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− | Pulling together some [[Demo Editing]] notes here.
| + | Moved Live: [[Demo Editing]] |
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− | == Stealth (Transparency/Invisibility) ==
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− | Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.
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− | However, although the standard stealth powers don't work, this FX does:
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− | OBJECTIVEOBJECTFX/GHOSTED.FX
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− | This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
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− | 0 6 NEW "City Representative"
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− | 0 6 NPC Model_Statesman
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− | 0 6 POS 128.5 -768 -639.5
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− | 0 6 PYR 0 0 0
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− | 0 6 MOV ALTREADY_TRANS_XARMS
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− | 0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
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− | The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
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− | Qualifiers:
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− | * The transparency effect pulsates, so it's not a consistent steady level of transparency.
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− | * The FX also includes the mission objective noise, so you might have to work with the audio.
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− | == Invasion Sky ==
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− | == Walking ==
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− | == Destructible Objects ==
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− | == Demo Code ==
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− | === Time Index ===
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− | === Map ===
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− | === Time ===
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− | === SKYFILE ===
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− | === DYNARRAY ===
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− | === POS ===
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− | === PYR ===
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− | === CAM POS ===
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− | === CAM PYR ===
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− | === SEQ ===
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− | === Model/Object Code ===
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− | ==== New ====
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− | ==== NPC ====
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− | ==== POS ====
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− | ==== PYR ====
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− | ==== MOV ====
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− | ==== HP ====
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− | ==== HPMAX ====
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− | === FX Code ===
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− | ==== FX ====
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− | ==== FXSCALE ====
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− | ==== ORIGIN ====
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− | ==== TARGET ====
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Latest revision as of 00:24, 11 June 2008
Moved Live: Demo Editing
Genuinely just for notes now.