Difference between revisions of "User:Tidbit Jr./NPCs"
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[[Image:BloodBrother_1.jpg|thumb|right|132px|temp image]] | [[Image:BloodBrother_1.jpg|thumb|right|132px|temp image]] | ||
'''Description''' | '''Description''' | ||
− | + | These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols. | |
'''Powers''' | '''Powers''' | ||
<br>Weapon: Dual Pistols | <br>Weapon: Dual Pistols | ||
− | <br>{{Power|[[Image:Inherent_Brawl.png|22px]]| | + | <br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|(Melee) Foe Minor Damage(Smashing)|When all else fails, you only have your two fists to depend on.}} |
− | <br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]| | + | <br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Pistols|(Ranged) Foe Moderate Damage(Lethal)|Small caliber sidearm.}} |
− | <br>{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Dual Wield|(Ranged) Foe Moderate Damage(Lethal), Knockdown| | + | <br>{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Dual Wield|(Ranged) Foe Moderate Damage(Lethal), Knockdown|You have been knocked down by the dual wield.}} |
− | <br>{{Power|[[Image:Thugs_ConeRangedModerateDmg.png|22px]]|Empty Clips|(Ranged Cone) Foe Moderate | + | <br>{{Power|[[Image:Thugs_ConeRangedModerateDmg.png|22px]]|Empty Clips|(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown|Good at close range. Fires a cone of bullets and can knock some foes down.}} |
{{clr}} | {{clr}} |
Revision as of 02:22, 14 September 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contents
Hellions
Just a minor suggestion on the end-game versions of the Hellions.
Minions
Blood Brother
Description
These Hellions still haven't gained any demonic powers, but have pushed themselves to a level higher than the original blood brothers none the less. They are just as dangerous as any super-powered Hellion like the fallen or the damned, and shouldn't be taken lightly.
Powers
Brawl (Melee) Foe Moderate Damage(Smashing)
When all else fails, you only have your two fists to rely on.
Fire Bomb (Ranged) Foe Moderate Damage(Smashing), Moderate DoT(Heat)
Throws a home-made firebomb at a foe, igniting them for a short time.
Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Spits fire in a wide arc, burning all foes in front of you.
Molotov Cocktail (TAoE) Foe Moderate Damage(Heat), Minor DoT(Heat), Knockback
For a Hellion, this must be what you call 'the fancy stuff.'.
Lieutenants
Fallen
Description
In the satanic worldview of the Hellions, falling is a good thing. The fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them can be called forth to incinerate their enemies.
Powers
Fire Blast (Ranged) Foe Moderate Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
Scorch (Melee) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
A heated punch that ignites the foe for a short time.
Cremate (Melee) Foe High Damage(Smashing/Heat)
A two-handed overhead smash heated up with fire.
Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.
Bosses
Damned
Description
The hellfire burns bright inside the leaders of the Hellions. They can call it forth to incinerate their enemies in a number of painful ways.
Powers
Healing Flames Self Heal, +Resistance(Cold)
A damned may draw out some of their hellfire to heal themself and protect them from cold damage for a short time..
Blaze (Ranged) Foe High Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
Incinerate (Melee) Foe High DoT(Heat)
Ignites the foe, severely burning them.
Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.
Fire Ball (TAoE) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
Hurls an explosive fireball at a group of foes that explodes on impact, igniting all enemies in the blast.
Consume (PBAoE) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
Draws in and consumes the body heat of all nearby foes to recover endurance.
Urban Empire
A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.
The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.
Minions
Punk
Description These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
Powers
Weapon: Dual Pistols
Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.
Arsonist
Description
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now, as their only pleasure is to burn things, and people, to the ground.
Powers
Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!
Lieutenants
Urban Assassin
Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban assassins play that role within the twisted Urban Empire. Using their modified sniper rifles, these modern ninja stalk the streets of the city, picking off any potential threats to their ruler.
Powers
Weapon: Assassin's Knives
Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.
Urban Sniper
Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban snipers play that role within the twisted Urban Empire. Using their modified sniper rifles, these deadly sharpshooters hide on the rooftops of the city, picking off any potential threats to their ruler.
Powers
Weapon: Sniper Rifle
Urban Camoflauge (Auto) Self +Stealth
The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Sniper Rifle (Snipe) Foe Superior Damage(Lethal), Knockdown
The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.
Slug (Ranged) Foe High Damage(Lethal), Knockdown
The sniper rifle can be equipped to fire a normal slug that will generally knock down its target.
Tranquilizer Dart (Ranged) Foe Minor Damage(Lethal), Sleep
A tranquilizer can be used should the sniper's target come too close for comfort.
Bosses
Enforcer
Description text
Powers
Weapon: Dual Uzis
Leadership (Auto)(PBAoE) Ally / Self +Defense, +Accuracy, +Damage
Enforcers are natural leaders.
- maneuvers - tactics - assault - uzi burst - uzi heavy burst - uzi cone blast - dual uzis
Elite Bosses
Bruiser
Description Sometimes brute strength alone earns a citizen highest ranks. The bruisers are just such an example: bulging husks of men with muscle to spare. Unfortunately their high strength tends to come from a lifetime of shunning school, so they tend to not be the brightest bunch.
Powers
Punch (Melee) Foe Moderate Damage(Smashing), Knockdown
A super-strength overhead punch.
Haymaker (Melee) Foe High Damage(Smashing), Knockdown
A super-strength double-handed smash.
Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
A super-strength hand clap that creates a sonic boom which disorients all nearby foes and has a chance to knock them back.
Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup
A coup detat of sorts that focuses all strength into one punch.
Hurl (Ranged) Foe Moderate Damage(Smashing), Knockdown
Rips a chunk of the ground and hurls it at an enemy.
Foot Stomp (PBAoE) Foe Moderate Damage(Smashing), Knockdown
Stomps the ground with super-strong leg power to create a small quake that damages foes and knocks them over.
Arch Villains
Urban Legend
Description
Taken from the ranks of the urban assassins, the one known as Urban Legend is one of the more well-known members of what seems to be a royal guard. His skills with the assassin's knives is uncanny, and his stealth skills are something of ... 'legend' within the empire.
Powers
Weapon: Assassin's Knives
Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.
Sleeping Gas (Summon AoE) Foe Sleep, -Damage
Sleeping gas can be thrown in a canister at a good range. After a small delay, the canister will release the gas and rend all foes within the area asleep or severely weakened in strength.