The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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{{TOCright}}
== Overview ==
== Overview ==
{{TOCright}}
{{Power Set Icon|Freem}}
'''{{PAGENAME}}''' is a [[Mastermind]] primary power set.
'''Ninjas''' is a standard power set that is a primary set for [[Mastermind]]s.
 
You are known by many names... Sensei, Shogun, Kage, Lord.  What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master.  Command your Ninja Henchmen and even train them in new weapons and techniques.  Ninjas have superior reflexes and can even super leap.  Their training makes them highly resistant to confusion.  Ninja Henchmen cannot be resurrected.


"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
{{clrl}}


== Power Tables ==
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]].


=== Mastermind ===
== Power Table ==
 
Ninjas is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available:
{{PAGENAME}} is available as a primary power set for [[Mastermind|Masterminds]]. The following table shows which powers are available and at what level:


{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
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{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=32|Effect=Ranged, Enlighten Ninja Henchman|Border=1}}
{{Powers_LevelRow|Icon=Ninjas UpgradeEquipment.png|Power=Kuji In Zen|Level=32|Effect=Ranged, Enlighten Ninja Henchman|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


== Powers ==
== Powers ==
 
=== [[File:Ninjas StandardShot.png]] Aimed Shot ===
The following are powers in the {{PAGENAME}} powerset.
 
=== [[Image:Ninjas StandardShot.png]] Aimed Shot ===
 
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.  


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{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas CallGenin.png]] Call Genin ===
=== [[File:Ninjas CallGenin.png]] Call Genin ===
 
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.


[[File:Mastermind Ninjas Genin.jpg|100px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Genin}}
{{PowerBlock_Effects|Summon Genin}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, minor Smashing damage, Disorient)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, minor Smashing damage, Disorient)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
{{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[Image:Ninjas_QuickShot.png|18px]] [[Ninjas#Snap Shot|Snap Shot]] (Ranged, minor Lethal damage)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
{{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[Image:Ninjas_StandardShot.png|18px]] [[Ninjas#Aimed Shot|Aimed Shot]] (Ranged, moderate Lethal damage)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
{{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas CallJounin.png]] Call Jounin ===
=== [[File:Ninjas CallJounin.png]] Call Jounin ===
 
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.  


[[File:Mastermind Ninjas Jounin.jpg|100px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Jounin}}
{{PowerBlock_Effects|Summon Jounin}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, minor Lethal damage, ?-Defense)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, minor Lethal damage, ?-Defense)}}
{{PowerBlock_Blank|[[Image:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, moderate Lethal damage, ?-Defense)}}
{{PowerBlock_Blank|[[File:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, moderate Lethal damage, ?-Defense)}}
{{PowerBlock_Blank|[[Image:Ninjitsu_Caltrops.png|18px]] [[Ninjitsu#Caltrops|Caltrops]] (Location Area of Effect, minor Lethal damage over time, -Speed)}}
{{PowerBlock_Blank|[[File:Ninjitsu_Caltrops.png|18px]] [[Ninjitsu#Caltrops|Caltrops]] (Location Area of Effect, minor Lethal damage over time, -Speed)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[Image:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (heavy Lethal damage, KnockUp)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (heavy Lethal damage, KnockUp)}}
{{PowerBlock_Blank|[[Image:Quills_Lunge.png|18px]] Poison Dart (Lethal/Toxic damage, -Regeneration)}}
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Lethal/Toxic damage, -Regeneration)}}
{{PowerBlock_Blank|[[Image:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
{{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[Image:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
{{PowerBlock_Blank|[[Image:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Sleep -Acc Immobilize?)}}
{{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Sleep -ToHit Confuse)}}
{{PowerBlock_Blank|[[Image:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
{{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
{{PowerBlock_Enhancements|{{Enhance Slow}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Slow}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
{{PowerBlock_Blank|{{Enhance Sleep}}}}
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Defense Debuff}}}}
{{PowerBlock_Blank|{{Enhance Confuse}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas FistFullArrows.png]] Fistful of Arrows ===
=== [[File:Ninjas FistFullArrows.png]] Fistful of Arrows ===
 
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Damage|Moderate(Lethal)}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas UpgradeEquipment.png]] Kuji In Zen ===
=== [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen ===
 
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Enlighten Ninja Henchman}}
{{PowerBlock_Blank|Enlighten Ninja Henchman}}
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:Ninjas_StandardShot.png|18px]] [[Ninjas#Aimed Shot|Aimed Shot]] (Ranged, moderate Lethal damage)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
{{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}}
{{PowerBlock_Other|Header=Jounin:|Text= }}
{{PowerBlock_Other|Header=Jounin:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}}
{{PowerBlock_Blank|[[Image:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Foe -Accuracy, Sleep, Immobilize?)}}
{{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Foe -To Hit, Sleep, Confuse)}}
{{PowerBlock_Blank|[[Image:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
{{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}}
{{PowerBlock_Other|Header=Oni:|Text= }}
{{PowerBlock_Other|Header=Oni:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged moderate Fire damage over time, Hold)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged moderate Fire damage over time, Hold)}}
{{PowerBlock_Blank|[[Image:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of effect, minor Fire damage over time)}}
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of effect, minor Fire damage over time)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas CallOni.png]] Oni ===
=== [[File:Ninjas CallOni.png]] Oni ===
 
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.  
 
(Note:  Oni is a Fire/Fire Dominator)
   
   
[[File:Mastermind Ninjas Oni.jpg|100px|right]]
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:FieryFray_FireSword.png|18px]] Fire Sword Slash (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Slash (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Blank|[[Image:FireAssault_FireBlast.png|18px]] [[Fiery_Assault#Fire_Blast|Fire Blast]] (Ranged, moderate Fire damage)}}
{{PowerBlock_Blank|[[File:FireAssault_FireBlast.png|18px]] [[Fiery Assault#Fire Blast|Fire Blast]] (Ranged, moderate Fire damage)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[Image:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Other|Header=Train Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Blank|[[Image:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
{{PowerBlock_Blank|[[Image:FireAssault_BreathOfFire.png|18px]] [[Fiery_Assault#Fire_Breath|Fire Breath]] (Cone Ranged, moderate Fire damage over time)}}
{{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage over time)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[Image:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, moderate Fire damage over time, Hold)}}
{{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, moderate Fire damage over time, Hold)}}
{{PowerBlock_Blank|[[Image:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of Effect, minor Fire damage over time)}}
{{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of Effect, minor Fire damage over time)}}
{{PowerBlock_Enhancements|{{Enhance Hold}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Sets|{{Set Pet Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas KujiKiri.png]] Smoke Flash ===
=== [[File:Ninjas KujiKiri.png]] Smoke Flash ===
 
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.  
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.  


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Hide Ninja}}
{{PowerBlock_Effects|Hide Ninja}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas QuickShot.png]] Snap Shot ===
=== [[File:Ninjas QuickShot.png]] Snap Shot ===
 
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor(Lethal)}}
{{PowerBlock_Damage|Minor(Lethal)}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Ninjas TrainNinjas.png]] Train Ninjas ===
=== [[File:Ninjas TrainNinjas.png]] Train Ninjas ===
 
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Train Ninja Henchman}}
{{PowerBlock_Blank|Train Ninja Henchman}}
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Other|Header=Genin:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Arrow quiver on back}}
{{PowerBlock_Other2|Header=Visual Change:|Text=None}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:Ninjas_QuickShot.png|18px]] [[Ninjas#Snap Shot|Snap Shot]] (Ranged, minor Lethal damage)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
{{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}}
{{PowerBlock_Other|Header=Jounin:|Text= }}
{{PowerBlock_Other|Header=Jounin:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, heavy Lethal damage, KnockUp)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, heavy Lethal damage, KnockUp)}}
{{PowerBlock_Blank|[[Image:Quills_Lunge.png|18px]] Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)}}
{{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)}}
{{PowerBlock_Blank|[[Image:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
{{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}}
{{PowerBlock_Other|Header=Oni:|Text= }}
{{PowerBlock_Other|Header=Oni:|Text= }}
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}}
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[Image:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Other2|Header=Powers added:|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}}
{{PowerBlock_Blank|[[Image:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
{{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}}
{{PowerBlock_Blank|[[Image:FireAssault_BreathOfFire.png|18px]] [[Fiery_Assault#Fire_Breath|Fire Breath]] (Cone Ranged, moderate Fire damage)}}
{{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage)}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|None}}
{{PowerBlock_End}}
{{PowerBlock_End}}


[[Category:Powersets]]
== Historical ==
{{Historical|type=section|reason=change}}
* This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]].


== External Links ==
== External Links ==
*{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}


*{{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}}
[[Category:Power Sets]]
 
[[Category:Mastermind Primary]]
[[Category:Mastermind Primary]]

Latest revision as of 05:56, 25 July 2014

Overview

Ninjas is a standard power set that is a primary set for Masterminds.

"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."

Possible Bows Weapon Customizations.

Power Table

Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Snap Shot 1 Ranged, Minor Damage (Lethal)
Call Genin 1 Summon Genin
Aimed Shot 2 Ranged, Moderate Damage (Lethal)
Train Ninjas 6 Ranged, Train Ninja Henchman
Fistful of Arrows 8 Ranged (Cone), Moderate Damage (Lethal)
Call Jounin 12 Summon Jounin
Smoke Flash 18 Hide Ninja
Oni 26 Summon Oni
Kuji In Zen 32 Ranged, Enlighten Ninja Henchman

Powers

Aimed Shot

Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level 2 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Call Genin

Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level 1 (Mastermind)
Effects Summon Genin
Basic Powers Thunder Kick (Melee, minor Smashing damage, Disorient)
Shuriken (Ranged, minor Lethal damage)
Train Powers Shuriken (Ranged, minor Lethal damage)
Storm Kick (Melee, moderate Smashing damage)
Zen Powers Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
Crane Kick (Melee, heavy Smashing damage, Knockback)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Running Speed
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Call Jounin

You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level 12 (Mastermind)
Effects Summon Jounin
Basic Powers Gambler's Cut (Melee, minor Lethal damage, ?-Defense)
Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense)
Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed)
Train Powers Soaring Dragon (heavy Lethal damage, KnockUp)
Poison Dart (Lethal/Toxic damage, -Regeneration)
Placate (Foe -Perception, Self Hide)
Zen Powers Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Blinding Powder (Sleep -ToHit Confuse)
Hide (Self Hide, +Defense)
Enhancements Enhance Accuracy
Enhance Confusion Duration
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Running Speed
Enhance Sleep Duration
Enhance Slow
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Defense Debuff
Knockback
ToHit Debuff

Fistful of Arrows

You fire a fistful of arrows at foes in a cone in front of your. Good at close range.

Damage Moderate(Lethal)
Recharge Moderate
Minimum Level 8 (Mastermind)
Effects Ranged (Cone)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Targeted AoE Damage

Kuji In Zen

Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.

Recharge Medium
Minimum Level 32 (Mastermind)
Effects Ranged
Enlighten Ninja Henchman
Genin:  
Visual Change: Metal headband, face mask
Powers added: Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)
Crane Kick (Melee, heavy Smashing damage, Knockback)
Jounin:  
Visual Change: Metal headband, shoulder pads
Powers added: Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense)
Blinding Powder (Foe -To Hit, Sleep, Confuse)
Hide (Self Hide, +Defense)
Oni:  
Visual Change: Fiery eye aura
Powers added: Char (Ranged moderate Fire damage over time, Hold)
Rain of Fire (Area of effect, minor Fire damage over time)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

Recharge Very Long
Minimum Level 26 (Mastermind)
Effects Summon Oni
Basic Powers Fire Sword Slash (Melee, moderate Lethal/Fire damage)
Fire Blast (Ranged, moderate Fire damage)
Train Powers Fire Sword Hack (Melee, moderate Lethal/Fire damage)
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
Fire Breath (Cone Ranged, moderate Fire damage over time)
Zen Powers Char (Ranged, moderate Fire damage over time, Hold)
Rain of Fire (Area of Effect, minor Fire damage over time)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Set Categories Pet Damage
Knockback

Smoke Flash

You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.

Recharge Slow
Minimum Level 18 (Mastermind)
Effects Hide Ninja
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Snap Shot

A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.

Damage Minor(Lethal)
Recharge Fast
Minimum Level 1 (Mastermind)
Effects Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Train Ninjas

Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.

Recharge Medium
Minimum Level 6 (Mastermind)
Effects Ranged
Train Ninja Henchman
Genin:  
Visual Change: None
Powers added: Shuriken (Ranged, minor Lethal damage)
Storm Kick (Melee, moderate Smashing damage)
Jounin:  
Visual Change: Second sword, wrist crossbow
Powers added: Soaring Dragon (Melee, heavy Lethal damage, KnockUp)
Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)
Placate (Foe -Perception, Self Hide)
Oni:  
Visual Change: Fiery body aura
Powers added: Fire Sword Hack (Melee, moderate Lethal/Fire damage)
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize)
Fire Breath (Cone Ranged, moderate Fire damage)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

External Links