Difference between revisions of "Chill Mastery"
m (+category) |
Felderburg (Talk | contribs) m (Remove unlock note) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{TOCright}} | {{TOCright}} | ||
+ | == Overview == | ||
+ | '''Chill Mastery''' is one of the [[Ancillary Power Pools]] available to [[Masterminds]]. | ||
− | |||
You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense. | You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense. | ||
− | |||
− | |||
− | |||
== Power Table == | == Power Table == | ||
− | |||
The following table shows which powers are available and at what level: | The following table shows which powers are available and at what level: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=IceMastery_IceBlast.png|Power=Ice Blast|Level= | + | {{Powers_LevelRow|Icon=IceMastery_IceBlast.png|Power=Ice Blast|Level=35|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}} |
− | {{Powers_LevelRow|Icon=ColdMastery_FlashFreeze.png|Power=Flash Freeze|Level= | + | {{Powers_LevelRow|Icon=ColdMastery_FlashFreeze.png|Power=Flash Freeze|Level=35|Effect=Ranged (Targeted AoE), Minor DMG(Cold/ Lethal), Foe Sleep|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level= | + | {{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=41|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level= | + | {{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=41|Effect=Self: +Defense(Smash, Lethal), +Res(Cold)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level= | + | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=44|Effect=Toggle: Self +Recovery, +Regen, Invulnerable|Border=1}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | |||
== Powers == | == Powers == | ||
− | |||
The following powers are in the Chill Mastery powerset: | The following powers are in the Chill Mastery powerset: | ||
=== [[File:ColdMastery_FlashFreeze.png]] Flash Freeze === | === [[File:ColdMastery_FlashFreeze.png]] Flash Freeze === | ||
− | |||
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected. | You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected. | ||
Line 32: | Line 25: | ||
{{PowerBlock_Damage|Minor (Cold/Leathal)}} | {{PowerBlock_Damage|Minor (Cold/Leathal)}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | + | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} |
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Sleep}} | {{PowerBlock_Blank|Foe Sleep}} | ||
Line 44: | Line 37: | ||
{{PowerBlock_Blank|{{Set Sleep}}}} | {{PowerBlock_Blank|{{Set Sleep}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
=== [[File:IceArmor_IceArmor.png]] Frozen Armor === | === [[File:IceArmor_IceArmor.png]] Frozen Armor === | ||
− | + | While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level 41 and have Ice Blast or Flash Freeze before selecting this power. | |
− | While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
− | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | + | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} |
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold)}} | {{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold)}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
Line 61: | Line 52: | ||
{{PowerBlock_Blank|{{Set Resist Damage}}}} | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
=== [[File:IceArmor_Hybernate.png]] Hibernate === | === [[File:IceArmor_Hybernate.png]] Hibernate === | ||
− | + | When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 44 and have two other Chill Mastery Powers before selecting this power. | |
− | When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | + | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 44 (Mastermind)}} |
{{PowerBlock_Effects|Toggle: Self +Recovery, +Regeneration, Invulnerable}} | {{PowerBlock_Effects|Toggle: Self +Recovery, +Regeneration, Invulnerable}} | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
Line 78: | Line 67: | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost === | === [[File:IceArmor Hoarfrost.png]] Hoarfrost === | ||
− | + | Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level 41 and have Ice Blast or Flash Freeze before selecting this power. | |
− | Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | + | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 41 (Mastermind)}} |
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}} | {{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
Line 95: | Line 82: | ||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
=== [[File:IceMastery_IceBlast.png]] Ice Blast === | === [[File:IceMastery_IceBlast.png]] Ice Blast === | ||
− | |||
Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. | Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. | ||
Line 104: | Line 89: | ||
{{PowerBlock_Damage|Moderate (Cold/Smashing)}} | {{PowerBlock_Damage|Moderate (Cold/Smashing)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] | + | {{PowerBlock_Level|[[File:V_archetypeicon mastermind.png|18px]] 35 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe -Recharge, -Speed}} | {{PowerBlock_Blank|Foe -Recharge, -Speed}} | ||
Line 116: | Line 101: | ||
{{PowerBlock_Blank|{{Set Slow Movement}}}} | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | |||
== Historical == | == Historical == | ||
− | |||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
− | |||
* This set was added to the game in [[Issue 18]]. | * This set was added to the game in [[Issue 18]]. | ||
+ | * [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44. | ||
+ | == See Also == | ||
+ | * [[Mastermind]] | ||
+ | * [[Ancillary Power Pools]] | ||
− | |||
− | |||
− | |||
[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Latest revision as of 16:08, 7 January 2014
Overview
Chill Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Ice Blast | 35 | Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD | |
Flash Freeze | 35 | Ranged (Targeted AoE), Minor DMG(Cold/ Lethal), Foe Sleep | |
Hoarfrost | 41 | Self Heal, +Max Health, +Res(Toxic) | |
Frozen Armor | 41 | Self: +Defense(Smash, Lethal), +Res(Cold) | |
Hibernate | 44 | Toggle: Self +Recovery, +Regen, Invulnerable |
Powers
The following powers are in the Chill Mastery powerset:
Flash Freeze
You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.
Damage | Minor (Cold/Leathal) |
Recharge | Slow |
Minimum Level | 35 (Mastermind) |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Targeted AoE Damage |
Sleep |
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level 41 and have Ice Blast or Flash Freeze before selecting this power.
Recharge | Very Fast |
Minimum Level | 41 (Mastermind) |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 44 and have two other Chill Mastery Powers before selecting this power.
Recharge | Long |
Minimum Level | 44 (Mastermind) |
Effects | Toggle: Self +Recovery, +Regeneration, Invulnerable |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level 41 and have Ice Blast or Flash Freeze before selecting this power.
Recharge | Very Long |
Minimum Level | 41 (Mastermind) |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Ice Blast
Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.
Damage | Moderate (Cold/Smashing) |
Recharge | Moderate |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Foe -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.