Difference between revisions of "Trick Arrow"
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== Overview == | == Overview == | ||
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'''Trick Arrow''' is one of the powersets. It is a [[Defender]] primary power set and a [[Controller]] secondary power set in City of Heroes. It is a [[Mastermind]] secondary power set in City of Villains. | '''Trick Arrow''' is one of the powersets. It is a [[Defender]] primary power set and a [[Controller]] secondary power set in City of Heroes. It is a [[Mastermind]] secondary power set in City of Villains. | ||
− | + | Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. | |
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+ | {{TOCright}} | ||
== Power Tables == | == Power Tables == | ||
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe Immobilize, -Recharge, -Fly|Border=1}} | + | {{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly, Slow|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=1|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=1|Effect=Ranged (Targeted Area of Effect) -Accuracy, -Perception|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=2|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=2|Effect=Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=6|Effect=Ranged Foe Hold, -Speed, -Recharge|Border=1}} | + | {{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=6|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=8|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=8|Effect=Ranged (Targeted Area of Effect) -Damage, Sleep|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=12|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=12|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=18|Effect=Ranged (Location | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=18|Effect=Ranged (Location Area of Effect) -Resistance(All)|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=26|Effect=Ranged (Location | + | {{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=26|Effect=Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning}|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=32|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=32|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
− | === Controller === | + | === Controller / Mastermind === |
− | The Trick Arrow powerset is available as a secondary set for [[Controller | + | The Trick Arrow powerset is available as a secondary set for [[Controller]]s and [[Mastermind]]s. The following table shows which powers are available and at what level: |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe Immobilize, -Recharge, -Fly|Border=1}} | + | {{Powers_LevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|Level=1|Effect=Ranged Foe: Immobilize, -Recharge, -Fly|Border=1}} |
− | {{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=2|Effect=Ranged ( | + | {{Powers_LevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|Level=2|Effect=Ranged (Targeted Area of Effect) Foe: -Accuracy, -Perception|Border=1}} |
− | + | {{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=4|Effect=Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Fly|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=10|Effect=Ranged Foe: Hold, -Speed, -Recharge|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=16|Effect=Ranged (Targeted Area of Effect) Foe: -Damage, Sleep|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=20|Effect=Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), Foe: -Resistance(All), -Defense|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=28|Effect=Ranged (Location Area of Effect) Foe: -Resistance(All)|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=35|Effect=Ranged (Location Area of Effect) Foe: Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)|Border=1}} | |
− | + | {{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=38|Effect=Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery|Border=0}} | |
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− | {{Powers_LevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|Level=4|Effect=Ranged ( | + | |
− | {{Powers_LevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|Level=10|Effect=Ranged Foe Hold, -Speed, -Recharge|Border=1}} | + | |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|Level=16|Effect=Ranged ( | + | |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|Level=20|Effect=Ranged ( | + | |
− | {{Powers_LevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|Level=28|Effect=Ranged (Location | + | |
− | {{Powers_LevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|Level=35|Effect=Ranged (Location | + | |
− | {{Powers_LevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|Level=38|Effect=Ranged ( | + | |
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[Image:TrickArrow DebuffDefense.png]] Acid Arrow === | === [[Image:TrickArrow DebuffDefense.png]] Acid Arrow === | ||
− | This arrow explodes in a shower of acid on impact. This acid eats through | + | This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Area of Effect)}} | {{PowerBlock Effects|Ranged (Area of Effect)}} | ||
− | + | {{PowerBlock Blank|Foe -Resistance(All), -Defense}} | |
− | {{PowerBlock Blank|Foe -Resistance (All), -Defense}} | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Enhancements| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Range}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Defense Debuff}}}} |
+ | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow === | === [[Image:TrickArrow DebuffDamRes.png]] Disruption Arrow === | ||
− | This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the | + | This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe -Resistance (All)}} | + | {{PowerBlock Blank|Foe: -Resistance(All)}} |
− | {{PowerBlock Enhancements| | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Range}}}} |
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Stun.png]] EMP Arrow === | === [[Image:TrickArrow Stun.png]] EMP Arrow === | ||
− | This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of | + | This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe Hold, - | + | {{PowerBlock Blank|Foe: Hold, -Regeneration}} |
{{PowerBlock Blank|Self -Recovery}} | {{PowerBlock Blank|Self -Recovery}} | ||
− | {{PowerBlock Enhancements| | + | {{PowerBlock Blank|Special vs. Robots}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Immobilize.png]] Entangling Arrow === | === [[Image:TrickArrow Immobilize.png]] Entangling Arrow === | ||
− | Upon impact, the Entangling Arrow releases a strong net that can | + | Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank|Foe Immobilize, -Fly -Recharge}} | + | {{PowerBlock Blank|Foe: Immobilize, -Fly -Recharge, Slow}} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Range}}}} | ||
{{PowerBlock Blank|{{Enhance Immobilization}}}} | {{PowerBlock Blank|{{Enhance Immobilization}}}} | ||
{{PowerBlock Blank|{{Enhance Accuracy}}}} | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
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=== [[Image:TrickArrow Blind.png]] Flash Arrow === | === [[Image:TrickArrow Blind.png]] Flash Arrow === | ||
− | This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to | + | This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank|Foe -Accuracy, -Perception}} | + | {{PowerBlock Blank|Foe: -Accuracy, -Perception}} |
− | {{PowerBlock Enhancements| | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance ToHit Debuff}}}} |
+ | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Slow.png]] Glue Arrow === | === [[Image:TrickArrow Slow.png]] Glue Arrow === | ||
− | This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue | + | This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | {{PowerBlock Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
− | {{PowerBlock Effects|Ranged (Area of Effect)}} | + | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} |
− | {{PowerBlock Blank|Foe -Speed, -Recharge}} | + | {{PowerBlock Blank|Foe: -Speed, -Recharge}} |
− | {{PowerBlock Enhancements|{{ | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Blank|{{ | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank|{{Enhance Range}}}} | + | {{PowerBlock Blank|{{Enhance Range}}}} |
− | {{PowerBlock Blank|{{Enhance | + | {{PowerBlock Blank|{{Enhance Slow}}}} |
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Hold.png]] Ice Arrow === | === [[Image:TrickArrow Hold.png]] Ice Arrow === | ||
− | This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be | + | This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | |||
{{PowerBlock Recharge|Moderate}} | {{PowerBlock Recharge|Moderate}} | ||
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}} | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | + | {{PowerBlock Blank|Foe: Hold, -Speed, -Recharge}} | |
− | {{PowerBlock Blank|Foe Hold, -Speed, -Recharge}} | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Enhancements| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Range}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Hold}}}} |
+ | {{PowerBlock Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock Blank|{{Enhance Accuracy}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
=== [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow === | === [[Image:TrickArrow Knockdown.png]] Oil Slick Arrow === | ||
− | On impact, this arrow creates an oil slick that | + | On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Damage}} | + | {{PowerBlock Damage|Special Damage(Fire)}} |
{{PowerBlock Recharge|Long}} | {{PowerBlock Recharge|Long}} | ||
{{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}} | {{PowerBlock Level|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
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{{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|Foe: Knockdown, -Speed, -Defense}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Slow}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Defense Debuff}}}} |
+ | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
Line 211: | Line 202: | ||
{{PowerBlock Effects|Ranged (Area of Effect)}} | {{PowerBlock Effects|Ranged (Area of Effect)}} | ||
{{PowerBlock Blank|Foe Hold, -Damage, -Recharge}} | {{PowerBlock Blank|Foe Hold, -Damage, -Recharge}} | ||
− | {{PowerBlock Enhancements| | + | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank| | + | {{PowerBlock Blank|{{Enhance Range}}}} |
+ | {{PowerBlock Blank|{{Enhance Sleep}}}} | ||
{{PowerBlock End}} | {{PowerBlock End}} | ||
Revision as of 14:27, 7 March 2007
Overview
Trick Arrow is one of the powersets. It is a Defender primary power set and a Controller secondary power set in City of Heroes. It is a Mastermind secondary power set in City of Villains.
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.
Power Tables
Defender
The Trick Arrow powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Entangling Arrow | 1 | Ranged Foe: Immobilize, -Recharge, -Fly, Slow | |
Flash Arrow | 1 | Ranged (Targeted Area of Effect) -Accuracy, -Perception | |
Glue Arrow | 2 | Ranged (Targeted Area of Effect) -Speed, -Recharge, -Fly | |
Ice Arrow | 6 | Ranged Foe: Hold, -Speed, -Recharge | |
Poison Gas Arrow | 8 | Ranged (Targeted Area of Effect) -Damage, Sleep | |
Acid Arrow | 12 | Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), -Resistance(All), -Defense | |
Disruption Arrow | 18 | Ranged (Location Area of Effect) -Resistance(All) | |
Oil Slick Arrow | 26 | Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning} | |
EMP Arrow | 32 | Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self: -Recovery |
Controller / Mastermind
The Trick Arrow powerset is available as a secondary set for Controllers and Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Entangling Arrow | 1 | Ranged Foe: Immobilize, -Recharge, -Fly | |
Flash Arrow | 2 | Ranged (Targeted Area of Effect) Foe: -Accuracy, -Perception | |
Glue Arrow | 4 | Ranged (Targeted Area of Effect) Foe: -Speed, -Recharge, -Fly | |
Ice Arrow | 10 | Ranged Foe: Hold, -Speed, -Recharge | |
Poison Gas Arrow | 16 | Ranged (Targeted Area of Effect) Foe: -Damage, Sleep | |
Acid Arrow | 20 | Ranged (Targeted Area of Effect) Minor Damage over Time(Toxic), Foe: -Resistance(All), -Defense | |
Disruption Arrow | 28 | Ranged (Location Area of Effect) Foe: -Resistance(All) | |
Oil Slick Arrow | 35 | Ranged (Location Area of Effect) Foe: Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning) | |
EMP Arrow | 38 | Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery |
Powers
The following are powers in the Trick Arrows powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.
Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to accuracy.
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Oil Slick Arrow
On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.