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Difference between revisions of "Talk:Notoriety"

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m (Talk:Reputation moved to Talk:Notoriety: Both games' rep/noteriety/difficulty changers refer to this as Notoriety. The term Reputation is currently associated with PvP Reputation.)
(In addition...: Reputation -> Notoriety)
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-duff  08.19.06
 
-duff  08.19.06
 +
:Was wondering about that. Just went through and changed what was once known as [[Reputation]] to [[Notoriety]], as that's what both the [[Notoriety|Fateweavers]] and [[Notoriety|Field Analysts]] call it. Reputation's article is now about PvP Reputation.--[[User:Konoko|Konoko]] 16:56, 26 November 2006 (PST)

Revision as of 00:56, 27 November 2006

I'd like to combine the list already in the article with this one. I like the article's relatively simple list though. More later. --Konoko 06:12, 30 March 2006 (PST) Originally from [1]

  • Villainous/Heroic: The mission spawns at your level (i.e. default level, which means enemies will generally spawn from -1 to +1...but usually mostly +0 and some +1). Spawn-sizes are calculated normally. If you are solo, there are no bosses encountered. AVs become Elite Bosses when team-size is three or less.
  • Malicious/Tenacious: Mission spawns at your level (i.e. default level). Team size is calculated as +1 from actual, which can make spawns slightly bigger and/or cause a higher percentage of +1s than when on Villainous/Heroic. Bosses can be encountered when you solo on this difficulty or higher. AVs become Elite Bosses when team-size is three or less.
  • Vicious/Rugged: Mission spawns at +1 to default levels (i.e. +0 to +2 mobs, but usually mostly +1 with some +2). Spawn sizes are normal. AVs become Elite Bosses when team-size is two or less.
  • Ruthless/Unstoppable: Mission spawns at +1 to default levels. Team size is calculated as +1 from actual, which can make spawns slightly bigger and/or cause a higher percentage of +2s. AVs become Elite Bosses when solo.
  • Relentless/Invincible: Mission spawns are at default levels +2 (i.e. +1 to +3 mobs, but usually mostly +2 with some +3).Spawn-size/team-size is normal.

Note: Things like story arc level limits, certain special missions, outleveled contacts, and level limits of certain enemies and groups can affect spawn sizes and enemy levels...as well as TFs and Trials. All those things can cause some odd level and spawn differences. Larger teams can also add a level to everything in the mission. The settings outlined above are just general rules of thumb for "normal" missions.

Final list of Difficulty levels

Villainous/Heroic: Malicious/Tenacious: Vicious/Rugged: Ruthless/Unstoppable Relentless/Invincible:

Changes to AV/Hero spawn

The following will need to be implemented once Issue 7 hits the live servers

Now Testing in the Training Room - 5/23/06

Tasks

  • Notoriety Level 1: AV/Hero will spawn at team size 6 or greater.
  • Notoriety Level 2: AV/Hero will spawn at team size 5 or greater.
  • Notoriety Level 3: AV/Hero will spawn at team size 4 or greater.
  • Notoriety Level 4: AV/Hero will spawn at team size 3 or greater.
  • Notoriety Level 5: AV/Hero will spawn at team size 1 or greater.

--Konoko 16:43, 23 May 2006 (PDT)

Done and done

I wrote that original forum post you referenced and have corrected, updated, and refined it many times since then after exchanging a few PMs with Statesman over it. So, yesterday I updated the article with all of that information, including the Issue 7 AV/Hero spawn changes. --Dwimble 01:13, 7 July 2006 (PDT)

Excellent! --StarGeek 19:51, 7 July 2006 (PDT)

In addition...

Reputation also has to do with zone PvP. Not sure if that should be mentioned, thought I'd throw it out there.

-duff 08.19.06

Was wondering about that. Just went through and changed what was once known as Reputation to Notoriety, as that's what both the Fateweavers and Field Analysts call it. Reputation's article is now about PvP Reputation.--Konoko 16:56, 26 November 2006 (PST)