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== Definition ==
==Definition==
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'''Recharge''' refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:
 
'''Recharge''' refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:
 
* slot one or more Recharge Rate [[Enhancements]] in a power;
 
* slot one or more Recharge Rate [[Enhancements]] in a power;
 
* use another power (such as [[Speed|Hasten]]) or an [[Accolade Powers|Accolade Power]] (such as Geas of the Kind Ones);
 
* use another power (such as [[Speed|Hasten]]) or an [[Accolade Powers|Accolade Power]] (such as Geas of the Kind Ones);
 
* receive a buff (such as [[Kinetics|Speed Boost]] or [[Radiation Emission|Accelerate Metabolism]]);
 
* receive a buff (such as [[Kinetics|Speed Boost]] or [[Radiation Emission|Accelerate Metabolism]]);
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* utilize [[Invention Origin Enhancement Sets]] that grant [[:Category:Sets that improve Recharge|recharge bonuses]];
 
or any combination of these.
 
or any combination of these.
  
Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:
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Reductions to recharge rate do not apply intuitively. A recharge rate buff of +100% or more does not make the power recharge instantly. Instead, use this formula:
  
RechargeTime = BaseRechargeTime / ( 1 + Enhancement )
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<code>RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs )</code>
  
where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.
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where Buffs includes all bonuses mentioned above. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns &mdash; the more you add, the less each new amount helps.
  
==Categories==
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[[File:Recharge Curve.png|center|frame|x-axis = (Buffs - Debuffs); 1 = 100%, 2 = 200%, etc.<br>y-axis * BaseRechargeTime = RechargeTime]]
{{fact}}
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Recharge rates are subject to minimum and maximum [[Limits#Recharge_Rate|limits]].
  
The long text description of powers rates their ''base'' recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.
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== Categories ==
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The long text descriptions of powers rate their ''base'' recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.
  
{| align=center cellpadding=2
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{| class="wikitable"
|- align=right
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|-
|'''Very Fast'''||Less than 3 seconds
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!|Very Fast
|- align=right
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|align="right"|Less than 3 seconds
|'''Fast'''||3 to 4 seconds
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|-
|- align=right
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!|Fast
|'''Moderate'''||4 to 10 seconds
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|align="right"|3 to 4 seconds
|- align=right
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|-
|'''Slow'''||10 to 60 seconds
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!|Moderate
|- align=right
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|align="right"|4 to 10 seconds
|'''Long'''||60 to 240 seconds
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|-
|- align=right
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!|Slow
|'''Very Long'''||More than 240 seconds
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|align="right"|10 to 60 seconds
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|-
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!|Long
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|align="right"|60 to 240 seconds
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|-
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!|Very Long
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|align="right"|More than 240 seconds
 
|}
 
|}
  
[[Category:Definition]]
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== Recharge Shuffle ==
  
==Invention Origin Enhancements==
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Because a recharge buff may end before a power is finished recharging, calculating how long a power takes to recharge can be confusing. For example, [[Speed#Hasten|Hasten]] has a 450s recharge, but it grants a 120s recharge buff.
One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancment Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13)
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Resist Damage
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One way to visualize this, as given by [http://web.archive.org/web/20120904181124/http://boards.cityofheroes.com/showpost.php?p=3032448&postcount=2 DrMike2000 on the official forums]:
:Impervious Skin : Adds 5%
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Targeted AOE Damage
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:The best way to think about it is that Hasten (and all powers) recover 1 point per second. Hasten needs 450 points to recharge.
:Positron's Blast : Adds 6.25%
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:Ragnorak : Adds 10%
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Confuse
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:Recharge buffs change the number of points you accumulate every second, so with hasten active, you get 1.7 points back per second for each power that's recharging.
:Befudling Aura : Adds 2.5%
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:Malaise's Illusions : Adds 6.25%
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:Coercive Persuasion : Adds 10%
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Melee Damage
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:So, click Hasten. For the next 120 seconds you accumulate 120*1.7 = 204 points
:Crushing Impact : Adds 5%
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:You still need another 246 points for Hasten to recharge, and will have to wait 246 seconds for them to accumulate at 1 point per second.
:Hetacomb : Adds 10%
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Sniper Attacks
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:So the total recharge time will be 120 + 246 = [366] seconds.<!-- Original post fails at math, stating 120+246=336. -->
:Calibrated Accuracy : Adds 3.25%
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:Sting of the Manticore : Adds 7.5%
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Sleep
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[[Category:Definition]]
:Call of the Sandman : Adds 6.25%
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:Hibernation : Adds 2.5%
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:Fotunata Hypnosis : Adds 10%
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PBAoE Damage
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:Armageddon : Adds 10%
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:Obliteration :Adds 5%
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Slow Movement
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:Curtail Speed : Adds 5%
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:Tempered Readiness : Adds 3.25%
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Immobilize
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:Enfeebled Operation : Adds 3.75%
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:Rooting Grasp : Adds 2.5%
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:Gravitational Anchor : Adds 10%
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Ranged Damage
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:Apocalypse : Adds 10%
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:Decimation : Adds 6.25%
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:Entropic Chaos : Adds 6.25%
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Healing
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:Doctored Wounds : Adds 6.25%
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:Regenerative Tissue : Adds 5%
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Holds
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:Unbreakable Constraint : Adds 10%
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:Basilisk's Gaze : Adds 7.5%
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Defense
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:Kismit : Adds 3.75%
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:Red Fortune : Adds 5%
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Fear
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:Glimpse of the Abyss : Adds 6.25%
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:Horror : Adds 2.5%
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:Unspeakable Terror : Adds 5%
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Stuns
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:Stagger : Adds 2.5%
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:Stupify : Adds 6.25%
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:Absolut Amazement : Adds 10%
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Taunting
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:Mocking Beratement : Adds 7.5%
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:Perfect Zinger: Adds 5%
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Knockback
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:Kinetic Crash : Adds 7.5%
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Endurance Modification
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:Efficacy Adaptor : Adds 5%
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Tohit Buff
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:Encouraged Accuracy : Adds 5%
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:Adjusted Targeting : Adds 5%
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Tohit Debuff
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:Dampened Spirits : Adds 5%
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:Dark Watcher's Despair : Adds 5%
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Recharge Intensive Pets
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:Call to Arms : Adds 6.25%
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:Expedient Reinforcement : Adds 6.25%
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Accurate To-Hit Debuff
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:Cloud Senses : Adds 6.25%
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Latest revision as of 06:34, 10 December 2013

Definition

Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:

or any combination of these.

Reductions to recharge rate do not apply intuitively. A recharge rate buff of +100% or more does not make the power recharge instantly. Instead, use this formula:

RechargeTime = BaseRechargeTime / ( 100% + Buffs - Debuffs )

where Buffs includes all bonuses mentioned above. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns — the more you add, the less each new amount helps.

x-axis = (Buffs - Debuffs); 1 = 100%, 2 = 200%, etc.
y-axis * BaseRechargeTime = RechargeTime

Recharge rates are subject to minimum and maximum limits.

Categories

The long text descriptions of powers rate their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.

Very Fast Less than 3 seconds
Fast 3 to 4 seconds
Moderate 4 to 10 seconds
Slow 10 to 60 seconds
Long 60 to 240 seconds
Very Long More than 240 seconds

Recharge Shuffle

Because a recharge buff may end before a power is finished recharging, calculating how long a power takes to recharge can be confusing. For example, Hasten has a 450s recharge, but it grants a 120s recharge buff.

One way to visualize this, as given by DrMike2000 on the official forums:

The best way to think about it is that Hasten (and all powers) recover 1 point per second. Hasten needs 450 points to recharge.
Recharge buffs change the number of points you accumulate every second, so with hasten active, you get 1.7 points back per second for each power that's recharging.
So, click Hasten. For the next 120 seconds you accumulate 120*1.7 = 204 points
You still need another 246 points for Hasten to recharge, and will have to wait 246 seconds for them to accumulate at 1 point per second.
So the total recharge time will be 120 + 246 = [366] seconds.