Difference between revisions of "Electric Control"
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− | {{ | + | {{TOCright}} |
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== Overview == | == Overview == | ||
− | '''Electric Control''' is a primary | + | [[File:ParagonMarket PowerSet ElectricControl.png|left]] '''Electric Control''' is a primary power set for [[Controller]]s and [[Dominator]]s. {{PMarket Power Set|vip=y|GR=y|cost=800}} |
− | + | "Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes." | |
+ | {{clrl}} | ||
+ | |||
+ | == Power Table == | ||
+ | The Electric Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available: | ||
+ | |||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_TeslaCage.png|Power=Tesla Cage|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe Hold, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_ChainFences.png|Power=Chain Fences|Level=2|Effect=Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_JoltingChain.png|Power=Jolting Chain|Level=6|Effect=Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_StunningAura.png|Power=Conductive Aura|Level=8|Effect=Toggle: PBAoE, Foe -End, Self +Rec, +Regen|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_StaticField.png|Power=Static Field|Level=12|Effect=Target (Location AoE), Foe Sleep, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_ParalyzingBlast.png|Power=Paralyzing Blast|Level=18|Effect=Ranged AoE, Foe Hold, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_SynapticOverload.png|Power=Synaptic Overload|Level=26|Effect=Ranged Chain AoE, Foe Confuse, -End|Border=1}} | ||
+ | {{Powers_LevelRow|Icon=ElectricControl_Gremlins.png|Power=Gremlins|Level=32|Effect=Summon Gremlins: Melee Minor DMG(Energy)|Border=0}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | == Powers == | ||
+ | === [[File:ElectricControl_ChainFences.png]] Chain Fences === | ||
+ | You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor(Energy)}} | ||
+ | {{PowerBlock_Recharge|Moderate}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 2 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|Ranged(Area of Effect)}} | ||
+ | {{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_StunningAura.png]] Conductive Aura === | ||
+ | While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 8 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 8 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|PBAoE}} | ||
+ | {{PowerBlock_Blank|Foe -Endurance}} | ||
+ | {{PowerBlock_Blank|Self +Recovery, +Regeneration}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_ElectricFence.png]] Electric Fence === | ||
+ | Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor Damage over Time(Energy)}} | ||
+ | {{PowerBlock_Recharge|Fast}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 1 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|Ranged}} | ||
+ | {{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_Gremlins.png]] Gremlins === | ||
+ | Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby. | ||
+ | |||
+ | {{EdNote|note=Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly.}} | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Very Long}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 32 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 32 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|Summon 2 Gremlins}} | ||
+ | {{PowerBlock_Other|Header=Gremlin Powers|Text=[[File:Inherent_Brawl.png|18px]] Electric Brawl (Melee Smash/Energy)}} | ||
+ | {{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|18px]] Jolting Chain (Ranged, High DMG(Energy), Foe -End)}} | ||
+ | {{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|18px]] Resist Energy (Auto, {{DamResVal|30|30|0|0|40|0|0|0}}, +Jump Speed, +Run Speed)}} | ||
+ | {{PowerBlock_Blank|[[File:ElectricArmor_PBAoEMinorDamage.png|18px]] Shock (PBAoE Foe DMG(Energy))}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_JoltingChain.png]] Jolting Chain === | ||
+ | You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor Damage (Energy)}} | ||
+ | {{PowerBlock_Recharge|Moderate}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 6 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 6 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|Ranged(Chain AoE)}} | ||
+ | {{PowerBlock_Blank|Foe Knockdown, -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_ParalyzingBlast.png]] Paralyzing Blast === | ||
+ | Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well. | ||
+ | |||
+ | {{PowerBlock Start}} | ||
+ | {{PowerBlock Recharge|Very Long}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}} | ||
+ | {{PowerBlock Effects|Ranged (Area of Effect)}} | ||
+ | {{PowerBlock Blank|Foe Hold, -Endurance}} | ||
+ | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Holds}}}} | ||
+ | {{PowerBlock End}} | ||
+ | |||
+ | === [[File:ElectricControl_StaticField.png]] Static Field === | ||
+ | You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 12 (Controller)}}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon dominator.png|18px]] 12 (Dominator)}}} | ||
+ | {{PowerBlock_Effects|Target(Location AoE)}} | ||
+ | {{PowerBlock_Blank|Foe Sleep, Slow, -Endurance}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Sets|{{Set Sleep}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | === [[File:ElectricControl_SynapticOverload.png]] Synaptic Overload === | ||
+ | This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents. | ||
+ | |||
+ | {{PowerBlock Start}} | ||
+ | {{PowerBlock Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} | ||
+ | {{PowerBlock Effects|Ranged (Chain AoE)}} | ||
+ | {{PowerBlock Blank|Foe Confuse, -Endurance}} | ||
+ | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Confuse}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Confuse}}}} | ||
+ | {{PowerBlock End}} | ||
+ | |||
+ | === [[File:ElectricControl_TeslaCage.png]] Tesla Cage === | ||
+ | Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you. | ||
+ | |||
+ | {{PowerBlock Start}} | ||
+ | {{PowerBlock Damage|Minor (Energy)}} | ||
+ | {{PowerBlock Recharge|Moderate}} | ||
+ | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} | ||
+ | {{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}} | ||
+ | {{PowerBlock Effects|Ranged}} | ||
+ | {{PowerBlock Blank|Foe Hold, -Recovery}} | ||
+ | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Holds}}}} | ||
+ | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock End}} | ||
+ | |||
+ | == Historical == | ||
+ | {{historical|type=section}} | ||
+ | * This set was added to the game for [[Controller]]s and [[Dominator]]s in [[Issue 18]]. | ||
+ | * This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]]. | ||
== External Links == | == External Links == | ||
+ | * [http://web.archive.org/web/20111201232339/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/electric-control.html Electric Control at the official Going Rogue site] | ||
* [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19) | * [http://www.youtube.com/watch?v=_1l0-2qqElY YouTube Video of PAX Panel] (screenshots, starts at 2:19) | ||
− | [[Category: | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}} |
+ | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}} | ||
+ | |||
+ | [[Category:Power Sets]] | ||
[[Category:Controller Primary]] | [[Category:Controller Primary]] | ||
[[Category:Dominator Primary]] | [[Category:Dominator Primary]] | ||
[[Category:Going Rogue]] | [[Category:Going Rogue]] |
Latest revision as of 22:21, 8 January 2014
Overview
Electric Control is a primary power set for Controllers and Dominators. This premium power set is available for 800 Paragon Points on the Paragon Market for Free and Premium Players, or free for VIP Players while subscribed. It is also available through the Going Rogue expansion."Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes."
Power Table
The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:
Power | Level | Effect | |
Electric Fence | 1 | Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback | |
Tesla Cage | 1 | Ranged, Moderate DMG(Energy), Foe Hold, -End | |
Chain Fences | 2 | Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly | |
Jolting Chain | 6 | Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End | |
Conductive Aura | 8 | Toggle: PBAoE, Foe -End, Self +Rec, +Regen | |
Static Field | 12 | Target (Location AoE), Foe Sleep, -End | |
Paralyzing Blast | 18 | Ranged AoE, Foe Hold, -End | |
Synaptic Overload | 26 | Ranged Chain AoE, Foe Confuse, -End | |
Gremlins | 32 | Summon Gremlins: Melee Minor DMG(Energy) |
Powers
Chain Fences
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged(Area of Effect) |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Immobilize | |
Endurance Modification |
Conductive Aura
While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | PBAoE |
Foe -Endurance | |
Self +Recovery, +Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.
Damage | Minor Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification |
Gremlins
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
Editor's Note: Gremlins take less damage from Smashing, Lethal, and Energy attack, can jump quite high, and can travel quickly. |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon 2 Gremlins |
Gremlin Powers | Electric Brawl (Melee Smash/Energy) |
Jolting Chain (Ranged, High DMG(Energy), Foe -End) | |
Resist Energy (Auto, Res( S30 L30 E40 ), +Jump Speed, +Run Speed) | |
Shock (PBAoE Foe DMG(Energy)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Jolting Chain
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Damage | Minor Damage (Energy) |
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged(Chain AoE) |
Foe Knockdown, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Endurance Modification |
Paralyzing Blast
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Area of Effect) |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Static Field
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Target(Location AoE) |
Foe Sleep, Slow, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Sleep |
Slow Movement |
Synaptic Overload
This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.
Recharge | Slow |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Chain AoE) |
Foe Confuse, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Tesla Cage
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Damage | Minor (Energy) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Historical
- This set was added to the game for Controllers and Dominators in Issue 18.
- This set was added to the Paragon Market with the release of City of Heroes Freedom/Issue 21.
External Links
- Electric Control at the official Going Rogue site
- YouTube Video of PAX Panel (screenshots, starts at 2:19)
- Electric Control for Controllers at Titan Network's RedTomax
- Electric Control for Dominators at Titan Network's RedTomax