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Difference between revisions of "Power 10 Enhancements"

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* Enhance damage resistance
 
* Enhance damage resistance
 
* Enhance disorient duration
 
* Enhance disorient duration
[[Category:enhancements]]
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[[Category:Enhancements]]

Latest revision as of 03:01, 10 June 2009

Overview

At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.

However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.

Enhancements

The Power 10 refers to the following ten Enhancement types:

  • Enhance accuracy
  • Enhance damage
  • Enhance defense buffs
  • Reduce endurance cost
  • Enhance heal
  • Enhance hold duration
  • Enhance range
  • Increase attack rate (recharge)
  • Enhance damage resistance
  • Enhance disorient duration