Difference between revisions of "Bind File"
From Paragon Wiki Archive
(update (bind navbox?)) |
m |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
; Bind File | ; Bind File | ||
− | # A '''bind file''' is a text file that contains one or more {{slashcommand|bind}} to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. | + | # A '''bind file''' is a text file that contains one or more {{slashcommand|bind}}s to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands. |
#* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game. | #* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game. | ||
#* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds. | #* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds. | ||
− | #* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical binds. | + | #* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds. |
− | + | {{Navbox Binds}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | |
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 09:39, 8 July 2012
Definition
- Bind File
- A bind file is a text file that contains one or more /binds to be loaded with the /bind_load or /bind_load_file commands.
- They can either be created manually, or by using the /bind_save (which saves into the Game Client installation directory) or /bind_save_file path (which saves to a specific folder) commands in-game.
- If a bind file is named keybinds.txt and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds.
- You can use /bind_load_file as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds.
|