Difference between revisions of "Level"
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== Definition == | == Definition == | ||
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When applied to a character, the term "level" can refer to a number of things. | When applied to a character, the term "level" can refer to a number of things. | ||
− | === Security / Threat Level === | + | === Security Level / Threat Level === |
− | A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a | + | A character's '''Security Level''' (for Heroes) or '''Threat Level''' (for Villains) reflects the number of times the character has visited a [[Trainer]] to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer. |
− | Security/Threat Level is used to limit a character's participation in [[Task Force]]s, | + | Security/Threat Level is used to limit a character's participation in [[Task Force]]s, [[Strike Force]]s, and [[Trial]]s, and his entry into zones with a level requirement. |
=== Experience Level === | === Experience Level === | ||
− | A character's '''Experience Level'' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether he has actually trained enough times to reach it. | + | A character's '''Experience Level''' is the maximum Security/Threat Level that the character has the [[experience]] to reach, regardless of whether he has actually trained enough times to reach it. |
This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below). | This level is compared against [[Enhancement]] levels to determine their relative potency. It is also the default value for a character's Combat Level (see below). | ||
− | === Combat/Effective Level === | + | === Combat Level / Effective Level === |
A character's '''Combat Level''', also called his '''Effective Level''', is normally equal to his Experience Level. The exception is characters who have been [[Sidekick]]ed or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone. | A character's '''Combat Level''', also called his '''Effective Level''', is normally equal to his Experience Level. The exception is characters who have been [[Sidekick]]ed or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone. | ||
A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them. | A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them. | ||
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+ | === Challenge Level === | ||
+ | |||
+ | Another term for [[notoriety]], the setting that controls the difficulty of missions and task forces relative to your security/threat level. | ||
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+ | == See Also == | ||
+ | *[[Leveling Chart]] | ||
+ | |||
+ | {{Navbox Teaming}} | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 23:15, 21 August 2018
Definition
When applied to a character, the term "level" can refer to a number of things.
Security Level / Threat Level
A character's Security Level (for Heroes) or Threat Level (for Villains) reflects the number of times the character has visited a Trainer to level up...plus one, since newly-created characters are Security/Threat Level 1 without ever seeing a trainer.
Security/Threat Level is used to limit a character's participation in Task Forces, Strike Forces, and Trials, and his entry into zones with a level requirement.
Experience Level
A character's Experience Level is the maximum Security/Threat Level that the character has the experience to reach, regardless of whether he has actually trained enough times to reach it.
This level is compared against Enhancement levels to determine their relative potency. It is also the default value for a character's Combat Level (see below).
Combat Level / Effective Level
A character's Combat Level, also called his Effective Level, is normally equal to his Experience Level. The exception is characters who have been Sidekicked or Exemplared. If he is Sidekicked to another character, his Combat Level will be one below that character's. If he is Exemplared to another, his Combat Level will be equal to the other's. If he is automatically Sidekicked or Exemplared due to being in a Task Force or a PvP Zone, his Combat Level will be a predetermined number specific to that TF or zone.
A character's Combat Level determines his base health and the base strength of all his powers. It, along with the Combat Level of the character's enemies, affects his chances of hitting and getting hit by them.
Challenge Level
Another term for notoriety, the setting that controls the difficulty of missions and task forces relative to your security/threat level.
See Also
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