Difference between revisions of "Leadership"
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== Overview == | == Overview == | ||
− | '''Leadership''' is a power pool accessible to all [[Archetype]]s. | + | '''Leadership''' is a power pool accessible to all [[Archetype]]s. |
+ | |||
+ | Good leaders are rare. These powers can grant bonuses to your and your teammates. | ||
== Power Tables == | == Power Tables == | ||
The following table shows which powers are available and at what level: | The following table shows which powers are available and at what level: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level= | + | {{Powers_LevelRow|Icon=Leadership Defense.png|Power=Maneuvers|Level=4|Effect=Toggle PBAoE Team +DEF(All)|Border=1}} |
− | {{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level= | + | {{Powers_LevelRow|Icon=Leadership_Assault.png|Power=Assault|Level=4|Effect=Toggle PBAoE Team +DMG Res(Taunt, Placate)|Border=1}} |
{{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} | {{Powers_LevelRow|Icon=Leadership_Tactics.png|Power=Tactics|Level=14|Effect=Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception|Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=Leadership_Vengence.png|Power=Vengeance|Level=14|Effect=Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects)|Border=1}} |
+ | {{Powers_LevelRow|Icon=Leadership_VictoryRush.png|Power=Victory Rush|Level=14|Effect=Ranged (Targeted AoE), Team +Recovery, -End Cost|Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
− | |||
=== [[File:Leadership_Assault.png]] Assault === | === [[File:Leadership_Assault.png]] Assault === | ||
− | |||
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate. | While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Level| | + | {{PowerBlock Level|4 (All Archetypes)}} |
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
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=== [[File:Leadership Defense.png]] Maneuvers === | === [[File:Leadership Defense.png]] Maneuvers === | ||
− | |||
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks. | A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Level| | + | {{PowerBlock Level|4 (All Archetypes)}} |
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Effects|Toggle}} | {{PowerBlock Effects|Toggle}} | ||
Line 47: | Line 48: | ||
=== [[File:Leadership_Tactics.png]] Tactics === | === [[File:Leadership_Tactics.png]] Tactics === | ||
+ | While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault. | ||
− | |||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
{{PowerBlock Level|14 (All Archetypes)}} | {{PowerBlock Level|14 (All Archetypes)}} | ||
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=== [[File:Leadership Vengence.png]] Vengeance === | === [[File:Leadership Vengence.png]] Vengeance === | ||
− | + | The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership powers before selecting Vengeance. This power does not stack with multiple castings. | |
− | The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to | + | |
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is [[Teleportation#Recall Friend|Recalled]] and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in [[Lord Recluse's Strike Force]] and [[Statesman's Task Force]] to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs. | Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is [[Teleportation#Recall Friend|Recalled]] and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in [[Lord Recluse's Strike Force]] and [[Statesman's Task Force]] to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs. | ||
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Level| | + | {{PowerBlock Level|14 (All Archetypes)}} |
{{PowerBlock Recharge|Very Slow}} | {{PowerBlock Recharge|Very Slow}} | ||
{{PowerBlock Duration|2 minutes}} | {{PowerBlock Duration|2 minutes}} | ||
Line 86: | Line 86: | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
− | == | + | === [[File:Leadership_VictoryRush.png]] Victory Rush === |
+ | The defeat of an opponent gives your team a rush of adrenaline. The excitement of your victory increases the recovery and reduces the endurance cost of your powers. This effect extends to your teammates as well. The total strength of this bonus is dependent upon the rank of the enemy on which this is cast, with Archvillains and Giant Monsters providing the greatest benefit. This power does not stack with multiple castings. You must be level 14 and have trained at least two other Leadership powers before you can train Victory Rush. This power's Recharge Time cannot be reduced. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|5 minutes}} | ||
+ | {{PowerBlock_Level|14}} | ||
+ | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
+ | {{PowerBlock_Blank|Team +Recovery, -End Cost}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Sets|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | == Archetype Differences == | ||
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance. | As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance. | ||
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|- | |- | ||
|} | |} | ||
+ | |||
+ | == Historical == | ||
+ | {{historical|type=section}} | ||
+ | * [[Issue 21]] reduced the first two powers (Assault and Maneuvers) from level 6, to each unlocking at level 4. The third power (Tactics) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Vengeance) to level 14, though it still requires two power prerequisites. | ||
+ | * [[Issue 24]] added the Victory Rush power. | ||
== External Links == | == External Links == | ||
− | {{RedTomaxPoolSet | + | {{RedTomaxPoolSet|Power={{PAGENAMEE}}}} |
− | |Power={{PAGENAMEE}}}} | + | |
[[Category:Power Pools]] | [[Category:Power Pools]] |
Latest revision as of 02:53, 28 January 2013
Overview
Leadership is a power pool accessible to all Archetypes.
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Maneuvers | 4 | Toggle PBAoE Team +DEF(All) | |
Assault | 4 | Toggle PBAoE Team +DMG Res(Taunt, Placate) | |
Tactics | 14 | Toggle PBAoE Team +ACC Res(Confuse, Fear) +Perception | |
Vengeance | 14 | Click Targeted AoE Team +DMG +ACC +DEF(All) Res(Effects) | |
Victory Rush | 14 | Ranged (Targeted AoE), Team +Recovery, -End Cost |
Powers
Assault
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Maneuvers
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Minimum Level | 4 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +Defense | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Tactics
While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault.
Minimum Level | 14 (All Archetypes) |
Recharge | Slow |
Effects | Toggle |
Point Blank Area of Effect (60 feet radius) | |
Teammate +ToHit, +Perception, Protect(Confuse), | |
Resist(Confuse, Fear, -Perception) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership powers before selecting Vengeance. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and Statesman's Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs.
Minimum Level | 14 (All Archetypes) |
Recharge | Very Slow |
Duration | 2 minutes |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Victory Rush
The defeat of an opponent gives your team a rush of adrenaline. The excitement of your victory increases the recovery and reduces the endurance cost of your powers. This effect extends to your teammates as well. The total strength of this bonus is dependent upon the rank of the enemy on which this is cast, with Archvillains and Giant Monsters providing the greatest benefit. This power does not stack with multiple castings. You must be level 14 and have trained at least two other Leadership powers before you can train Victory Rush. This power's Recharge Time cannot be reduced.
Recharge | 5 minutes |
Minimum Level | 14 |
Effects | Ranged (Targeted AoE) |
Team +Recovery, -End Cost | |
Enhancements | Enhance Range |
Reduce Endurance Cost | |
Enhance Endurance Modification | |
Set Categories | Endurance Modification |
Archetype Differences
As with many pools, the effects of the different Leadership powers vary in strength depending on the Archetype of the character using them. The Leadership pool has more variance than any other pool, though, especially for Vengeance.
Archetype | Maneuvers | Assault | Tactics: ToHit | Tactics: Perception |
---|---|---|---|---|
Defender | 3.500% Def | 18.75% Dmg | 12.5% | 252.5 at level 14 – 432.5 at level 50 |
Arachnos Soldier, Arachnos Widow |
3.500% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Controller, Corruptor | 2.625% Def | 15.00% Dmg | 10.0% | 202.0 at level 14 – 346.0 at level 50 |
Peacebringer, Warshade | 2.625% Def | 13.50% Dmg | 9.0% | 181.8 at level 14 – 311.4 at level 50 |
Dominator, Mastermind | 2.625% Def | 11.25% Dmg | 7.5% | 151.5 at level 14 – 259.5 at level 50 |
Blaster, Brute, Scrapper, Stalker, Tanker |
2.275% Def | 10.50% Dmg | 7.0% | 141.4 at level 14 – 242.2 at level 50 |
Archetype | Defense | Damage | ToHit | Resist | Heal |
---|---|---|---|---|---|
Arachnos Soldier, Arachnos Widow |
25.00% | 35.00% | 35% | 69.2% | 7.5% |
Blaster | 17.5% | 43.75% | 26.25% | 55.36% | 8.0% |
Brute | 18.75% | 35% | 35% | 69.2% | 6.43% |
Controller | 22.5% | 28% | 28% | 55.36% | 11.6% |
Corruptor | 21.25% | 29.75% | 29.75% | 55.36% | 9.0% |
Defender | 25% | 35% | 35% | 55.36% | 13.2% |
Dominator | 21.25% | 29.75% | 29.75% | 55.36% | 11.6% |
Mastermind | 22.5% | 28% | 28% | 55.36% | 14.7% |
Peacebringer, Warshade | 18.75% | 31.5% | 31.5% | 62.28% | 9.0% |
Scrapper | 18.75% | 43.75% | 35% | 69.2% | 7.2% |
Stalker | 18.75% | 35% | 35% | 69.2% | 8.0% |
Tanker | 25% | 35% | 35% | 86.5% | 5.14% |
Historical
- Issue 21 reduced the first two powers (Assault and Maneuvers) from level 6, to each unlocking at level 4. The third power (Tactics) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Vengeance) to level 14, though it still requires two power prerequisites.
- Issue 24 added the Victory Rush power.
External Links
Leadership Pool at RedTomax.com