge| Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. }}
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{{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }}
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)|  When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}
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{{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. }}
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 +
==== Fire Tanker Clone ====
 +
 
 +
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains.  This clone is able to surround itself in a protective nimbus of fire.
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 +
==== Power Blaster Clone ====
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 +
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains.  This clone has the ability to fire powerful bolts of pure energy.
 +
 
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 +
==== Psychic Defender Clone ====
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 +
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains.  This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks.
 +
 
 +
 
 +
==== Radiation Defender Clone ====
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 +
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains.  This clone is a natural nuclear reactor, bursting with atomic radiation.
 +
 
 +
''Powers''
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]|X-Ray Beam| -Defense|Your defense has been reduced by the X-Ray Beam.}}
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 +
==== Spine Scrapper Clone ====
 +
 
 +
Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains.  This clone is able to instantly grow deadly spines for combat.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Quills Quills.png|22px]]| Quills| DoT Toxic -Recharge -Speed | You are poisoned! Your attack speed and running speed are reduced.}}
 +
 
 +
==== Paragon Protector Elite ====
 +
[[File:Paragon Protector Elite Dark.jpg|thumb|100px|{{center|Paragon Protector Elite (Dark)}}]]
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 +
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.
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 +
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
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 +
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
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{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
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{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
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{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The hero taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the hero. }}
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{{Power|[[File:ShadowFighting SiphonLife.png|22px]]| Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points| The hero taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself.  A successful hit can reduce the targets accuracy. }}
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{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
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{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
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{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
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{{clr}}
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 +
==== Paragon Protector Elite ====
 +
[[File:Paragon Protector Elite Fire.jpg|thumb|100px|{{center|Paragon Protector Elite (Fire)}}]]
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 +
No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Fire Paragon Protectors can generate powerful blasts of fire in both melee and ranged combat situations.
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 +
''Powers''
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{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High Damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme Damage (Fire/Smashing), Damage over Time (Fire), Self -Recovery| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The hero's hands are engulfed in flames, igniting the target. }}
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}
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 +
{{clr}}
 +
 
 +
=== Named enemies ===
 +
 
 +
==== Quantum Agent (Minion) ====
 +
 
 +
The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.
 +
 
 +
''Powers''
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
 +
 
 +
==== Scorpinoid Trooper (Minion) ====
 +
[[File:Scorpinoid Trooper.jpg|100px|thumb|{{center|Scorpinoid Trooper}}]]
 +
 
 +
Crey industries is always willing to use the latest technology to improve their own work.  By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
 +
 
 +
''Powers''
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast|Ranged Energy/Smash, Knockback |A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.  }}
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Disorient|You have been disoriented.}}
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 +
{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented. }}
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 +
{{clr}}
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==== Elite Quantum Agent (Lieutenant) ====
 +
 
 +
The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.
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 +
''Powers''
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
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==== Scorpinoid Stinger (Lieutenant) ====
 +
[[File:Scorpinoid Stinger.jpg|100px|thumb|{{center|Scorpinoid Stinger}}]]
 +
 
 +
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
 +
 
 +
''Powers''
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast|Ranged Energy/Smash, Knockback |A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.  }}
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{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
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{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented.  }}
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Disorient|You have been disoriented.}}
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands|Melee Area of Effect Smash/Energy |Launches a dizzying attack against everything in a nearby area.  }}
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 +
{{clr}}
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==== Crey Quantum Tank (Boss) ====
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 +
Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.
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''Powers''
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}
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==== Chief Cryo Scientist (Boss) ====
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 +
The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
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''Powers''
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{{Power|[[File:IceBlast FreezeRay.png|22px]]| Cryo Rifle| Ranged, Cold, Foe -Recharge, -Speed, Sleep| The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol }}
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{{Power|[[File:IceBlast BitterFreezeRay.png|22px]]| Heavy Cryo Rifle| Ranged, Cold, Low Damage, Foe Hold, -Recharge, -Speed| Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage. }}
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{{Power|[[File:StormSummoning SnowStorm.png|22px]]| N2 Cannon| (Ranged) Cone, (Damage over Time) Cold, Foe -Recharge, -Speed| The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range. }}
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' This scientist doesen´t have any Melee attacks at all''}}
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==== Chief Plasma Scientist (Boss) ====
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 +
The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.
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 +
''Powers''
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
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{{Power|[[File:FireManipulation_Burn.png|22px]]| Burn| Ranged, Moderate Damage over Time, Fire| You can ignite the ground. Foes that enter the flames you leave behind will take damage.}}
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' This scientist doesen´t have any Melee attacks at all''}}
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==== Scorpinoid Deathstalker (Boss) ====
 +
[[File:Scorpinoid Deathstalker.jpg|100px|thumb|Scorpinoid Deathstalker]]
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 +
Crey industries is always willing to use the latest technology to improve their own work. By adding elements of [[Dr. Quatrexin]]'s Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast|Ranged Energy/Smash, Knockback |A much more powerful, yet slower version of Power Bolt.  Power Blast sends a focused beam of energy at a foe that can knock him back.  }}
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{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close Range, High Damage, Energy/Smash, Foe Knockback| A short range, but devastating attack. Damage: Heavy; Recharge: Slow. }}
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands|Melee Area of Effect Smash/Energy |Launches a dizzying attack against everything in a nearby area.  }}
 +
 
 +
{{Power|[[File:PowerPunch Quick.png|22px]]|Barrage |Disorient |You have been disoriented.  }}
 +
 
 +
{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Disorient|You have been disoriented.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Arm Blast| Ranged, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Tail Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
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{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]| Tail Sting|Hold |The Scorpinoid Tank strikes you with the sting from his mighty tail.  You are held.  }}
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 +
{{clr}}
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 +
==== Burn Protector (Boss) ====
 +
[[File:Experiment Gone Awry.jpg|100px|thumb|{{center|Burn Protector}}]]
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 +
Crey Industries is always looking for ways to improve the artificial metahumans cynically called Paragon Protectors. These Protectors seem to be made using fire-based powers.
 +
 
 +
''Powers''
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]|Scorch|Melee, Minor Damage (Fire)|This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.}}
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 +
{{Power|[[File:Inherent_Brawl.png|22px]]|Fire Smash|Melee, Moderate Damage (Smashing), Minor Damage over Time (Fire)|Behemoth fire punch attack}}
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{{Power|[[File:FieryFray_Combustion.png|22px]]|Combustion|Point Blank Area of Effect, Moderate Damage over Time (Fire)|Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.}}
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 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High Damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}
 +
 
 +
{{Power|[[File:LuminousBlast BrightNova.png|22px]]| Demon Transformation| Toggle Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons.}}
 +
 
 +
:{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}
 +
 
 +
:{{Power|[[File:FireBlast ArcOfFire.png|22px]]| Fire Breath| Ranged(Cone), Moderate Damage over Time(Fire)| Spews a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. }}
 +
 
 +
:{{Power|[[File:LuminousBlast BrightNova.png|22px]]| Full Demon Transformation| Toggle Shapeshift, Special| Fire Protectors can transform themselves into Fire Demons.}}
 +
 
 +
::{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}
 +
 
 +
::{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme Damage (Fire/Smashing), Damage over Time (Fire), Self -Recovery| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}
 +
 
 +
::{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Fire Shield| Toggle: Self +Resistances (Fire, Lethal, Smash, Cold)| While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast. }}
 +
 
 +
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Burn Protectors do not have any special Resistances}}
 +
{{clr}}
 +
 
 +
==== The Shining Light (Boss) ====
 +
[[File:The Shining Light.jpg|100px|thumb|{{center|The Shining Light}}]]
 +
 
 +
Known to the masses as "The Shining Light", Vivian Tucker used to be one of [[Paragon City]]'s most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque [[Revenant Hero Project]]. Only one thing is clear: she's fighting on Crey's side now.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }}
 +
 
 +
{{Power|[[File:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe - Endurance| The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}
 +
 
 +
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged Energy, Foe -Endurance| The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}
 +
 
 +
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe Sleep, -Recovery| You are rendered helpless by the electrical attack. Any form of damage will free you from this state. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| (Melee) Foe Sleep| You are rendered helpless by the electrical attack. Any form of attack will free you from this state. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]| Thunder Strike| Melee Smash, Foe Disorient, Area of Effect Knockback| A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damagefrom the resulting violent release of energy. }}
 +
 
 +
{{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }}
 +
 
 +
:Note: ''The Shining Light spawns in the [[Shadow Shard]] quite frequently. It is unclear whether this is really a bug, however.''
 +
:''In City of Villains she spawns as a Boss during the mission '''Recover data from Crey spies''' from [[Regent Korol]], again for no apparent reason.''
 +
 
 +
=== Archvillains ===
 +
 
 +
==== Hopkins ====
 +
[[File:Hopkins.jpg|thumb|100px|Hopkins]]
 +
''Main Article:'' [[Hopkins]]
 +
 
 +
Hopkins is the devoted servant and bodyguard of the mysterious [[Countess Crey]]. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierachy.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
 +
 
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
 +
 
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 +
 
 +
{{Power|[[File:SuperStrength_FootStomp.png|22px]]|Foot Stomp|Area of Effect Smash, Knockback|Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}}
 +
 
 +
{{Power|[[File:IceBlast_BitterFreezeRay.png|22px]]|Cryo Rifle|-Recharge, -Speed, Sleep|You have been frozen by Hopkin's Crey Cryo Rifle.  You are frozen but any damage will free you.  Once free, your Recharge rate and Movement Speed are reduced.}}
 +
 
 +
{{Power|[[File:IceBlast_FrostBreath.png|22px]]|N2 Cannon|-Recharge, -Speed|You have been frozen by Hopkin's N2 Cannon.  Your Recharge rate and Movement Speed are reduced.}}
 +
 
 +
{{Power|[[File:Temporary LinchpinOfTheWheel.png|22px]]|Resistance||Archvillain resistance.  Smashing: 40%}}
 +
{{clr}}
 +
 
 +
==== Countess Crey ====
 +
[[File:Countess Crey.jpg|thumb|100px|{{center|Countess Crey}}]]
 +
''Main Article:'' [[Countess Crey]]
 +
 
 +
Countess Crey runs her corporation with an iron fist. Though others hold the lofty title of President and CEO, everyone understands that this is just a legal fiction. The Countess is the one holding the strings behind the vast corporation—and woe to anyone who gets in her way.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MentalControl MassHypnosis.png|22px]]|Mass Hypnosis|Ranged (Targeted Area of Effect), Foe Sleep| Hypnotizes a group of foes at a distance and puts them to sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence. }}
 +
 
 +
{{Power|[[File:PsychicBlast Subdue.png|22px]]|Subdue|Ranged, Moderate Damage (Psionic), Foe Immobilize.|Subdue deals moderate psionic damage and may leave the targeted foe immobilized for a brief time. Immobilized foes cannot move but can still attack. }}
 +
 
 +
{{Power|[[File:PsychicBlast PsionicLance.png|22px]]|Psionic Lance|Sniper, Superior Damage (Psionic), Foe -Recharge.|This extremely long range psionic attack has a bonus to accuracy, and can slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted. }}
  
{{Power|[[Image:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}}
+
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]|Psychic Scream|Ranged (Cone), Moderate Damage (Psionic), Foe -Recharge|This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}
  
{{Power|[[Image:PowerPunch Quick.png|22px]]|Barrage| Melee, Smash/Energy Damage, Foe Disorient| Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target. }}
+
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast|Ranged, Moderate Damage (Smash/Psionic), Foe Knockback|You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
  
{{Power|[[Image:SuperStrength Haymaker.png|22px]]|Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }}
+
{{Power|[[File:PsychicBlast WillDomination.png|22px]]|Will Domination|Ranged, High Damage (Psionic), Foe Sleep|This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}
  
 +
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]|Scramble Thoughts|Ranged, Minor Damage (Psionic), Foe Disorient|Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}
  
===Lieutenants===
+
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]|Psychic Wail|Point Blank Area of Effect, Extreme Damage (Psionic), Foe Disorient, -Recharge, Self -Recovery|Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time. }}
  
===Bosses===
+
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | '' Countess Crey doesen´t have any Melee attacks at all''}}
  
===Archvillains===
+
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Resistance to all debuffs, Protection against Fear, Disorient, Hold, Confuse, Knockback, Repel, Psionics.|}}
  
 +
=== Named Bosses ===
  
===Named enemies===
+
* Agent Andrews (''Crey Protector'')
 +
* Agent Bennet (''Crey Protector'')
 +
* Agent Chalmers (''Crey Cryo Tank'')
 +
* Agent Flemming (''Crey Protector'')
 +
* Agent Gilmore (''Crey Protector'')
 +
* Agent Jacoby (''Man in Black'')
 +
* Agent Jenkins (''Crey Protector'')
 +
* Agent Lewis (''Crey Protector'')
 +
* Agent Michaels (''Crey Protector'')
 +
* Agent Miller (''Crey Protector'')
 +
* Agent Rivera (''Crey Protector'')
 +
* Agent Ruthven (''Crey Voltaic Tank'')
 +
* Agent Tyler (''Man in Black'')
 +
* Agent White (''Crey Protector'')
 +
* Agent Wilson (''Crey Protector'')
 +
* Agent Wood (''Crey Protector'')
 +
* Crey Negotiator (''Crey Crio Tank'')
 +
* Crey Scorpionid Tank (''Crey Scorpinoid Deathstalker'')
 +
* Dr. Amadeo Giacomo (''Crey Protector'')
 +
* Dr. Arkozan
 +
* Dr. Blenkinship (''Crey Power Tank'')
 +
* Dr. Bounder (''Crey Power Tank'')
 +
* Dr. Fine (''Crey Power Tank'')
 +
* Dr. Flamond (''Crey Power Tank'')
 +
* Dr. Howard (''Crey Power Tank'')
 +
* Dr. Humperdink (''Crey Power Tank'')
 +
* Dr. Nichols
 +
* Dr. Paul Summerfield (''Crey Power Tank'')
 +
* Dr. Salad (''Crey Power Tank'')
 +
* Dr. Vezzini (''Crey Power Tank'')
 +
* Dr. Voight (''Crey Power Tank'')
 +
* Dr. Wainscott (''Crey Power Tank'')
 +
* Dr. Wendslydale (''Crey Power Tank'')
 +
* Dr. Wertz
 +
* [[Experiment Gone Awry]] (''Burn Protector'')
 +
* Hawkins (''Crey Protector'')
 +
* Mr. Paget (''Crey Power Tank'')
 +
* Operative Winslowe (''Man in Black'')
 +
* Paragon Protector Security (''Paragon Protector'')
 +
* Protector 100-100-1 (''Paragon Protector'')
 +
* Retrieval Chief (''Crey Eliminator'')
 +
* Security Chief (''Crey Eliminator'')
 +
* Security Chief Allen (''Crey Power Tank'')
 +
* Security Chief Casey (''Crey Power Tank'')
 +
* Security Chief Manning (''Crey Protector'')
 +
* Security Chief Owen (''Crey Power Tank'')
 +
* Security Chief Wilson (''Crey Power Tank'')
 +
* Simmons
 +
* Supply Co-Ordinator (''Crey Power Tank'')
 +
* Thornbird (Crey Juggernaut)
  
 +
== Related Badges ==
 +
{{BadgeBox|7th Generation Paragon Protector}}
 +
{{BadgeBox|Crey Power Tank}}
 +
{{BadgeBox|Infiltrator}}
 +
{{BadgeBox|Mob Specialist}}
 +
{{BadgeBox|Research Assistant}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 +
[[Category:Companies]]

Latest revision as of 09:03, 14 June 2020

Contents

Overview

The megacorporation Crey is an enemy group in City of Heroes and City of Villains. This mid-high level villain group can be fought usually between levels 30 and 50.

For data on the company itself, see Crey Industries.

Name

The name Crey comes from the supercomputers manufacturer known as Cray Inc. The letter "C" in Crey's logo is a reference to the shape of the supercomputer Cray-2

Background

Crey Logo1.jpg

Crey official info ( Copied from the City of Heroes official website [1]):


Countess Crey was born Clarissa van Dorn and grew up in Paragon City. The orphan heir to a modest family fortune, she spent most of her high school and college years at various private schools in Europe. She first came to the public's attention when she married Count Alphonse Crey, a man widely recognized as the world's wealthiest and most eligible bachelor. At the tender age of twenty-three, she joined together with her new husband to form Crey Biotech, a pharmaceutical company based in Switzerland. Just a year after their marriage, Count Alphonse fell into tragic coma, a condition that still persists fourteen years later.

The Countess moved her business back to her hometown of Paragon City, along with the corporate headquarters for the still growing Crey Industries. She publicly swore to devote her company's resources to finding a cure for her stricken husband, but proceeded to use her amazing and daring business acumen to expand her company at an astonishing rate. Through a series of buyouts, hostile takeovers, and key personnel acquisitions, the countess turned her small research firm into an economic juggernaut.

However, rumor has it that there is a darker side to Crey Industries. It is an established fact that there have been several government investigations into Crey's sometimes controversial drug testing techniques. However, no formal charges have ever been filed. There have also been widespread rumors of blackmail, intimidation, and other unsavory business practices involved in the various takeovers and acquisitions of the early nineties. More recently, reports indicate that Crey Industries might be operating it's own, secret cadre of super powered security troops, allegedly using advanced and entirely illegal cloning processes.

Rumors of truly evil goings on emerged in the wake of the Rikti Invasion. Although no solid proof has yet surfaced, some have claimed that Crey Biotech employees stole the corpses of many dead heroes who fell during the war. Over a hundred super powered heroes are missing and presumed dead as a result of the alien attack. Whether the Rikti or Crey has the bodies remains a mystery. Towards the end of the war, reports surfaced that uniformed and helmeted super soldiers were protecting Crey facilities from attack, and one member of the Freedom Phalanx swears she recognized one of the mystery guards use the signature attacks of one of her fallen comrades. Still, no undeniable evidence of wrongdoing has ever been found.

Five months ago, a team of heroes associated with The Dawn Patrol uncovered a secret laboratory right in the heart of Paragon City. The facility was guarded by power armor clad soldiers and scientific personnel using Crey Industries made equipment. Within the heart of the underground lab sat a pair of hibernation tanks, each with the body of a MIA hero from the Rikti Invasion. The Dawn Patrol recovered the heroes, but both were long dead. When confronted with this evidence the Countess Crey herself made a rare public appearance. She provided ample proof that the lab personnel were rogue ex-Crey Industries employees who had used stolen scientific equipment for their own ends. Although many skeptics remain, no one has yet been able to find any positive proof that the Countess or any of her employees knew about the operation. For the moment Crey Industries remains the most influential and respected corporation in Paragon City, but many of the city's heroes are keeping a watchful eye on the Countess and her future plans.



Villain types

Minions

Riot Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

MedievalWeapons MaceSwing.png Riot Baton Melee, Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.


Mob Specialist

Mob Specialist

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Fighting Kick.png Kick Melee, Moderate Damage, Smash, Foe Knockdown
A modest kicking attack that has a small chance to knock opponents down.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.


Patrol Guard

Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.

Powers

AssaultWeapons ARBurst.png Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal
Crey Security Body Armor makes them resistant to lethal damage, but are vulnerable to Confusion.


Radiologist

Radiologist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

Power Missing.png No Ranged attacks
Crey Radiologists do not have any ranged attacks at all.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect, Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Medic

Medic

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

Power Missing.png No Ranged attacks
Crey Medics do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Medicine Aid.png Hypo Ally Heal, Ressistance to Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.


Geneticist

Geneticist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

Power Missing.png No Ranged attacks
Crey Geneticists do not have any ranged attacks at all.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Medicine SmellingSalts.png Reanimate Ally Rez, Special
Reanimates a fallen ally into a killing machine! The reanimated ally is extremely powerful, although these genetically altered subjects burn out fast, and will collapse dead after a short while. Should be performed away from combat as this power can fail if interrupted.

Research Assistant

Research Assistant

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

IceBlast FreezeRay.png Cryo Pistol Ranged, Cold, Foe -Recharge, -Speed, Light Sleep
The Crey Cryo Pistol deals moderate damage, but this freeze ray can slow an opponent. Repeated blasts from this pistol may encase the target in fragile ice. Even if a target is captured in this fragile ice, he can break free if attacked or disturbed in any way.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.


Researcher

Crey Researcher

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

StormSummoning SnowStorm.png N2 Cannon (Ranged) Cone, Cold, Foe -Recharge, -Speed
The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.


Scientist

Scientist

Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples—and do serious damage to anyone who get in their way.

Powers

IceBlast FreezeRay.png Cryo Rifle Ranged, Cold, Foe -Recharge, -Speed, Sleep
The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.


Field Agent

Field Agent

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ARBurst.png Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.


Vigilant

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.


Infiltrator

Infiltrator

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assassination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!


Crey Cryo Tank

Cryo Tank

Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.

Powers

IceBlast Bolt.png Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.

IceBlast FreezeRay.png Freeze Ray Ranged, Cold, Low Damage, Foe Sleep
Although this power deals very little damage, the Freeze Ray encases your foein a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked.

IcyOnslaught Frost.png Frost (Ranged) Cone, Cold Damage over Time, -Recharge
This power emanates a very short cone of Frost from the Crey Cryo Armor's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed.

IcyOnslaught FrozenFist.png Frozen Fists Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed
Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.

Jump LongJump.png Power Jumping Self Auto, +Jump, +Speed
Crey tanks can jump very high and travel very fast.


Crey Voltaic Tank

Voltaic Tank

Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe - Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee) Foe Sleep, -Recovery
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.

Jump LongJump.png Power Jumping Self Auto, +Jump, +Speed
Crey tanks can jump very high and travel very fast.




Lieutenants

Chief Cryo Scientist

Chief Cryo Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

IceBlast BitterFreezeRay.png Heavy Cryo Rifle Ranged, Cold, Low Damage, Foe Hold, -Recharge, -Speed
Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This scientist does not have any special Resistances

Chief Plasma Scientist

Chief Plasma Scientist

The leaders of every Crey research team receive special training in leadership, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP DebuffDefense.png Resistance No Resistances
This scientist does not have any special Resistances

Crey Public Relations

Crey Public Relations

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Rangedl Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Meleel Smash Damage, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Crey Public Relations

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.

Crey Public Relations

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.

Elite Security Agent

Elite Security Agent

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

AssaultWeapons ARBurst.png Adv Assault Rifle Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.


Special Agent Vigilant

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Special Agent Infiltrator

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers

AssaultWeapons ARBurst.png Automatic Pistol Rangedl Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Meleel Smash Damage, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying! .

SuperReflexes FocusedFighting.png Focus Self Toggle, +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Crey Eliminator

Crey Eliminator

With their heavy chain guns and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Body Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage, but the heavy gear makes them vulnerable to Confusion.

Crey Crisis Unit

Crey Crisis Unit

Crey sends these specialized units to handle big problems. Their grenade launchers can fire a variety of munitions, making them well-equipped to handle any situation. These armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.

Temporary TearGas.png Sleep Gas Targeted Area of Effect, Foe Sleep
Crey Sleep grenades can knock out foes in the affected area. Affected targets can awaken if disturbed.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.

Crey Juggernaut

Juggernaut


With their powerful personal force fields, missile launchers and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

ForceField PersonalForceField.png Personal Force Field Self Toggle Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle you, however the Force Field will hold, and you will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, you can only affect yourself with other powers.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.

Crey Cryo Tank

Cryo Tank

Crey's perfected Cryo Armor can turn any soldier into the proverbial irresistible force. Cooled with liquid nitrogen, the Cryo Tanks can absorb almost limitless heat and hurl great chunks of ice at their foes.

Powers

IceBlast Bolt.png Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.

IceBlast FreezeRay.png Freeze Ray Ranged, Cold, Low Damage, Foe Sleep
Although this power deals very little damage, the Freeze Ray encases your foein a block of ice, holding him helpless in place for quite a while. The ice, however, is fragile, and the victim can break free if attacked.

IcyOnslaught Frost.png Frost (Ranged) Cone, Cold Damage over Time, -Recharge
This power emanates a very short cone of Frost from the Crey Cryo Armor's hands, chilling all those in its arc. This attack slowly chills the target over time, slowly dealing damage and slowing his attack speed.

IcyOnslaught FrozenFist.png Frozen Fists Melee, Minor Damage Cold/Smash, Foe -Rechage -Speed
Frozen Fists encrust your hands in ice, giving them the ability to quickly inflict minor damage on villains. The foe's attack and movement speed is slowed, due to the chills caused by the cold blows. Damage: Minor, Recharge: Fast.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.

Jump LongJump.png Power Jumping Self Auto, +Jump, +Speed
Crey tanks can jump very high and travel very fast.

Crey Voltaic Tank

Crey Voltaic Tank

Crey's perfected Voltaic Armor can turn any soldier into the proverbial irresistible force. Voltaic Tanks can generate almost limitless electrical current, which they can hurl at great distances.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe - Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee) Foe Sleep, -Recovery
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damagefrom the resulting violent release of energy.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage.

Jump LongJump.png Power Jumping Self Auto, +Jump, +Speed
Crey tanks can jump very high and travel very fast.


Crey Power Tank

Power Tank

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent!

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage.

Jump LongJump.png Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.


Snipers

Special Agent Sharpshooter

Special Agent Sharpshooter

The Special Agents are the best of Crey's field operatives. They have superb training, the best weapons, and a seemingly preternatural focus on the task at hand. They often carry heavy weapons, since Crey trusts them enough to use them discreetly and appropriately.

Powers

AssaultWeapons SniperRifle.png Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

SuperReflexes FocusedFighting.png Focus Toggle, Self +Defense
Crey Agent can Focus his mind to evade many melee and ranged attacks.


Bosses

Crey Protector

Crey Protector

With their powerful force fields, heavy weapons and advanced training, these armor clad leaders carry enough firepower to stop a tank. They're also almost as hard to hurt, though they are vulnerable to mental assaults.

Powers

IceBlast FreezeRay.png Cryo Rifle Ranged, Cold, Foe -Recharge, -Speed, Sleep
The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol

Fighting Boxing.png Boxing Melee, Smash, Foe Disorient
A decent punch that has a small chance to Disorient foes.

Inherent Brawl.png Brawl Melee, Smash
Crey brawling attacks.

ForceField DispersionBubble.png Dispersion Bubble Team Area of Effect toggle + Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.

Temporary PVP BuffDefense.png Resistance Auto, Self, Res( S25 L50 F25 C25 E25 )
Crey Body Armor issued to Bosses and Lts. Are resistant to lethal, smashing, energy, fire and cold damage, but the heavy gear makes them vulnerable to confusion.

Crey Power Tank

Crey Power Tank

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Lethal, Smash, Energy, Fire, Cold
Crey Tank Armor issued to Bosses and Lts. Are resistant to Lethal, Smashing, Energy, Fire and Cold damage.

Jump LongJump.png Power Jumping Auto, Self +Jump, +Speed
Crey tanks can jump very high and travel very fast.

Paragon Protector

Paragon Protector (Claws)

Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Claws ClawsSwipe.png Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.

Claws ClawsStrike.png Strike Melee, Lethal
Claw Strike is a standard Claw attack against a targeted foe.

Claws Slash.png Slash Melee Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.

Claws SpinningClawsAttack.png Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.

Claws Focus.png Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!

SuperReflexes FocusedFighting.png Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.

Invulnerability Unstoppable.png Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.

Paragon Protector

Paragon Protector (Power Blast)

No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain it's their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

SuperStrength FootStomp.png Foot Stomp Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback
The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.

Regeneration DullPain.png Dull Pain Self Special
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.

Regeneration MomentOfGlory.png Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.

Paragon Protector

Paragon Protector (Quills)

The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

Quills Swipe.png Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (Toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills BoneSword.png Ripper (Melee, Cone) Damage over Time, Toxic, Foe -Speed, -Recharge
Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized.

Quills QuillThrowing.png Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

SuperReflexes Elude.png Elude Self +Defense, Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow.

Fire Tanker Clone

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to surround itself in a protective nimbus of fire.


Power Blaster Clone

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone has the ability to fire powerful bolts of pure energy.


Psychic Defender Clone

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone's brain has been modified into a living weapon, capable of firing deadly psionic attacks.


Radiation Defender Clone

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is a natural nuclear reactor, bursting with atomic radiation.

Powers

RadiationBurst XRayBeam.png X-Ray Beam -Defense
Your defense has been reduced by the X-Ray Beam.

Spine Scrapper Clone

Crey has created synthetic super-humans like this one using DNA harvested from fallen heroes and villains. This clone is able to instantly grow deadly spines for combat.

Powers

Quills Quills.png Quills DoT Toxic -Recharge -Speed
You are poisoned! Your attack speed and running speed are reduced.

Paragon Protector Elite

Paragon Protector Elite (Dark)

No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Shadow Paragon Protectors can generate powerful blasts of negative energy in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

DarkCast DarkBlast.png Dark Blast (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged) Cone, Moderate Damage, Negative/Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The hero taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the hero.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The hero taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.


Paragon Protector Elite

Paragon Protector Elite (Fire)

No one knows who these helmet clad heroes are, or where they come from. The only thing that's certain is their loyalty to Crey. The Fire Paragon Protectors can generate powerful blasts of fire in both melee and ranged combat situations.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast Blaze.png Blaze Ranged, High Damage (Fire), Damage over Time (Fire)
A short range, but devastating flame attack.

FireBlast Inferno.png Inferno Point Blank Area of Effect, Extreme Damage (Fire/Smashing), Damage over Time (Fire), Self -Recovery
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.

FieryFray TargetedLightMelee.png Scorch Melee, Minor Damage (Fire), Damage over Time (Fire)
The hero's hands are engulfed in flames, igniting the target.

FieryFray Scorch.png Cremate Melee, High Damage (Smash/Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.

FieryFray Incinerate.png Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.


Named enemies

Quantum Agent (Minion)

The stone-faced, suit clad Field Agents are Crey's main investigative branch. They can be found carrying out a variety of missions, from espionage to assasination ops. They carry the latest weapons and receive intense close combat training.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Scorpinoid Trooper (Minion)

Scorpinoid Trooper

Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.

Powers

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerPunch EnergyPunch.png Energy Punch Disorient
You have been disoriented.

PowerPunch Quick.png Barrage Disorient
You have been disoriented.


Elite Quantum Agent (Lieutenant)

The leaders of Crey's security teams are experts at identifying threats and picking them off from a distance. With the latest in advanced assault weaponry at their disposal, these agents are a force to be reckoned with.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Scorpinoid Stinger (Lieutenant)

Scorpinoid Stinger

Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerPunch Quick.png Barrage Disorient
You have been disoriented.

PowerPunch BoneSmasher.png Bone Smasher Disorient
You have been disoriented.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.


Crey Quantum Tank (Boss)

Crey's perfected Power Armor can turn any soldier into the proverbial irresistible force. Power Tanks can generate almost limitless power, which they can hurl at great distances.

Powers

AssaultWeapons ShotgunBuckShot.png Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.

Chief Cryo Scientist (Boss)

The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

IceBlast FreezeRay.png Cryo Rifle Ranged, Cold, Foe -Recharge, -Speed, Sleep
The Crey Cryo Rifle deals nominal damage, but this freeze ray can lock its target in a fragile block of ice as well as slow an opponent. The ice is fragile, however, and the target can break free if disturbed. Recharge rate is slower than the pistol

IceBlast BitterFreezeRay.png Heavy Cryo Rifle Ranged, Cold, Low Damage, Foe Hold, -Recharge, -Speed
Heavy Cryo Rifle can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and slowed. Heavy Cryo Rifle deals minimal damage.

StormSummoning SnowStorm.png N2 Cannon (Ranged) Cone, (Damage over Time) Cold, Foe -Recharge, -Speed
The Crey N2 Cannon can blast foes with a cone of Liquid Nitrogen. Enemy targets within the cone of freezing gas will take cold damage and will be slowed. Very accurate and very deadly at medium range.

Power Missing.png No Melee attacks
This scientist doesen´t have any Melee attacks at all

Chief Plasma Scientist (Boss)

The leaders of every Crey research teamreceive special training in leaderhip, tactics and combat techniques. They also have access to the latest advanced weaponry, making them especially dangerous.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Fire Damage over Time
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

FireManipulation Burn.png Burn Ranged, Moderate Damage over Time, Fire
You can ignite the ground. Foes that enter the flames you leave behind will take damage.

Power Missing.png No Melee attacks
This scientist doesen´t have any Melee attacks at all

Scorpinoid Deathstalker (Boss)

Scorpinoid Deathstalker

Crey industries is always willing to use the latest technology to improve their own work. By adding elements of Dr. Quatrexin's Scorpion suit to their already formidable power armors, Crey hopes to increase the power of their battle armors.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged Energy/Smash, Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast PowerBurst.png Power Burst Close Range, High Damage, Energy/Smash, Foe Knockback
A short range, but devastating attack. Damage: Heavy; Recharge: Slow.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

PowerPunch Quick.png Barrage Disorient
You have been disoriented.

PowerPunch BoneSmasher.png Bone Smasher Disorient
You have been disoriented.

PowerBlast PowerBlast.png Arm Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Tail Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

SuperStrength KnockoutBlow.png Tail Sting Hold
The Scorpinoid Tank strikes you with the sting from his mighty tail. You are held.


Burn Protector (Boss)

Burn Protector

Crey Industries is always looking for ways to improve the artificial metahumans cynically called Paragon Protectors. These Protectors seem to be made using fire-based powers.

Powers

FieryFray TargetedLightMelee.png Scorch Melee, Minor Damage (Fire)
This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.

Inherent Brawl.png Fire Smash Melee, Moderate Damage (Smashing), Minor Damage over Time (Fire)
Behemoth fire punch attack

FieryFray Combustion.png Combustion Point Blank Area of Effect, Moderate Damage over Time (Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast Blaze.png Blaze Ranged, High Damage (Fire), Damage over Time (Fire)
A short range, but devastating flame attack.

LuminousBlast BrightNova.png Demon Transformation Toggle Shapeshift, Special
Fire Protectors can transform themselves into Fire Demons.

FieryFray Incinerate.png Incinerate Melee, High Damage over Time (Fire)
Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.
FireBlast ArcOfFire.png Fire Breath Ranged(Cone), Moderate Damage over Time(Fire)
Spews a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.
LuminousBlast BrightNova.png Full Demon Transformation Toggle Shapeshift, Special
Fire Protectors can transform themselves into Fire Demons.
FieryFray Scorch.png Cremate Melee, High Damage (Smash/Fire)
A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire.
FireBlast Inferno.png Inferno Point Blank Area of Effect, Extreme Damage (Fire/Smashing), Damage over Time (Fire), Self -Recovery
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.
FlamingShield PlasmaSheild.png Fire Shield Toggle: Self +Resistances (Fire, Lethal, Smash, Cold)
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. Recharge: Very Fast.

Temporary PVP DebuffDefense.png Resistance No Resistances
Burn Protectors do not have any special Resistances

The Shining Light (Boss)

The Shining Light

Known to the masses as "The Shining Light", Vivian Tucker used to be one of Paragon City's most courageous heroes. But after one too many encounters with Crey, she's not who she used to be. No one can say for certain whether this new Vivian is the result of Crey's insidious mind control or their grotesque Revenant Hero Project. Only one thing is clear: she's fighting on Crey's side now.

Powers

Flight TravelFlight.png Flight Self fly
Crey Cloned Heroes can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe - Endurance
The Crey Voltaic Tank can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, Foe -Endurance
The Crey Voltaic Tank can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee) Foe Sleep, -Recovery
You are rendered helpless by the electrical attack. Any form of damage will free you from this state.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Crey Voltaic Tank smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damagefrom the resulting violent release of energy.

Regeneration MomentOfGlory.png Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.

Note: The Shining Light spawns in the Shadow Shard quite frequently. It is unclear whether this is really a bug, however.
In City of Villains she spawns as a Boss during the mission Recover data from Crey spies from Regent Korol, again for no apparent reason.

Archvillains

Hopkins

Hopkins

Main Article: Hopkins

Hopkins is the devoted servant and bodyguard of the mysterious Countess Crey. Since the day he was hired, he's been at her side constantly, rarely venturing outside the range of of her voice. Hopkins is clearly the second in command in the Crey hierachy.

Powers

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

SuperStrength FootStomp.png Foot Stomp Area of Effect Smash, Knockback
Hopkins shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.

IceBlast BitterFreezeRay.png Cryo Rifle -Recharge, -Speed, Sleep
You have been frozen by Hopkin's Crey Cryo Rifle. You are frozen but any damage will free you. Once free, your Recharge rate and Movement Speed are reduced.

IceBlast FrostBreath.png N2 Cannon -Recharge, -Speed
You have been frozen by Hopkin's N2 Cannon. Your Recharge rate and Movement Speed are reduced.

Temporary LinchpinOfTheWheel.png Resistance
Archvillain resistance. Smashing: 40%

Countess Crey

Countess Crey

Main Article: Countess Crey

Countess Crey runs her corporation with an iron fist. Though others hold the lofty title of President and CEO, everyone understands that this is just a legal fiction. The Countess is the one holding the strings behind the vast corporation—and woe to anyone who gets in her way.

Powers

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
Hypnotizes a group of foes at a distance and puts them to sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discreetly, the targets will never be aware of your presence.

PsychicBlast Subdue.png Subdue Ranged, Moderate Damage (Psionic), Foe Immobilize.
Subdue deals moderate psionic damage and may leave the targeted foe immobilized for a brief time. Immobilized foes cannot move but can still attack.

PsychicBlast PsionicLance.png Psionic Lance Sniper, Superior Damage (Psionic), Foe -Recharge.
This extremely long range psionic attack has a bonus to accuracy, and can slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Damage (Psionic), Foe -Recharge
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast WillDomination.png Will Domination Ranged, High Damage (Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Damage (Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail Point Blank Area of Effect, Extreme Damage (Psionic), Foe Disorient, -Recharge, Self -Recovery
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.

Power Missing.png No Melee attacks
Countess Crey doesen´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Resistance to all debuffs, Protection against Fear, Disorient, Hold, Confuse, Knockback, Repel, Psionics.

Named Bosses

  • Agent Andrews (Crey Protector)
  • Agent Bennet (Crey Protector)
  • Agent Chalmers (Crey Cryo Tank)
  • Agent Flemming (Crey Protector)
  • Agent Gilmore (Crey Protector)
  • Agent Jacoby (Man in Black)
  • Agent Jenkins (Crey Protector)
  • Agent Lewis (Crey Protector)
  • Agent Michaels (Crey Protector)
  • Agent Miller (Crey Protector)
  • Agent Rivera (Crey Protector)
  • Agent Ruthven (Crey Voltaic Tank)
  • Agent Tyler (Man in Black)
  • Agent White (Crey Protector)
  • Agent Wilson (Crey Protector)
  • Agent Wood (Crey Protector)
  • Crey Negotiator (Crey Crio Tank)
  • Crey Scorpionid Tank (Crey Scorpinoid Deathstalker)
  • Dr. Amadeo Giacomo (Crey Protector)
  • Dr. Arkozan
  • Dr. Blenkinship (Crey Power Tank)
  • Dr. Bounder (Crey Power Tank)
  • Dr. Fine (Crey Power Tank)
  • Dr. Flamond (Crey Power Tank)
  • Dr. Howard (Crey Power Tank)
  • Dr. Humperdink (Crey Power Tank)
  • Dr. Nichols
  • Dr. Paul Summerfield (Crey Power Tank)
  • Dr. Salad (Crey Power Tank)
  • Dr. Vezzini (Crey Power Tank)
  • Dr. Voight (Crey Power Tank)
  • Dr. Wainscott (Crey Power Tank)
  • Dr. Wendslydale (Crey Power Tank)
  • Dr. Wertz
  • Experiment Gone Awry (Burn Protector)
  • Hawkins (Crey Protector)
  • Mr. Paget (Crey Power Tank)
  • Operative Winslowe (Man in Black)
  • Paragon Protector Security (Paragon Protector)
  • Protector 100-100-1 (Paragon Protector)
  • Retrieval Chief (Crey Eliminator)
  • Security Chief (Crey Eliminator)
  • Security Chief Allen (Crey Power Tank)
  • Security Chief Casey (Crey Power Tank)
  • Security Chief Manning (Crey Protector)
  • Security Chief Owen (Crey Power Tank)
  • Security Chief Wilson (Crey Power Tank)
  • Simmons
  • Supply Co-Ordinator (Crey Power Tank)
  • Thornbird (Crey Juggernaut)

Related Badges

File:V badge BattleDomeBadge.png 7th Generation Paragon Protector

This will be a powerful gladiator in the Arena.

File:V badge BattleDomeBadge.png Crey Power Tank

An Arena battle is a good place for Crey to test their equipment.

File:Badge villain crey.png Infiltrator

You have learned that the Paragon Protectors are an arm of Crey, and not simply an independent group hired by them.

File:V badge BattleDomeBadge.png Mob Specialist

Crey has authorized these men for your Arena teams.

File:V badge BattleDomeBadge.png Research Assistant

Crey will study the results of your gladiator battles.