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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Force Field''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Mastermind]]s.
  
The {{PAGENAME}} powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Mastermind]]s.
+
"The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduces your allies chance of getting hit in the first place."
 +
{{clrl}}
  
 
== Power Tables ==
 
== Power Tables ==
 
+
=== Controller/Defender ===
=== Defender/Controller ===
+
The Force Field power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s. The following table shows the levels at which each power is available:
 
+
The {{PAGENAME}} powerset is available as a primary set for [[Defender]]s and a secondary powerset for [[Controller]]s. The following table shows which powers are available and at what level:
+
  
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |PriLevel=1|SecLevel=1|Effect=Toggle: Self +Def, Res(All)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(All), +Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |PriLevel=1|SecLevel=2|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |PriLevel=1|SecLevel=2|Effect=Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png|Power=Force Bolt |PriLevel=2|SecLevel=4|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png|Power=Force Bolt |PriLevel=2|SecLevel=4|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |PriLevel=6|SecLevel=10|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |PriLevel=8|SecLevel=16|Effect=Ranged, Foe Capture (Special)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |PriLevel=8|SecLevel=16|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE Knockback|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Foe Knockdown, Disorient, Moderate DMG(Smash)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb |PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown|Border=1}}
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble|PriLevel=32|SecLevel=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
+
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble|PriLevel=32|SecLevel=38|Effect=Toggle: PBAoE, Foe Repel, Knockdown|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
=== Mastermind ===
 
=== Mastermind ===
 
+
The Force Field power set is available as a secondary set for [[Mastermind]]s. The following table shows the level at which each power is available:
The {{PAGENAME}} powerset is also available as a secondary set for [[Mastermind]]s, with some minor differences. The following table shows which powers are available and at what level:
+
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ForceField_ForceBolt.png|Power=Force Bolt |Level=1|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}}
 
{{Powers_LevelRow|Icon=ForceField_ForceBolt.png|Power=Force Bolt |Level=1|Effect=Ranged, Minor DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |Level=2|Effect=Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_DeflectionShield.png|Power=Deflection Shield |Level=2|Effect=Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |Level=4|Effect=Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_InsulationShield.png|Power=Insulation Shield |Level=4|Effect=Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |Level=10|Effect=Ranged, Foe Capture (Special)|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_RefractionShield.png|Power=Detention Field |Level=10|Effect=Ranged, Foe Capture(Special)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |Level=16|Effect=Toggle: Self +Def, Res(All)|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_PersonalForceField.png|Power=Personal Force Field |Level=16|Effect=Toggle: Self +Def(All), +Res(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_DispersionBubble.png|Power=Dispersion Bubble |Level=20|Effect=Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_RepulsionField.png|Power=Repulsion Field |Level=28|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb| Level=35|Effect=Ranged (Targeted AoE), Foe Knockback, Moderate DMG(Smash), Disorient|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_RepulsionBomb.png|Power=Repulsion Bomb| Level=35|Effect=Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE Foe Repel, Knockdown|Border=1}}
+
{{Powers_LevelRow|Icon=ForceField_ForceBubble.png|Power=Force Bubble |Level=38|Effect=Toggle: PBAoE, Foe Repel, Knockdown|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
The following are powers in the {{PAGENAME}} powerset.
 
 
 
=== [[File:ForceField_DeflectionShield.png]] Deflection Shield ===
 
=== [[File:ForceField_DeflectionShield.png]] Deflection Shield ===
 
+
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic)}}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic)}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ForceField_RefractionShield.png]] Detention Field ===
 
=== [[File:ForceField_RefractionShield.png]] Detention Field ===
 
+
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid their allies. The target can, however, use powers on themselves.
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Capture (Special)}}
+
{{PowerBlock_Blank|Foe Capture(Special)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ForceField_DispersionBubble.png]] Dispersion Bubble ===
 
=== [[File:ForceField_DispersionBubble.png]] Dispersion Bubble ===
 
+
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Effects|Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All)}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Team +Resistance(Hold, Immobilize, Disorient) +Defense(All)}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ForceField_ForceBolt.png]] Force Bolt ===
 
=== [[File:ForceField_ForceBolt.png]] Force Bolt ===
 
+
Discharges a bolt of force that knocks down foes and deals some Smashing Damage.
Discharges a bolt of force that knocks down foes and deals some smashing damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
+
{{PowerBlock_Damage|Minor (Smashing)}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Minor DMG(Smash), Foe Knockback}}
+
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ForceField_ForceBubble.png]] Force Bubble ===
 
=== [[File:ForceField_ForceBubble.png]] Force Bubble ===
 
 
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.  
 
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.  
  
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|PBAoE Foe Repel, Knockdown}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Repel, Knockdown}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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=== [[File:ForceField_InsulationShield.png]] Insulation Shield ===
 
=== [[File:ForceField_InsulationShield.png]] Insulation Shield ===
 
+
Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain)}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Ally +Defense(Fire, Cold, Energy, Negative Energy, Ranged, Area of Effect), +Resistance(End Drain)}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ForceField_PersonalForceField.png]] Personal Force Field ===
 
=== [[File:ForceField_PersonalForceField.png]] Personal Force Field ===
 
 
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
 
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
 
   
 
   
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Effects|Toggle}}
+
{{PowerBlock_Effects|Toggle: Self +Defense(All), Resistance(All)}}
{{PowerBlock_Blank|Self +Def, Res(All)}}
+
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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=== [[File:ForceField_RepulsionBomb.png]] Repulsion Bomb ===
 
=== [[File:ForceField_RepulsionBomb.png]] Repulsion Bomb ===
 +
A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.
  
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.
+
{{EdNote|note=The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.}}
 
+
'''Note:''' The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Effects|Ranged (Targeted AoE)}}
+
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe Knockdown, Disorient}}
+
{{PowerBlock_Blank|Foe Disorient, Knockdown}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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=== [[File:ForceField_RepulsionField.png]] Repulsion Field ===
 
=== [[File:ForceField_RepulsionField.png]] Repulsion Field ===
 
+
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional Endurance.
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
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{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
 
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
 
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Effects|Toggle: PBAoE Knockback}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 +
{{PowerBlock_Blank|Foe Knockback}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
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{{PowerBlock Sets|{{Set Knockback}}}}
 
{{PowerBlock Sets|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Mastermind]]s in [[Issue 6]].
 +
* Deflection Shield and Insulation Shield were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].
  
 
== External Links ==
 
== External Links ==
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{RedTomaxPowerSet
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}
+
* {{RedTomaxPowerSet
+
|Power={{PAGENAMEE}}|Game=cov|Archetype=Mastermind|Type=Buff}}
+
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Defender Primary]]
 
[[Category:Defender Primary]]
 
[[Category:Controller Secondary]]
 
[[Category:Controller Secondary]]
 
[[Category:Mastermind Secondary]]
 
[[Category:Mastermind Secondary]]

Latest revision as of 05:46, 25 July 2014

Overview

Force Field is a standard power set that is a primary set for Defenders and a secondary set for Controllers and Masterminds.

"The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduces your allies chance of getting hit in the first place."

Power Tables

Controller/Defender

The Force Field power set is available as a primary set for Defenders and as a secondary set for Controllers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
ForceField PersonalForceField.png Personal Force Field 1 1 Toggle: Self +DEF(All), +Res(All)
ForceField DeflectionShield.png Deflection Shield 1 2 Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)
ForceField ForceBolt.png Force Bolt 2 4 Ranged, Minor DMG(Smash), Foe Knockback
ForceField InsulationShield.png Insulation Shield 6 10 Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)
ForceField RefractionShield.png Detention Field 8 16 Ranged, Foe Capture(Special)
ForceField DispersionBubble.png Dispersion Bubble 12 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)
ForceField RepulsionField.png Repulsion Field 18 28 Toggle: PBAoE, Foe Knockback
ForceField RepulsionBomb.png Repulsion Bomb 26 35 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown
ForceField ForceBubble.png Force Bubble 32 38 Toggle: PBAoE, Foe Repel, Knockdown

Mastermind

The Force Field power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
ForceField ForceBolt.png Force Bolt 1 Ranged, Minor DMG(Smash), Foe Knockback
ForceField DeflectionShield.png Deflection Shield 2 Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic)
ForceField InsulationShield.png Insulation Shield 4 Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain)
ForceField RefractionShield.png Detention Field 10 Ranged, Foe Capture(Special)
ForceField PersonalForceField.png Personal Force Field 16 Toggle: Self +Def(All), +Res(All)
ForceField DispersionBubble.png Dispersion Bubble 20 Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All)
ForceField RepulsionField.png Repulsion Field 28 Toggle: PBAoE, Foe Knockback
ForceField RepulsionBomb.png Repulsion Bomb 35 Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockback
ForceField ForceBubble.png Force Bubble 38 Toggle: PBAoE, Foe Repel, Knockdown

Powers

ForceField DeflectionShield.png Deflection Shield

Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 2 (Controller)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ForceField RefractionShield.png Detention Field

Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid their allies. The target can, however, use powers on themselves.

Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
Archetypeicon controller.png 16 (Controller)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged
Foe Capture(Special)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

ForceField DispersionBubble.png Dispersion Bubble

Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.

Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
Archetypeicon controller.png 20 (Controller)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ForceField ForceBolt.png Force Bolt

Discharges a bolt of force that knocks down foes and deals some Smashing Damage.

Damage Minor (Smashing)
Recharge Fast
Minimum Level Archetypeicon defender.png 2 (Defender)
Archetypeicon controller.png 4 (Controller)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Knockback Distance.png Knockback

ForceField ForceBubble.png Force Bubble

Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.

Minimum Level Archetypeicon defender.png 32 (Defender)
Archetypeicon controller.png 38 (Controller)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Repel, Knockdown
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

ForceField InsulationShield.png Insulation Shield

Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 6 (Defender)
Archetypeicon controller.png 10 (Controller)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Ally +Defense(Fire, Cold, Energy, Negative Energy, Ranged, Area of Effect), +Resistance(End Drain)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ForceField PersonalForceField.png Personal Force Field

The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
Archetypeicon controller.png 1 (Controller)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Toggle: Self +Defense(All), Resistance(All)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense Buff.png Defense

ForceField RepulsionBomb.png Repulsion Bomb

A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.

EdLetter.png Editor's Note:

The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels.

Damage Moderate (Smashing)
Recharge Slow
Minimum Level Archetypeicon defender.png 26 (Defender)
Archetypeicon controller.png 35 (Controller)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Disorient, Knockdown
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns
IO Knockback Distance.png Knockback

ForceField RepulsionField.png Repulsion Field

This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional Endurance.

Recharge Slow
Minimum Level Archetypeicon defender.png 18 (Defender)
Archetypeicon controller.png 28 (Controller)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links