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− | Pulling together some [[Demo Editing]] notes here.
| + | Moved Live: [[Demo Editing]] |
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− | == Overview ==
| + | Genuinely just for notes now. |
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− | Stuff.
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− | == Demo Code ==
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− | | + | |
− | === Time Index (Advancing Demo Play) ===
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− | === ID Number ===
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− | === Version ===
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− | Does this even do anything?
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− | === Map ===
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− | === Time ===
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− | === SKYFILE ===
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− | === DYNARRAY ===
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− | === POS ===
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− | === PYR ===
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− | === CAM POS ===
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− | === CAM PYR ===
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− | === SEQ ===
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− | === Model/Object Code ===
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− | ==== New ====
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− | ==== NPC ====
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− | ==== POS ====
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− | ==== PYR ====
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− | ==== MOV ====
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− | ==== HP ====
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− | ==== HPMAX ====
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− | === FX Code ===
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− | ==== FX ====
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− | ==== FXSCALE ====
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− | ==== ORIGIN ====
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− | ==== TARGET ====
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− | === Player Character Code ===
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− | ==== COSTUME ====
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− | ==== PARTSNAME ====
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− | | + | |
− | ==== XLU ====
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− | == Stealth (Transparency/Invisibility) ==
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− | Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.
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− | However, although the standard stealth powers don't work, this FX does:
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− | OBJECTIVEOBJECTFX/GHOSTED.FX
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− | This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
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− | 0 6 NEW "City Representative"
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− | 0 6 NPC Model_Statesman
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− | 0 6 POS 128.5 -768 -639.5
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− | 0 6 PYR 0 0 0
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− | 0 6 MOV ALTREADY_TRANS_XARMS
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− | 0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
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− | The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
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− | Qualifiers:
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− | * The transparency effect pulsates, so it's not a consistent steady level of transparency.
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− | * The FX also includes the mission objective noise, so you might have to work with the audio.
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− | == Invasion Sky ==
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− | == Walking ==
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− | == Destructible Objects ==
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− | == Fixing "Player" FX ==
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− | == Internal Links ==
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− | [[Demo Recording]]
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− | == External Links ==
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− | === Guides ===
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1838565 Custom Demo Creation Guide] (12/04/04) by MasterMarbles
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=851259 Demo File Format FAQ] (07/07/04) by Zloth
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− | * [http://files.filefront.com/StormknightsVideoGuide+1+0pdf/;9888227;/fileinfo.html Storm Knight's Video Guide] (08/07/04) by Storm_Knight
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1874789 Screenshot and Demo Guide v2] (12/09/04) by Zloth
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=&Board=faq&Number=1939763 A Kitty's guide to making CoH movies!] (12/21/04) by IttiBittiKitty
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=&Number=3322019 Demo Editing and Videos - The end-to-end guide] (07/20/05) by Majik
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=5659797 Paris' Demo Guide] (06/01/06) by Paris
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=6017752 DEMO File Format: Addendum (character parts)] (07/16/06) by Djeannie
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=10177900&an=0&page=0#Film Toons on Film City Scoop article] (02/08/08) by Dark_Respite
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− | * [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=10262307 Demo Edit Tutorial: Jumping on a moving truck] (02/21/08) by Balshor
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− | === Tools & Applications ===
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− | * [http://home.kc.rr.com/dasloth/CoH/Demos/DemoEdit.htm CoH Demo Editor] by Zloth
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− | * [http://files.filefront.com/CoH+demo+editor/;9888228;/fileinfo.html CoH demo editor] by Storm_Knight
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− | * [http://home.earthlink.net/~balshor/DemoEditorInstaller.exe Balshor's Demo Editor] by Balshor
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Genuinely just for notes now.