Difference between revisions of "Necromancy"
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== Overview == | == Overview == | ||
+ | {{Power Set Icon|Freem}} | ||
+ | '''Necromancy''' is a standard power set that is a primary set for [[Mastermind]]s. | ||
− | + | "Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected." | |
− | + | {{clrl}} | |
− | + | ||
− | Command the forces of Death. | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | The Necromancy | + | == Power Table == |
+ | The Necromancy power set is available as a primary set for [[Mastermind]]s. The following table shows the level at which each power is available: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe - | + | {{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe {{Nobr|-ToHit}}|Border=1}} |
− | {{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon Zombies|Border=1}} | + | {{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon 1-3 Zombies(depending on your lvl|Border=1}} |
− | {{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative)|Border=1}} | + | {{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative), Foe {{Nobr|-ToHit}}|Border=1}} |
{{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}} | ||
− | {{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target - | + | {{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target {{Nobr|-ToHit}}, Self +Hit Points|Border=1}} |
− | {{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon Grave | + | {{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon 1-2 Grave Knights(depending on your lvl|Border=1}} |
{{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}} | ||
Line 25: | Line 23: | ||
== Powers == | == Powers == | ||
− | + | === [[File:Necromancy_DarkBlast.png]] Dark Blast === | |
− | + | A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. | |
− | + | ||
− | === [[ | + | |
− | + | ||
− | A long range blast of dark energy. | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Moderate Damage (Negative)}} | {{PowerBlock_Blank|Moderate Damage (Negative)}} | ||
− | {{PowerBlock_Blank|Foe - | + | {{PowerBlock_Blank|1=Foe {{Nobr|-ToHit}} }} |
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_DarkEmpowerment.png]] Dark Empowerment === |
− | + | Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power. | |
− | Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Slow}} | {{PowerBlock_Recharge|Very Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Empower Undead Henchman}} | {{PowerBlock_Blank|Empower Undead Henchman}} | ||
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Other|Header=Zombies:|Text= }} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Other2|Header=Visual Change:|Text=Red aura on hands}} |
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal, {{Nobr|-ToHit}})}} | ||
+ | {{PowerBlock_Other|Header=Grave Knight:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Horned helmet, gauntlets, boots, new shoulder armament, red aura on eyes}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Extreme Cone Lethal, Knockdown, {{Nobr|-Defense}})}} | ||
+ | {{PowerBlock_Blank|[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal)}} | ||
+ | {{PowerBlock_Other|Header=Lich:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Gauntlets, shoulder ornaments, red aura on eyes}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Ranged, Fear, {{Nobr|-ToHit}})}} | ||
+ | {{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged, Hold)}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_EnchantUndead.png]] Enchant Undead === |
− | + | Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power. | |
− | Enchant Undead will permanently bestow new powers and abilities to | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Enchant Undead Henchman}} | {{PowerBlock_Blank|Enchant Undead Henchman}} | ||
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Other|Header=Zombies:|Text= }} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Other2|Header=Visual Change:|Text=Green Gas from mouth}} |
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Damage over time (Toxic))}}<!-- replaced listing with Pigg file description --> | ||
+ | {{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))}} | ||
+ | {{PowerBlock_Other|Header=Grave Knight:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Spiked shoulder pads, red shirt, steel tassels from skirt, rusty sword changes to a double edged broad sword}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Heavy Lethal, Knockup, {{Nobr|-Defense}})}} | ||
+ | {{PowerBlock_Blank|1=[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Heavy Negative Damage over Time, {{Nobr|-ToHit}})}} | ||
+ | {{PowerBlock_Other|Header=Lich:|Text= }} | ||
+ | {{PowerBlock_Other2|Header=Visual Change:|Text=Tattered shoulder pads, bony texture on hands, black belt}} | ||
+ | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, {{Nobr|-ToHit}})}} | ||
+ | {{PowerBlock_Blank|1=[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Ranged Moderate Negative, SelfHeal, {{Nobr|-ToHit}})}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_Gloom.png]] Gloom === |
− | + | Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time. | |
− | Gloom slowly drains a target of life, while reducing | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|High (Damage over Time)}} | {{PowerBlock_Damage|High (Damage over Time)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|High (Damage over Time)}} | {{PowerBlock_Blank|High (Damage over Time)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Blank|1=Foe {{Nobr|-ToHit}} }} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_SummonSkeletonWarrior.png]] Grave Knight === |
+ | You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | ||
− | + | [[File:Mastermind_Necro_Grave_Knight_Fully_Trained.jpg|thumb|150px|right|Grave Knight]] | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} |
{{PowerBlock_Effects|Summon Grave Knight}} | {{PowerBlock_Effects|Summon Grave Knight}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Sword_Hack.png|18px]] Hack (Melee Moderate Lethal, {{Nobr|-Defense}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:Sword_Slash.png|18px]] Slash (Melee Moderate Lethal, {{Nobr|-Defense}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Moderate Negative, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[ | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:Sword_Disembowel.png|18px]] Disembowel (Melee Heavy Lethal, Knockup, {{Nobr|-Defense}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Heavy Negative Damage over Time, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Extreme Cone Lethal, Knockdown, {{Nobr|-Defense}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal)}} |
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_SummonLitch.png]] Lich === |
− | + | Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail. | |
− | Summons a dark and powerful Lich. | + | |
+ | [[File:Mastermind_Necro_Lich_Fully_Trained.jpg|thumb|150px|right|Lich]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}} |
{{PowerBlock_Effects|Summon Lich}} | {{PowerBlock_Effects|Summon Lich}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Moderate Negative, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:DarkCast_Torrent.png|18px]] Torrent (Ranged Minor Negative Cone, Knockback, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[ | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:DarkCast_LifeDrain.png|18px]] Life Drain (Ranged Moderate Negative, SelfHeal, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Ranged, Fear, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged, Hold)}} |
− | {{PowerBlock_Enhancements|Accuracy}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Fear}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Heal}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Hold}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Immobilization}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
− | {{PowerBlock_Blank|Knockback | + | {{PowerBlock_Sets|{{Set Pet Damage}}}} |
− | {{PowerBlock_Blank|ToHit | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} |
+ | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_LifeDrain.png]] Life Drain === |
− | + | You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points. | |
− | You can tap the power of the Netherworld to steal some life from a target foe and reduce | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate}} | {{PowerBlock_Damage|Moderate}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Moderate Damage (Negative)}} | {{PowerBlock_Blank|Moderate Damage (Negative)}} | ||
− | {{PowerBlock_Blank|Target - | + | {{PowerBlock_Blank|1=Target {{Nobr|-ToHit}}}} |
{{PowerBlock_Blank|Self +Hit Points}} | {{PowerBlock_Blank|Self +Hit Points}} | ||
− | {{PowerBlock_Enhancements|}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Ranged Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Accurate Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_SoulExtraction.png]] Soul Extraction === |
− | + | You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment. | |
− | You can extract the soul from one of your defeated | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}} |
{{PowerBlock_Effects|Summon Ghost}} | {{PowerBlock_Effects|Summon Ghost}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:DarkCast DarkBlast.png|18px]] Ghastly Blast ({{Nobr|-ToHit}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Invisibility PhaseShift.png|18px]] Phase Shift (Self Intangible)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Flight TravelFlight.png|18px]] Fly (Ghost spirits can fly!)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:PowerBlast NovaBlast.png|18px]] Self Destruct (Self Destruct)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|1=[[File:DarkCast LifeDrain.png|18px]] Life Drain (Ranged, Negative, Selfheal {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:ShadowFighting MidnightGrasp.png|18px]] Necroplasmic Grasp (Damage over Time Negative, Hold)}} |
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance Heal}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Heal}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Hold}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Necromancy_CallZombieHorde.png]] Zombie Horde === |
− | + | Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | |
− | Summons one to three Zombies ( | + | |
+ | [[File:Mastermind_Necro_Zombie_Fully_Trained.jpg|thumb|150px|right|Zombie Horde]] | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} |
{{PowerBlock_Effects|Summon Zombies}} | {{PowerBlock_Effects|Summon Zombies}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Inherent_Brawl.png|18px]] Zombie Brawl (Melee Moderate Smashing)}} |
− | {{PowerBlock_Other|Header=Equip Powers|Text=[[ | + | {{PowerBlock_Other|Header=Equip Powers|Text=[[File:FireBlast_FireBlast.png|18px]] Projectile Vomit (Damage over time (Toxic))}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))}} |
− | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[ | + | {{PowerBlock_Other|Header=Upgrade Powers|Text=[[File:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Minor Negative, SelfHeal, {{Nobr|-ToHit}})}} |
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|Enhance Heal}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Enhance Heal}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
+ | {{PowerBlock_Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | == Historical == | ||
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set was added to the game with the original release of [[Mastermind]]s in [[Issue 6]]. | ||
== External Links == | == External Links == | ||
+ | *{{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Summon}} | ||
− | + | [[Category:Power Sets]] | |
− | + | [[Category:Mastermind Primary]] | |
− | [[Category: | + |
Latest revision as of 05:55, 25 July 2014
Overview
Necromancy is a standard power set that is a primary set for Masterminds.
"Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead Henchmen generally have good resistances to Cold, Negative Energy, and Psionic damage as well as Sleep, Fear and Disorient. Undead Henchmen cannot be resurrected."
Power Table
The Necromancy power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect | |
Dark Blast | 1 | Ranged, Moderate Damage (Negative), Foe -ToHit | |
Zombie Horde | 1 | Summon 1-3 Zombies(depending on your lvl | |
Gloom | 2 | Ranged, High Damage over Time (Negative), Foe -ToHit | |
Enchant Undead | 6 | Ranged, Enchant Undead Henchman | |
Life Drain | 8 | Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points | |
Grave Knight | 12 | Summon 1-2 Grave Knights(depending on your lvl | |
Soul Extraction | 18 | Summon Ghost (Special) | |
Lich | 26 | Summon Lich | |
Dark Empowerment | 32 | Ranged, Empower Undead Henchman |
Powers
Dark Blast
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.
Damage | Moderate |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Moderate Damage (Negative) | |
Foe -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
ToHit Debuff | |
Accurate ToHit Debuff |
Dark Empowerment
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to all of your Undead Henchman. The Empowered Undead will gain new abilities and powers. The powers gained are unique and dependent upon the type of Undead Henchman that is Empowered. Dark Empowerment only works on your Undead Henchmen and you can only Empower your Undead Henchmen once with this power.
Enchant Undead
Enchant Undead will permanently bestow new powers and abilities to all of your Undead Henchman. The powers gained are unique and dependent upon the type of Undead Henchman that is Enchanted. Enchant Undead only works on your Undead Henchmen and you can only Enchant your Undead Henchmen once with this power.
Gloom
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.
Damage | High (Damage over Time) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
High (Damage over Time) | |
Foe -ToHit | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
ToHit Debuff |
Grave Knight
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Grave Knight |
Basic Powers | Hack (Melee Moderate Lethal, -Defense) |
Slash (Melee Moderate Lethal, -Defense) | |
Dark Blast (Ranged Moderate Negative, -ToHit) | |
Equip Powers | Disembowel (Melee Heavy Lethal, Knockup, -Defense) |
Gloom (Ranged Heavy Negative Damage over Time, -ToHit) | |
Upgrade Powers | Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense) |
Siphon Life (Melee Minor Negative, SelfHeal) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Defense Debuff | |
Knockback | |
ToHit Debuff |
Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have 1 Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Lich |
Basic Powers | Dark Blast (Ranged Moderate Negative, -ToHit) |
Torrent (Ranged Minor Negative Cone, Knockback, -ToHit) | |
Equip Powers | Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit) |
Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit) | |
Upgrade Powers | Fearsome Stare (Ranged, Fear, -ToHit) |
Petrifying Gaze (Ranged, Hold) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Knockback | |
ToHit Debuff | |
Accurate ToHit Debuff |
Life Drain
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Damage | Moderate |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged |
Moderate Damage (Negative) | |
Target -ToHit | |
Self +Hit Points | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Healing/Absorb | |
ToHit Debuff | |
Accurate Healing |
Soul Extraction
You can extract the soul from one of your defeated Undead Henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of Undead Henchman you extract it from, however it will always be one level lower than you. Unlike your other Henchman, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Summon Ghost |
Basic Powers | Ghastly Blast (-ToHit) |
Phase Shift (Self Intangible) | |
Fly (Ghost spirits can fly!) | |
Self Destruct (Self Destruct) | |
Life Drain (Ranged, Negative, Selfheal -ToHit) | |
Necroplasmic Grasp (Damage over Time Negative, Hold) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff | |
Recharge Intensive Pets |
Zombie Horde
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Zombies |
Basic Powers | Zombie Brawl (Melee Moderate Smashing) |
Equip Powers | Projectile Vomit (Damage over time (Toxic)) |
Zombie Vomit (Melee Area of Effect, Damage over time (Toxic)) | |
Upgrade Powers | Siphon Life (Melee Minor Negative, SelfHeal, -ToHit) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.