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Difference between revisions of "Toggle Suppression"

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(Detoggling Powers: +Ill: Sup Invis)
(A few minor text changes to make writing more clear and remove errors. The list of powers that detoggle was removed, since it was incomplete, outdated, and out of place in the article.)
 
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== Overview ==
 
== Overview ==
[[Issue 13]] introduced this [[QoL]] mechanic for [[toggle]]s. Self- and ally-affecting toggles will no longer [[detoggle]] when under the affect of a [[Status Effect]]. Offensive toggles that affect enemies will still detoggle.
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[[Issue 13]] introduced this [[QoL]] mechanic for [[toggle]]s. Self- and ally-affecting toggles will no longer [[detoggle]] when under a [[Status Effect]]. Toggles that affect enemies will still detoggle.
 +
 
 +
Toggles that are suppressed will continue to drain [[endurance]] and provide mez protection, but all other attributes will shut off.
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In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation, the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed.
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In PvP, defensive toggles do not suppress for any AT.
  
Toggles that are suppressed will continue to drain [[endurance]] and provide certain benefits. {{red|How exactly does it work?}}
 
  
== Detoggling Powers ==
 
{{wip}}
 
*[[Dark Miasma]]: Darkest Night
 
*[[Radiation Emission]]: Radiation Infection, Enervating Field, Choking Cloud
 
*[[Sonic Resonance]]: Disruption Field
 
*[[Ice Control]]: Arctic Air
 
*[[Illusion Control]]: Superior Invisibility
 
*[[Invulnerability]]: Invincibility
 
*[[Willpower]]: Rise to the Challenge
 
*[[Dark Armor]]: Death Shroud, Cloak of Fear, Oppressive Gloom
 
*[[Fiery Aura]]/[[Fire Manipulation]]: Blazing Aura
 
*[[Ice Armor]]: Chilling Embrace, Icicles
 
*[[Stone Armor]]: Mudpots
 
*[[Electric Armor]]/[[Electricity Manipulation]]: Lightning Field
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 06:59, 12 January 2011

Overview

Issue 13 introduced this QoL mechanic for toggles. Self- and ally-affecting toggles will no longer detoggle when under a Status Effect. Toggles that affect enemies will still detoggle.

Toggles that are suppressed will continue to drain endurance and provide mez protection, but all other attributes will shut off.

In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation, the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed.

In PvP, defensive toggles do not suppress for any AT.