Difference between revisions of "Inf Transfer"
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The idea here is that, while the consignment houses are not designed to allow for influence transfers, they do not disallow it. The basic idea for a transfer is to have a poor character on one server offer for sale a cheap item, and then have a rich character on the same or different sever purchase the item for a large amount of Inf, effectively transferring the Inf to the poor character. | The idea here is that, while the consignment houses are not designed to allow for influence transfers, they do not disallow it. The basic idea for a transfer is to have a poor character on one server offer for sale a cheap item, and then have a rich character on the same or different sever purchase the item for a large amount of Inf, effectively transferring the Inf to the poor character. | ||
− | == Transfer Item == | + | == Short list of steps for safe transfers == |
+ | # Select transfer item | ||
+ | # Make sure there are none of that item for sale | ||
+ | # Make sure the transaction history includes some sales prior to the current date | ||
+ | # Use the recipient to put the item up for sale for a low price | ||
+ | # Log into the donor | ||
+ | # If there is any number other than one of that item for sale now *or* the transaction history has additional entries, abort | ||
+ | # Otherwise place your bid in confidence | ||
+ | |||
+ | == Detailed Reasonings == | ||
+ | |||
+ | === Transfer Item === | ||
Selection of a transfer item is important. Ideally you want as a transfer item something that is rarer, and thus less likely to interact with anyone else's sales/transfers. The easiest selection is off-level low interest [[TO]]s and especially [[DO]]s. To avoid hazards (see below) you also want an item that is 1) not currently for sale at the Consignment House, and 2) has not been sold more than nine times during the current date. Selecting an item that meets these two criteria will allow the player to have the information that they need to safely conduct the transfer. | Selection of a transfer item is important. Ideally you want as a transfer item something that is rarer, and thus less likely to interact with anyone else's sales/transfers. The easiest selection is off-level low interest [[TO]]s and especially [[DO]]s. To avoid hazards (see below) you also want an item that is 1) not currently for sale at the Consignment House, and 2) has not been sold more than nine times during the current date. Selecting an item that meets these two criteria will allow the player to have the information that they need to safely conduct the transfer. | ||
− | == Hazards == | + | === Hazards === |
Given how the consignment houses function, the above basic transfer method is subject to a couple of different versions of interception, where a different character than the intended recipient ends up receiving the transfer. Both involve the interceptor happening to be at the auction house during the time it takes to swap over from one toon to the other to complete the transfer. This may seem like a small chance of occurrence, except that there are likely to be people specifically waiting around the consignment houses specifically to try to make these intercepts in order to make a bunch of Inf for little effort. | Given how the consignment houses function, the above basic transfer method is subject to a couple of different versions of interception, where a different character than the intended recipient ends up receiving the transfer. Both involve the interceptor happening to be at the auction house during the time it takes to swap over from one toon to the other to complete the transfer. This may seem like a small chance of occurrence, except that there are likely to be people specifically waiting around the consignment houses specifically to try to make these intercepts in order to make a bunch of Inf for little effort. | ||
− | === Buy/resell interception === | + | ==== Buy/resell interception ==== |
This interception type involves the interceptor seeing the odd, low level item placed up for auction, buying it himself, and immediately relisting it in order to be the one to receive the transfer. This scheme relies on the fact that items can be bought for much larger amounts than they are actually listed for. For example, player A wants to transfer 10 million Inf from character A2 to character A1. Character A1 only has 10,000 Inf on hand. Because of the 10% listing fee, the most A1 can list the item for is 100,000 Inf. The player wants to transfer much more than that, and so goes ahead and doesn't bother listing it for even that much, instead listing it for a relatively small amount, say 100 Inf. He intends to then swap over to A2 and go ahead and buy it for 10 million Inf. But while he is changing characters, player B purchases the cheep item and immediately relists it. A2 gets logged in, and goes to purchase the item. But since he cannot see who he is purchasing from, he ends up sending his 10 mil to player B instead of character A1. | This interception type involves the interceptor seeing the odd, low level item placed up for auction, buying it himself, and immediately relisting it in order to be the one to receive the transfer. This scheme relies on the fact that items can be bought for much larger amounts than they are actually listed for. For example, player A wants to transfer 10 million Inf from character A2 to character A1. Character A1 only has 10,000 Inf on hand. Because of the 10% listing fee, the most A1 can list the item for is 100,000 Inf. The player wants to transfer much more than that, and so goes ahead and doesn't bother listing it for even that much, instead listing it for a relatively small amount, say 100 Inf. He intends to then swap over to A2 and go ahead and buy it for 10 million Inf. But while he is changing characters, player B purchases the cheep item and immediately relists it. A2 gets logged in, and goes to purchase the item. But since he cannot see who he is purchasing from, he ends up sending his 10 mil to player B instead of character A1. | ||
− | === Same item interception === | + | ==== Same item interception ==== |
This interception type is based on the Interceptor seeing the transfer being listed, and happening to have a copy of the same item already in their inventory. While there are a huge number of potential transfer items, it is still a finite list. And some types of items are much more likely to be in the hands of random Inf-poor alts. Low level TOs of various types, for instance. The interceptor watches the consignment listings, watching for a listing that happens to match an item he already has. The moment he sees such a listing pop up, he immediately lists his own copy for sale at a minimum price. The low offers sell first, so when the transferring player logs back in with his rich alt and goes to buy the item, it will most likely be the interceptor's version that gets sold, not the transferer's poor alt's version. | This interception type is based on the Interceptor seeing the transfer being listed, and happening to have a copy of the same item already in their inventory. While there are a huge number of potential transfer items, it is still a finite list. And some types of items are much more likely to be in the hands of random Inf-poor alts. Low level TOs of various types, for instance. The interceptor watches the consignment listings, watching for a listing that happens to match an item he already has. The moment he sees such a listing pop up, he immediately lists his own copy for sale at a minimum price. The low offers sell first, so when the transferring player logs back in with his rich alt and goes to buy the item, it will most likely be the interceptor's version that gets sold, not the transferer's poor alt's version. | ||
− | == Avoiding interception == | + | === Avoiding interception === |
The consignment houses provide the necessary tools to avoid interception. Basically, by watching a couple of the details that the system provides about the auctions, it is possible to detect whether either of the above interception methods are being attempted. If an interception attempt is detected, the player can either halt the transfer altogether, or start from scratch with a different object as the sale item. | The consignment houses provide the necessary tools to avoid interception. Basically, by watching a couple of the details that the system provides about the auctions, it is possible to detect whether either of the above interception methods are being attempted. If an interception attempt is detected, the player can either halt the transfer altogether, or start from scratch with a different object as the sale item. | ||
− | === Detecting Buy/sell interception attempts === | + | ==== Detecting Buy/sell interception attempts ==== |
When placing the transfer item up for bid, take note of the sales history of the type of item. After swapping to the high level character, again check the history. If the history has changed since the item was placed for bid, then the transfer should be considered unsafe and aborted. The above criteria that the item not have sold more than nine times on the current date allows the use of the given date time stamps to make 100% certain that noone has manipulated the sales history. | When placing the transfer item up for bid, take note of the sales history of the type of item. After swapping to the high level character, again check the history. If the history has changed since the item was placed for bid, then the transfer should be considered unsafe and aborted. The above criteria that the item not have sold more than nine times on the current date allows the use of the given date time stamps to make 100% certain that noone has manipulated the sales history. | ||
− | === Detecting same item interception attempts === | + | ==== Detecting same item interception attempts ==== |
Ideally the transfer is being done with an item that is not currently for sale by anyone else. So once the player is swapped over to their high level, check the number of auctions active for the item. If more than one of the item is now for sale, the transfer should be considered unsafe and aborted. | Ideally the transfer is being done with an item that is not currently for sale by anyone else. So once the player is swapped over to their high level, check the number of auctions active for the item. If more than one of the item is now for sale, the transfer should be considered unsafe and aborted. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 19:41, 1 May 2007
Basics
The idea here is that, while the consignment houses are not designed to allow for influence transfers, they do not disallow it. The basic idea for a transfer is to have a poor character on one server offer for sale a cheap item, and then have a rich character on the same or different sever purchase the item for a large amount of Inf, effectively transferring the Inf to the poor character.
Short list of steps for safe transfers
- Select transfer item
- Make sure there are none of that item for sale
- Make sure the transaction history includes some sales prior to the current date
- Use the recipient to put the item up for sale for a low price
- Log into the donor
- If there is any number other than one of that item for sale now *or* the transaction history has additional entries, abort
- Otherwise place your bid in confidence
Detailed Reasonings
Transfer Item
Selection of a transfer item is important. Ideally you want as a transfer item something that is rarer, and thus less likely to interact with anyone else's sales/transfers. The easiest selection is off-level low interest TOs and especially DOs. To avoid hazards (see below) you also want an item that is 1) not currently for sale at the Consignment House, and 2) has not been sold more than nine times during the current date. Selecting an item that meets these two criteria will allow the player to have the information that they need to safely conduct the transfer.
Hazards
Given how the consignment houses function, the above basic transfer method is subject to a couple of different versions of interception, where a different character than the intended recipient ends up receiving the transfer. Both involve the interceptor happening to be at the auction house during the time it takes to swap over from one toon to the other to complete the transfer. This may seem like a small chance of occurrence, except that there are likely to be people specifically waiting around the consignment houses specifically to try to make these intercepts in order to make a bunch of Inf for little effort.
Buy/resell interception
This interception type involves the interceptor seeing the odd, low level item placed up for auction, buying it himself, and immediately relisting it in order to be the one to receive the transfer. This scheme relies on the fact that items can be bought for much larger amounts than they are actually listed for. For example, player A wants to transfer 10 million Inf from character A2 to character A1. Character A1 only has 10,000 Inf on hand. Because of the 10% listing fee, the most A1 can list the item for is 100,000 Inf. The player wants to transfer much more than that, and so goes ahead and doesn't bother listing it for even that much, instead listing it for a relatively small amount, say 100 Inf. He intends to then swap over to A2 and go ahead and buy it for 10 million Inf. But while he is changing characters, player B purchases the cheep item and immediately relists it. A2 gets logged in, and goes to purchase the item. But since he cannot see who he is purchasing from, he ends up sending his 10 mil to player B instead of character A1.
Same item interception
This interception type is based on the Interceptor seeing the transfer being listed, and happening to have a copy of the same item already in their inventory. While there are a huge number of potential transfer items, it is still a finite list. And some types of items are much more likely to be in the hands of random Inf-poor alts. Low level TOs of various types, for instance. The interceptor watches the consignment listings, watching for a listing that happens to match an item he already has. The moment he sees such a listing pop up, he immediately lists his own copy for sale at a minimum price. The low offers sell first, so when the transferring player logs back in with his rich alt and goes to buy the item, it will most likely be the interceptor's version that gets sold, not the transferer's poor alt's version.
Avoiding interception
The consignment houses provide the necessary tools to avoid interception. Basically, by watching a couple of the details that the system provides about the auctions, it is possible to detect whether either of the above interception methods are being attempted. If an interception attempt is detected, the player can either halt the transfer altogether, or start from scratch with a different object as the sale item.
Detecting Buy/sell interception attempts
When placing the transfer item up for bid, take note of the sales history of the type of item. After swapping to the high level character, again check the history. If the history has changed since the item was placed for bid, then the transfer should be considered unsafe and aborted. The above criteria that the item not have sold more than nine times on the current date allows the use of the given date time stamps to make 100% certain that noone has manipulated the sales history.
Detecting same item interception attempts
Ideally the transfer is being done with an item that is not currently for sale by anyone else. So once the player is swapped over to their high level, check the number of auctions active for the item. If more than one of the item is now for sale, the transfer should be considered unsafe and aborted.