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Difference between revisions of "Hamidon Origin Enhancements"

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[[Image:Special_Hamidon_Enhancement.png]]
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{{TOCright}}
 
== Overview ==
 
== Overview ==
'''Hamidon-Origin''' refers [[Enhancements#Special Types|special enhancements]] that will enhance two or more [[Enhancements#Enhancement Aspects|aspects]]. These can only be obtained by defeating [[Hamidon]] in '[[The Hive]]'. Hamidon is one of, if not '''the''' largest threat to Paragon City-- nay, the world.
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[[Image:Special_Hamidon_Enhancement.png|left]]
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'''Hamidon Origin''' enhancements refer [[Enhancements#Special Types|special enhancements]] that will enhance two or more [[Enhancements#Enhancement Aspects|aspects]]. These can only be obtained by defeating [[Hamidon]] in '[[The Hive]]' zone.
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Hamidon Origin enhancements are often referred to as ''Hami-O's'', or simply, ''HO's''.
  
 
== Information ==
 
== Information ==
{{tOCright}}
 
Special enhancements will affect two or more aspects. If the power they are placed in has 'any' aspect that can be enhanced, it will. HO's are still subject to [[ED]]
 
  
===Examples===
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Special enhancements will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will.  Hamidon Origin enhancements are subject to [[Enhancement Diversification]] as all other enhancements are.  Hamidon Origin enhancements enhance at the same level as Single Origin ehnacements, which each aspect matching their [[schedule]].
'''Centriole Exposure''' will enhance Damage and Range.<br>
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:Can be placed in Brawl, will enhance Damage. Since Brawl is a melee attack, will not affect range.<br>
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=== Example ===
Can be placed in Illusion Control's Blind. Will enhance Damage and Range.
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A Centriole Exposure Hamidon enhancement will enhance Damage and Range. It can be placed in an enhancement slot for the Brawl power, and it will enhance the damage of the Brawl power. Since the Brawl power is able to use Range enhancements, a Centriole Exposure enhancement will have no effect on the range of the Brawl power. However, if placed in an Illusion Controller's enhancement slot for the Blind power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power.
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== Detailed List of Hamidon Origin Enhancements ==
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The following is a complete list of available Hamidon Origin enhancements.
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=== Centriole Exposure ===
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* Damage (33.33%)
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* Range (20%)
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=== Cytoskeleton Exposure ===
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* To Hit Buff (33.33%)
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* End Reduction (33.33%)
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* Defense Buff (20%)
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=== Endoplasm Exposure ===
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* Accuracy (33.33%)
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* Hold Duration (33.33%)
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* Disorient Duration (33.33%)
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* Confusion Duration (33.33%)
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* Fear Duration (33.33%)
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* Intangibility (33.33%)
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* Immobilize Duration (33.33%)
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* Sleep Duration (33.33%)
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=== Enzyme Exposure ===
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* End Reduction (33.33%)
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* Defense Debuff (33.33%)
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* To Hit Debuff (33.33%)
  
'''Peroxisome Exposure''' enhances Damage and any status effect.<br>
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=== Golgi Exposure ===
:Illusion Control's Blind has a tertiary effect in a small range around the target that is essentially sleep. Peroxisome will enhance the Hold duration of the target, and the Sleep duration of those around the target.
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* Endurance Reduction (33.33%)
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* Healing (33.33%)
  
== Detailed List ==
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=== Lysosome Exposure ===
Hamidon-Origin's enhance at the same level as Single-Origin's, which each aspect matching their schedule. Enhancement percentages are listed.
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===Golgi Exposure (End/Heal)===
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* Accuracy (33.33%)
*End Reduction [ Sp=33.33% ]
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* Defense Debuff (33.33%)
*Healing [ Sp=33.33% ]
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* To Hit Debuff (33.33%)
  
===Centriole Exposure (Dmg/Range)===
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=== Membrane Exposure ===
*Damage [ Sp=33.33% ]
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*Range Increase [ Sp=20% ]
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===Nucleolus Exposure (Acc/Dmg)===
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* Defense Buff (20%)
*Accuracy [ Sp=33.33% ]
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* Recharge Reduction (33.33%)
*Damage [ Sp=33.33% ]
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* To Hit Buff (33.33%)
  
===Peroxisome Exposure (Dmg/Mez)===
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=== Microfilament Exposure ===
*Damage [ Sp=33.33% ]
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*Hold Duration [ Sp=33.33% ]
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*Disorient Duration [ Sp=33.33% ]
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*Confusion Duration [ Sp=33.33% ]
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*Fear Duration [ Sp=33.33% ]
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*Immobilize Duration [ Sp=33.33% ]
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*Intangibility [ Sp=33.33% ]
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*Sleep Duration [ Sp=33.33% ]
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===Endoplasm Exposure (Acc/Mez)===
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* End Reduction (33.33%)
*Accuracy [ Sp=33.33% ]
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* Jump (33.33%)
*Hold Duration [ Sp=33.33% ]
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* Flight Speed (33.33%)
*Disorient Duration [ Sp=33.33% ]
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* Run Speed (33.33%)
*Confusion Duration [ Sp=33.33% ]
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*Fear Duration [ Sp=33.33% ]
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*Intangibility [ Sp=33.33% ]
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*Immobilize Duration [ Sp=33.33% ]
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*Sleep Duration [ Sp=33.33% ]
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===Ribosome Exposure (End/Res)===
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=== Nucleolus Exposure ===
*End Reduction [ Sp=33.33% ]
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*Damage Resist [ Sp=20% ]
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===Lysosome Exposure (Acc/DeBuff)===
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* Accuracy (33.33%)
*Accuracy [ Sp=33.33% ]
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* Damage (33.33%)
*Defense DeBuff [ Sp=33.33% ]
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*To Hit DeBuff [ Sp=33.33% ]
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===Enzyme Exposure (End/DeBuff)===
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=== Peroxisome Exposure ===
*End Reduction [ Sp=33.33% ]
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*Defense DeBuff [ Sp=33.33% ]
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*To Hit DeBuff [ Sp=33.33% ]
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===Membrane Exposure (Rech/Buff)===
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* Damage (33.33%)
*Defense Buff [ Sp=20% ]
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* Hold Duration (33.33%)
*Recharge Reduction [ Sp=33.33% ]
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* Disorient Duration (33.33%)
*To Hit Buff [ Sp=33.33% ]
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* Confusion Duration (33.33%)
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* Fear Duration (33.33%)
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* Immobilize Duration (33.33%)
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* Intangibility (33.33%)
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* Sleep Duration (33.33%)
  
===Microfilament Exposure (End/Travel)===
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=== Ribosome Exposure ===
*End Reduction [ Sp=33.33% ]
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*Jump [ Sp=33.33% ]
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*Flight Speed [ Sp=33.33% ]
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*Run Speed [ Sp=33.33% ]
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===Cytoskeleton Exposure (End/Buff)===
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* Endurance Reduction (33.33%)
*To Hit Buff [ Sp=33.33% ]
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* Damage Resist (20%)
*End Reduction [ Sp=33.33% ]
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*Defense Buff [ Sp=20% ]
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[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 02:37, 12 March 2006

Overview

Special Hamidon Enhancement.png

Hamidon Origin enhancements refer special enhancements that will enhance two or more aspects. These can only be obtained by defeating Hamidon in 'The Hive' zone.

Hamidon Origin enhancements are often referred to as Hami-O's, or simply, HO's.

Information

Special enhancements will affect two or more aspects. If the power they are placed in has any aspect that can be enhanced, it will. Hamidon Origin enhancements are subject to Enhancement Diversification as all other enhancements are. Hamidon Origin enhancements enhance at the same level as Single Origin ehnacements, which each aspect matching their schedule.

Example

A Centriole Exposure Hamidon enhancement will enhance Damage and Range. It can be placed in an enhancement slot for the Brawl power, and it will enhance the damage of the Brawl power. Since the Brawl power is able to use Range enhancements, a Centriole Exposure enhancement will have no effect on the range of the Brawl power. However, if placed in an Illusion Controller's enhancement slot for the Blind power, which may be enhanced for both Damage and Range, it will enhance both aspects of that power.

Detailed List of Hamidon Origin Enhancements

The following is a complete list of available Hamidon Origin enhancements.

Centriole Exposure

  • Damage (33.33%)
  • Range (20%)

Cytoskeleton Exposure

  • To Hit Buff (33.33%)
  • End Reduction (33.33%)
  • Defense Buff (20%)

Endoplasm Exposure

  • Accuracy (33.33%)
  • Hold Duration (33.33%)
  • Disorient Duration (33.33%)
  • Confusion Duration (33.33%)
  • Fear Duration (33.33%)
  • Intangibility (33.33%)
  • Immobilize Duration (33.33%)
  • Sleep Duration (33.33%)

Enzyme Exposure

  • End Reduction (33.33%)
  • Defense Debuff (33.33%)
  • To Hit Debuff (33.33%)

Golgi Exposure

  • Endurance Reduction (33.33%)
  • Healing (33.33%)

Lysosome Exposure

  • Accuracy (33.33%)
  • Defense Debuff (33.33%)
  • To Hit Debuff (33.33%)

Membrane Exposure

  • Defense Buff (20%)
  • Recharge Reduction (33.33%)
  • To Hit Buff (33.33%)

Microfilament Exposure

  • End Reduction (33.33%)
  • Jump (33.33%)
  • Flight Speed (33.33%)
  • Run Speed (33.33%)

Nucleolus Exposure

  • Accuracy (33.33%)
  • Damage (33.33%)

Peroxisome Exposure

  • Damage (33.33%)
  • Hold Duration (33.33%)
  • Disorient Duration (33.33%)
  • Confusion Duration (33.33%)
  • Fear Duration (33.33%)
  • Immobilize Duration (33.33%)
  • Intangibility (33.33%)
  • Sleep Duration (33.33%)

Ribosome Exposure

  • Endurance Reduction (33.33%)
  • Damage Resist (20%)