Difference between revisions of "Talk:Attack Mechanics"
(New page: == PvP == In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pre...) |
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== PvP == | == PvP == | ||
In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- [[User:Sekoia|Sekoia]] 02:21, 23 May 2007 (EDT) | In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- [[User:Sekoia|Sekoia]] 02:21, 23 May 2007 (EDT) | ||
+ | :I don't know. [[User:Corebreach|Corebreach]] 03:38, 23 May 2007 (EDT) | ||
+ | **When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - [[User:Baalus Seth|Skarmory The PG]] 12:38, 23 May 2007 (EDT) | ||
+ | |||
+ | == Recharge == | ||
+ | I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this: | ||
+ | :<TT>RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)</TT> | ||
+ | Where <TT>BaseRecharge</TT> is the power's normal recharge time in seconds, <TT>RechargeBuff</TT> is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and <TT>RechargeTime</TT> is the resulting recharge time in seconds? --[[User:GuyPerfect|GuyPerfect]] 13:48, 2 June 2007 (EDT) | ||
+ | |||
+ | : It's RechargeTime = BaseRecharge / (1 + RechargeMods) --[[User:Corebreach|Corebreach]] 20:48, 3 June 2007 (EDT) | ||
+ | |||
+ | == Critters attacking Critters == | ||
+ | This article mentions players attacking Critters (and vice versa) and Players attacking Players, but it doesn't mention Critters attacking Critters. This might not seem like a big deal, but I want to know how does system deals with MM pets or confused Critters? [[User:Weatherby Goode|Weatherby Goode]] 07:53, 16 November 2008 (UTC) |
Latest revision as of 07:53, 16 November 2008
PvP
In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- Sekoia 02:21, 23 May 2007 (EDT)
- I don't know. Corebreach 03:38, 23 May 2007 (EDT)
- When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - Skarmory The PG 12:38, 23 May 2007 (EDT)
Recharge
I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this:
- RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)
Where BaseRecharge is the power's normal recharge time in seconds, RechargeBuff is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and RechargeTime is the resulting recharge time in seconds? --GuyPerfect 13:48, 2 June 2007 (EDT)
- It's RechargeTime = BaseRecharge / (1 + RechargeMods) --Corebreach 20:48, 3 June 2007 (EDT)
Critters attacking Critters
This article mentions players attacking Critters (and vice versa) and Players attacking Players, but it doesn't mention Critters attacking Critters. This might not seem like a big deal, but I want to know how does system deals with MM pets or confused Critters? Weatherby Goode 07:53, 16 November 2008 (UTC)