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== Urban Empire == | == Urban Empire == |
Revision as of 14:24, 13 September 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contents
Hellions
<one sec, if you're reading this I'm editing this ... probably>
Urban Empire
A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.
The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.
Minions
Punk
Description The punks are the lowest on the food chain in the Urban Empire. They're little more than trained thugs, though they do top other groups' low-ranking members like the Hellions. Most will be armed with at least a set of pistols, even if they don't look like it.
Powers
Weapon: Dual Pistols
Pistol Whip (Melee) Foe Moderate Damage(Smashing), Disorient(Chance)
A swift pistol-whip to the head causing some good damage will also rend the foe disoriented sometimes.
Single Shot (Ranged) Foe Moderate Damage(Lethal), -Defense
Fires a single round from one of a set of dual pistols, dealing moderate lethal damage and lowering foes' defenses.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
Fires a shot from both pistols at the same time, dealing moderate damage and possibly knocking a foe off his feet.
Empty Clips (Ranged Cone) Foe Moderate DoT(Lethal), Knockdown
Empties both clips from the dual pistols, harming all foes in front of you and possible knocking them off their feet.
Arsonist
Description
The unorderly in this world rarely if ever seek help for their fanatic addictions such as arson. Instead these hotheads tend to work for the enforcers of the government, relishing the days where someone forgets to pay up protection money, whence they get to drop a little present on those unfortunates.
Powers
Scorch (Melee) Foe Minor Damage(Smashing/Heat), Minor DoT(Heat)
A handful of hot coals hurts enough, but being punched in the face with them is even worse.
Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
A simple yet effective firebomb, no?
Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Yet another way to dazzle foes as they burn to a crisp.
Fire Bomb (TAoE) Foe Moderate Damage(Smashing/Lethal), Minor DoT(Heat), Knockback
For a not-so level-headed person, this must be what you call 'the fancy stuff.'
Lieutenants
Urban Assassin
Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban assassins play that role within the twisted Urban Empire. Using their modified sniper rifles, these modern ninja stalk the streets of the city, picking off any potential threats to their ruler.
Powers
Weapon: Assassin's Knives
Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.
Urban Sniper
Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban snipers play that role within the twisted Urban Empire. Using their modified sniper rifles, these deadly sharpshooters hide on the rooftops of the city, picking off any potential threats to their ruler.
Powers
Weapon: Sniper Rifle
Urban Camoflauge (Auto) Self +Stealth
The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Sniper Rifle (Snipe) Foe Superior Damage(Lethal), Knockdown
The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.
Slug (Ranged) Foe High Damage(Lethal), Knockdown
The sniper rifle can be equipped to fire a normal slug that will generally knock down its target.
Tranquilizer Dart (Ranged) Foe Minor Damage(Lethal), Sleep
A tranquilizer can be used should the sniper's target come too close for comfort.
Bosses
Enforcer
Description text
Powers
Weapon: Dual Uzis
Leadership (Auto)(PBAoE) Ally / Self +Defense, +Accuracy, +Damage
Enforcers are natural leaders.
- maneuvers - tactics - assault - uzi burst - uzi heavy burst - uzi cone blast - dual uzis
Elite Bosses
Bruiser
Description Sometimes brute strength alone earns a citizen highest ranks. The bruisers are just such an example: bulging husks of men with muscle to spare. Unfortunately their high strength tends to come from a lifetime of shunning school, so they tend to not be the brightest bunch.
Powers
Punch (Melee) Foe Moderate Damage(Smashing), Knockdown
A super-strength overhead punch.
Haymaker (Melee) Foe High Damage(Smashing), Knockdown
A super-strength double-handed smash.
Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
A super-strength hand clap that creates a sonic boom which disorients all nearby foes and has a chance to knock them back.
Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup
A coup detat of sorts that focuses all strength into one punch.
Hurl (Ranged) Foe Moderate Damage(Smashing), Knockdown
Rips a chunk of the ground and hurls it at an enemy.
Foot Stomp (PBAoE) Foe Moderate Damage(Smashing), Knockdown
Stomps the ground with super-strong leg power to create a small quake that damages foes and knocks them over.
Arch Villains
Urban Legend
Description
Taken from the ranks of the urban assassins, the one known as Urban Legend is one of the more well-known members of what seems to be a royal guard. His skills with the assassin's knives is uncanny, and his stealth skills are something of ... 'legend' within the empire.
Powers
Weapon: Assassin's Knives
Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.
Sleeping Gas (Summon AoE) Foe Sleep, -Damage
Sleeping gas can be thrown in a canister at a good range. After a small delay, the canister will release the gas and rend all foes within the area asleep or severely weakened in strength.