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Difference between revisions of "Bind File"

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# A '''bind file''' is a text file that contains one or more {{slashcommand|bind}} to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands.
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# A '''bind file''' is a text file that contains one or more {{slashcommand|bind}}s to be loaded with the {{slashcommand|bind_load}} or {{slashcommand|bind_load_file}} commands.
 
#* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game.
 
#* They can either be created manually, or by using the {{slashcommand|bind_save}} (which saves into the [[Game Client]] installation directory) or {{slashcommand|bind_save_file|path}} (which saves to a specific folder) commands in-game.
 
#* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds.
 
#* If a bind file is named ''keybinds.txt'' and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds.
#* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical binds.
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#* You can use {{slashcommand|bind_load_file}} as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds.
  
== See Also ==
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{{Navbox Binds}}
* [[Binds]]
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* [[The Incomplete and Unofficial Guide to /bind]]
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{{Bind Commands NavBox}}
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[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 09:39, 8 July 2012


Definition

Bind File
  1. A bind file is a text file that contains one or more /binds to be loaded with the /bind_load or /bind_load_file commands.
    • They can either be created manually, or by using the /bind_save (which saves into the Game Client installation directory) or /bind_save_file path (which saves to a specific folder) commands in-game.
    • If a bind file is named keybinds.txt and is located within the installation directory, its contents will be read at character creation, automatically creating and adjusting each new characters' binds.
    • You can use /bind_load_file as part of a bind file's contents, linking to other bind files, allowing cyclical/cascading binds.