Difference between revisions of "Katana"
(added picture and powerset description) |
(+Category +enhancement templates.) |
||
Line 38: | Line 38: | ||
{{PowerBlock_Effects|Self +Damage, +Accuracy}} | {{PowerBlock_Effects|Self +Damage, +Accuracy}} | ||
{{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | {{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance ToHit | + | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 52: | Line 52: | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
− | {{PowerBlock_Enhancements|Enhance Taunt}} | + | {{PowerBlock_Enhancements|{{Enhance Taunt}}}} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 67: | Line 67: | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | {{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Defense}} | + | {{PowerBlock_Blank|{{Enhance Defense}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 84: | Line 84: | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 101: | Line 101: | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 119: | Line 119: | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Knockback}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 138: | Line 138: | ||
{{PowerBlock_Effects|Point Blank Area of Effect Melee}} | {{PowerBlock_Effects|Point Blank Area of Effect Melee}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 155: | Line 155: | ||
{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 173: | Line 173: | ||
{{PowerBlock_Blank|Foe Knockup}} | {{PowerBlock_Blank|Foe Knockup}} | ||
{{PowerBlock_Blank|Foe -Defense}} | {{PowerBlock_Blank|Foe -Defense}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
− | {{PowerBlock_Blank|Enhance Knockback}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock_Blank|Enhance Defense DeBuff}} | + | {{PowerBlock_Blank|{{Enhance Defense DeBuff}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | == See Also == | ||
+ | * [[Ninja Blade]] for [[Stalker]]s | ||
== External Links == | == External Links == | ||
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | * {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}} | ||
− | [[Category:Powersets]] | + | [[Category:Powersets]][[Category:Scrapper Primary]] |
Revision as of 17:01, 6 February 2007
Overview
Katana is one of the powersets. It is a Scrapper primary power set in City of Heroes. The Ninja Blade powerset for Stalkers in City of Villains is based upon Katana.
Wield a Katana and master a variety of powerful Lethal attacks. A quick and elegant weapon, the Katana is faster than a Broad Sword, and can reduce an enemy's Defense. The Katana is a fine blade that always has a bonus to Accuracy. Like all scrapper powers, all Katana attacks can sometimes land a critical hit for double damage.
Power Tables
Scrapper
The Katana powerset is available as a primary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Sting of the Wasp | 1 | Melee, Moderate Damage (Lethal), Foe -Defense | |
Gambler's Cut | 1 | Melee, Minor Damage(Lethal), Foe -Defense | |
Flashing Steel | 2 | Melee (Cone), Moderate Damage (Lethal), Foe -Defense | |
Build Up | 6 | Self +Damage, +Accuracy | |
Divine Avalanche | 8 | Melee, Minor Damage (Lethal), Self +Defense | |
Calling the Wolf | 12 | Ranged, Foe Taunt | |
The Lotus Drops | 18 | Point Blank Area of Effect Melee, Moderate Damage (Lethal), Foe -Defense | |
Soaring Dragon | 26 | Melee, High Damage (Lethal), Foe Knockup, Foe -Defense | |
Golden Dragonfly | 32 | Melee, Extreme Damage (Lethal), Foe Knockback, Foe -Defense |
Powers
The following are powers in the Katana powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge | Long |
Minimum Level | 6 (Scrapper) |
Effects | Self +Damage, +Accuracy |
Self +Defense (Melee, Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Calling the Wolf
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
Recharge | Fast |
Minimum Level | 12 (scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Taunt Effectiveness |
Enhance Range | |
Increase Attack Rate |
Divine Avalanche
You can use your katana to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.
Flashing Steel
You swing your katana in a wide arc in front of you, slicing multiple foes. This attack can reduce a target's defense, making him easier to hit.
Gambler's Cut
You perform a quick slash with your katana. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.
Golden Dragonfly
You perform a devastating Golden Dragonfly attack that deals a massive amount of damage and can even knock a foe down to the ground and reduce it's defense. This attack has an exceptionally good critical hit capability, better than other Katana attacks, that can sometimes deal double damage. The power of this attack can actually extend a short distance through multiple foes.
The Lotus Drops
You perform The Lotus Drops maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take moderate damage over time and reduces their defense.
Sting of the Wasp
You perform a standard attack with your katana. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.
Soaring Dragon
You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.
See Also
- Ninja Blade for Stalkers