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Difference between revisions of "Syndicate Takedown"

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(Added a bit of wording to the overview, removed WIP. Doesn't seem like there's much else to do here. Maybe add more map images?)
 
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{{wip|date=2011-03-17|note=This editor put together this page from memory after running the event one time. The servers went down for maintenance before the event cooldown expired.  Please help edit this article by confirming the Reward Table especially, but also any other details or formatting that may be incorrect.}}
 
 
 
== Overview ==
 
== Overview ==
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'''Syndicate Takedown''' is a [[:Category:Zone Events|Zone Event]] in [[Imperial City]]. Players can assist the [[Praetorian Police Department]] in arresting a noted [[Syndicate]] boss, accomplishing numerous objectives to assist the PPD along the way.
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[[File:Syndicate_Takedown.jpg|frame|center|Syndicate Guards]]
 
A major player in the [[Syndicate]] has been traced to [[Imperial City]]. Will you help the [[Praetorian Police Department|PPD]] capture him?
 
A major player in the [[Syndicate]] has been traced to [[Imperial City]]. Will you help the [[Praetorian Police Department|PPD]] capture him?
 +
  
 
== Description ==
 
== Description ==
Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building.  The event begins at the building's front door, in the corner of the L.
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Just west of the Yin Corporation building in Imperial City, just west of Studio 55, sits the L-shaped Megalith building, at approximate coordinates of {{coords|214|-44|-1540}}.  The event begins at the building's front door, in the corner of the L. There is only one path to this event.
  
Here you will find 3 Syndicate guarding the door.  Take down these guards and the event will begin.  There does not appear to be a way to support the Syndicate.  Each segment has a ten minute timer, and once the event is completed, there is a one hour cooldown timer.
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*Draw the Syndicate into a Trap.
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:* Draw out the Syndicate (defeat 10 Syndicate guards)
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Here you will find 3 to 7 Syndicate guarding the door.  They will be replaced as they are defeated.  Take down 10 of these guards and the event proper will begin.
  
* Force your way inside the building.
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* Beat back the Syndicate.
 
:* 40 Syndicate to defeat, 40 PPD remaining.
 
:* 40 Syndicate to defeat, 40 PPD remaining.
 
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD.  The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated.  There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
 
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD.  The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated.  There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
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[[File:TheSyndicateTakedownMap.jpg|thumb|right|400px|The map of the office building]]
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* Find Ways to Flush Out the Boss. (Timed, 10 minutes)
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:* Flush Out the Boss
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Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance.  There are three bombs to set and four pairs of hostage PPD inside.  There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored. Only one objective needs to be completed. Bombs, hostage rescue or all the named bosses and the minions in their spawn. If the named Syndicate are not defeated, they will show up in the next stage.
  
* Force the boss to show himself.
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* Prevent the Boss' Escape (Timed, 10 minutes)
:* Undeclared objective
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Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no assistance.  There are three named Syndicate, three bombs, and three sets of PPD being held hostage. Any or all of the objectives must be completed to move on.  There are also numerous additional Syndicate throughout the building that can be ignored.
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{{EdNote|note=This editor completed these objectives in the listed order, and only was able to move on after all of them were complete.  Due to being unable to run the event a second time, please help by confirming the exact requirements.}}
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* Prevent the Boss' Escape
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:* Defeat the Boss and 25 of his guards
 
:* Defeat the Boss and 25 of his guards
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof.  Follow them to find a named boss and several (5?) guards.  Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect. This will cause no damage, but will wake any sleeping enemies.  Knockback protection of at least magnitude 9 will mitigate this effect.  Be wary of falling off the building roof!
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When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof.  Follow them to find Jonathan Crick, several guards, and two more sets of PPD pairsThe Syndicate guarding the cops will not count toward the 25 guards condition, but any Syndicate near Jonathan and those arriving after will. During the event, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with [[Gusting Winds]].  
{{EdNote|note=This editor was getting blown around some at first, but turned on Acrobatics and was not knocked down againPlease check to see what effect, if any, falling off the building has on event progress.  Also verify the degree of KB protection required.}}
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{{PowerBox|Icon=StormSummoning_Gale.png|Name=Gusting Winds|Effect=<br />Zone Effect|Desc= Syndicate Telekineticists are manipulating the winds to keep you grounded and blow you off the Megalith! Stay away from the edge!}}
  
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This power will cause no damage, but does apply a runspeed debuff of 31.25%, flight supression and has a chance for knockback effect starting at mag 1 and up to mag 8 as you get closer to the edge. This will wake any sleeping enemies and be wary of getting blown off the building roof! Once the boss is defeated along with 25 guards, the survivors will retreat and you can claim your reward.
  
 
== Reward Choices ==
 
== Reward Choices ==
 
''The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.''
 
''The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.''
{{EdNote|note=When the event was completed successfully, this editor was badge hunting and took the badge without bothering to read most of the choices.  The Katana temp power caught my eye as the box closed, but the correct name of the temp power was not seen.  Please assist by confirming the reward table choices.  This is basically a rough draft.}}
 
  
 
* [[Takedown Artist]] badge.
 
* [[Takedown Artist]] badge.
 
:Choosing this reward grants the Takedown Artist Badge.
 
:Choosing this reward grants the Takedown Artist Badge.
 
{{BadgeBox|Takedown Artist}}
 
{{BadgeBox|Takedown Artist}}
* Random [[Dual_origin#Dual-Origin_Enhancements|Dual Origin Enhancement]]
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* Random [[Single_origin#Single-Origin_Enhancements|Single Origin Enhancement]]
:Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
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:Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.
 
* [[Reward Merit]]
 
* [[Reward Merit]]
:Choosing this reward you will receive an unknown number of Reward Merits.
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:Choosing this reward you will receive two Reward Merits.
* [[Katana]] Temporary Power
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* [[Flashing Steel (Temporary Power)|Flashing Steel]] Temporary Power
:Choosing this reward you will receive a katana used by the Syndicate as a temporary power you can use.
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:Choosing this reward you will receive a katana attack as a temporary power you can use.
 
* Random Tier 1 Invention Salvage
 
* Random Tier 1 Invention Salvage
 
:Choosing this reward you will receive a single random piece of Invention salvage.
 
:Choosing this reward you will receive a single random piece of Invention salvage.
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* [[Information]] Bonus
 
* [[Information]] Bonus
 
:Choosing this reward you will receive an additional amount of bonus Information.
 
:Choosing this reward you will receive an additional amount of bonus Information.
* Random Medium or Large Inspiration
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* Two Random Medium or Large Inspirations
:Choosing this reward you will receive a single random Medium or Large Inspiration.
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:Choosing this reward you will receive two random Medium or Large Inspirations.
  
  
  
 
[[Category:Zone Events]]
 
[[Category:Zone Events]]

Latest revision as of 15:28, 31 March 2014

Overview

Syndicate Takedown is a Zone Event in Imperial City. Players can assist the Praetorian Police Department in arresting a noted Syndicate boss, accomplishing numerous objectives to assist the PPD along the way.

Syndicate Guards

A major player in the Syndicate has been traced to Imperial City. Will you help the PPD capture him?


Description

Just west of the Yin Corporation building in Imperial City, just west of Studio 55, sits the L-shaped Megalith building, at approximate coordinates of (214, -44, -1540). The event begins at the building's front door, in the corner of the L. There is only one path to this event.

  • Draw the Syndicate into a Trap.
  • Draw out the Syndicate (defeat 10 Syndicate guards)

Here you will find 3 to 7 Syndicate guarding the door. They will be replaced as they are defeated. Take down 10 of these guards and the event proper will begin.

  • Beat back the Syndicate.
  • 40 Syndicate to defeat, 40 PPD remaining.

The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD. The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated. There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.

The map of the office building
  • Find Ways to Flush Out the Boss. (Timed, 10 minutes)
  • Flush Out the Boss

Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance. There are three bombs to set and four pairs of hostage PPD inside. There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored. Only one objective needs to be completed. Bombs, hostage rescue or all the named bosses and the minions in their spawn. If the named Syndicate are not defeated, they will show up in the next stage.

  • Prevent the Boss' Escape (Timed, 10 minutes)
  • Defeat the Boss and 25 of his guards

When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof. Follow them to find Jonathan Crick, several guards, and two more sets of PPD pairs. The Syndicate guarding the cops will not count toward the 25 guards condition, but any Syndicate near Jonathan and those arriving after will. During the event, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with Gusting Winds.

StormSummoning Gale.png Gusting Winds
Zone Effect
Syndicate Telekineticists are manipulating the winds to keep you grounded and blow you off the Megalith! Stay away from the edge!

This power will cause no damage, but does apply a runspeed debuff of 31.25%, flight supression and has a chance for knockback effect starting at mag 1 and up to mag 8 as you get closer to the edge. This will wake any sleeping enemies and be wary of getting blown off the building roof! Once the boss is defeated along with 25 guards, the survivors will retreat and you can claim your reward.

Reward Choices

The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.

Choosing this reward grants the Takedown Artist Badge.
File:Badge TakedownArtist.png Takedown Artist

You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back?

Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.
Choosing this reward you will receive two Reward Merits.
Choosing this reward you will receive a katana attack as a temporary power you can use.
  • Random Tier 1 Invention Salvage
Choosing this reward you will receive a single random piece of Invention salvage.
  • Random Invention Enhancement Recipe
Choosing this reward you will receive a single random (common) Invention enhancement recipe.
Choosing this reward you will receive an additional amount of bonus Information.
  • Two Random Medium or Large Inspirations
Choosing this reward you will receive two random Medium or Large Inspirations.