Difference between revisions of "Illusion Control"
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
+ | {{Power Set Icon|Freem}} | ||
+ | '''Illusion Control''' is a standard power set that is a primary set for [[Controller]]s. | ||
− | + | "You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes." | |
+ | {{clrl}} | ||
− | == Power | + | == Power Table == |
− | + | The Illusion Control power set is available as a primary set for [[Controller]]s. The following table shows the level at which each power is available: | |
− | The Illusion Control | + | |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High | + | {{Powers_LevelRow|Icon=Illusions_spectralWounds.png|Power=Spectral Wounds|Level=1|Effect=Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back)|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged, Moderate | + | {{Powers_LevelRow|Icon=Illusions_Blind.png|Power=Blind|Level=1|Effect=Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep)|Border=1}} |
{{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}} | {{Powers_LevelRow|Icon=Illusions_Decieve.png|Power=Deceive|Level=2|Effect=Ranged, Foe Confuse|Border=1}} | ||
− | {{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect= | + | {{Powers_LevelRow|Icon=Illusions_Flash.png|Power=Flash|Level=6|Effect=PBAoE, Foe Hold|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, + | + | {{Powers_LevelRow|Icon=Illusions_Invisibility.png|Power=Superior Invisibility|Level=8|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect= | + | {{Powers_LevelRow|Icon=Illusions_GiveInvisibility.png|Power=Group Invisibility|Level=12|Effect=PBAoE, Team Stealth, +DEF(All)|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor | + | {{Powers_LevelRow|Icon=Illusions_PhantomArmy.png|Power=Phantom Army|Level=18|Effect=Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back))|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged Fear|Border=1}} | + | {{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=26|Effect=Summon Terror: Ranged, Fear|Border=1}} |
− | {{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=32|Effect=Summon Phantasm: Ranged Moderate | + | {{Powers_LevelRow|Icon=Illusions_Phantasm.png|Power=Phantasm|Level=32|Effect=Summon Phantasm: Ranged, Moderate DMG(Energy)|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
− | + | === [[File:Illusions_Blind.png]] Blind === | |
− | + | Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects. | |
− | + | ||
− | === [[ | + | |
− | + | ||
− | Painfully Blinds a single targeted foe so severely that | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate(Psionic)}} | + | {{PowerBlock_Damage|Moderate (Psionic)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
− | {{PowerBlock_Blank|+Special( | + | {{PowerBlock_Blank|+Special (Area of Effect Sleep)}} |
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Sleep}}}} |
− | {{ | + | {{PowerBlock Sets|{{Set Ranged Damage}}}} |
− | {{PowerBlock | + | {{PowerBlock Blank|{{Set Holds}}}} |
{{PowerBlock Blank|{{Set Sleep}}}} | {{PowerBlock Blank|{{Set Sleep}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions Decieve.png]] Deceive === |
− | + | You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy. | |
− | You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} |
− | {{PowerBlock_Effects|Ranged Foe Confuse}} | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Enhancements|{{Enhance Confuse}}}} | + | {{PowerBlock_Blank|Foe Confuse}} |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Confuse}}}} | {{PowerBlock Sets|{{Set Confuse}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions_Flash.png]] Flash === |
− | + | ||
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves. | Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}} |
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |
− | {{PowerBlock_Blank|{{ | + | |
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Holds}}}} | {{PowerBlock Sets|{{Set Holds}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions GiveInvisibility.png]] Group Invisibility === |
− | + | ||
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty. | Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}} |
− | {{PowerBlock_Effects|Point Blank Area of Effect | + | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Blank|Team Stealth, +Defense(All)}} |
+ | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock Sets|{{Set Defense}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions Phantasm.png]] Phantasm === |
− | + | ||
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets. | You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets. | ||
− | The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters. | + | {{EdNote|note=The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.}} |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Moderate (Energy)}} | {{PowerBlock_Damage|Moderate (Energy)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}} |
− | {{PowerBlock_Effects|Summon Phantasm: | + | {{PowerBlock_Effects|Summon Phantasm: Melee}} |
− | {{ | + | {{PowerBlock_Other|Header=Phantasm Powers|Text=[[File:Illusions_Phantasm.png|20px]] DecoyPhantasm (Pet, Summon Decoy Phantasm)}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:Flight_TravelFlight.png|20px]] Fly (Auto: Flight)}} |
− | {{PowerBlock_Blank|{{Enhance Accuracy}}}} | + | {{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Energy/Smashing, Foe Knockback)}} |
+ | {{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto: Self {{DamResVal|0|10|0|0|20|-40|0|0}})}} | ||
+ | {{PowerBlock_Other|Header=Decoy Phantasm Powers|Text=[[File:PowerBlast_EnergyTorrent.png|20px]] Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback, Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:Flight_TravelFlight.png|20px]] Fly (Auto: Flight)}} | ||
+ | {{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Energy/Smashing, Foe Knockback, Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Untouchable, Intangible, +Threat Level, +Res(Healing))}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Blank|{{Enhance Flight}}}} | {{PowerBlock_Blank|{{Enhance Flight}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions PhantomArmy.png]] Phantom Army === |
− | + | ||
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. | You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed. | ||
− | The Phantoms have a strong taunting effect on critters. | + | {{EdNote|note=The Phantoms have a strong taunting effect on critters.}} |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Minor (Energy/Special)}} | + | {{PowerBlock_Damage|Minor (Energy/Special (Illusionary Damage Heal-Back))}} |
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}} |
− | {{PowerBlock_Effects|Summon Decoys}} | + | {{PowerBlock_Effects|Summon Decoys: Ranged}} |
{{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}} | {{PowerBlock_Blank|Ranged Minor Damage (Energy/Special)}} | ||
− | {{ | + | {{PowerBlock_Other|Header=Decoy Powers|Text=[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level)}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|[[File:FireBlast_FireBlast.png|20px]] Fire Blast (Ranged, Psionic DMG, Foe Taunt)}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Fire Sword (Melee, Psionic DMG, Foe Taunt)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:SuperStrength_Hurl.png|20px]] Hurl (Ranged, Psionic DMG, Foe Taunt)}} |
+ | {{PowerBlock_Blank|[[File:IceBlast_IceBlast.png|20px]] Ice Blast (Ranged, Psionic DMG, Foe Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:FieryFray_FireSword.png|20px]] Ice Sword (Melee, Psionic DMG, Foe Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:ElectricalBolt_LightningBolt.png|20px]] Lightning Bolt (Ranged, Psionic DMG, Foe Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:PowerBlast_PowerBolts.png|20px]] Power Bolt (Ranged, Psionic DMG, Foe Taunt)}} | ||
+ | {{PowerBlock_Blank|[[File:SuperStrength_Punch.png|20px]] Punch (Melee, Psionic DMG, Foe Taunt)}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Pet Damage}}}} | {{PowerBlock Sets|{{Set Pet Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions spectralTerror.png]] Spectral Terror === |
− | + | ||
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. | You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}} |
− | {{PowerBlock_Effects|Summon Terror: Ranged Fear}} | + | {{PowerBlock_Effects|Summon Terror: Ranged, Fear}} |
− | {{ | + | {{PowerBlock_Other|Header=Spectral Terror Powers|Text=[[File:DarkArmor_FearfulAura.png|20px]] Cloak of Fear (Auto: PBAoE Fear, -To Hit)}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] ResistAll (Auto: Self Untouchable)}} |
− | {{ | + | {{PowerBlock_Blank|[[File:MentalControl_Terrify.png|20px]] Terrify (Ranged, Foe Fear, -To Hit)}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Translucency (Auto: Self Immobilize, Intangible, Untouchable, Res(Self-Heal)}} |
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Fear}}}} | {{PowerBlock_Blank|{{Enhance Fear}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Fear}}}} | {{PowerBlock Sets|{{Set Fear}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions_spectralWounds.png]] Spectral Wounds === |
− | + | ||
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. | Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|High(Psionic) | + | {{PowerBlock_Damage|High (Psionic)}} |
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
− | {{PowerBlock_Blank|Special(Illusionary Damage | + | {{PowerBlock_Blank|+Special (Illusionary Damage Heal-Back)}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Ranged Damage}}}} | {{PowerBlock Sets|{{Set Ranged Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Illusions Invisibility.png]] Superior Invisibility === |
− | + | ||
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power. | You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}} |
− | {{PowerBlock_Effects|Self Stealth +Defense (All)}} | + | {{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All)}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Defense}}}} | {{PowerBlock Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | == Notes == | ||
+ | * While [[Illusion_Control#Phantom_Army|Phantom Army]] and the Decoy used by [[Illusion_Control#Phantasm|Phantasm]] are immune to most forms of damage and [[Status Effect|status effects]], there are a few exceptions: | ||
+ | ** [[Falling Damage]] | ||
+ | ** Unique damage from [[Hamidon]] and the [[Devouring_Earth#Mitochondria|Mitochondria]] | ||
+ | ** Damage caused by destroyed Weapons Caches and Containment Chambers in the [[Lambda Sector Trial]] | ||
+ | ** Damage caused by destroyed Bunker doors in the [[Keyes Island Reactor Trial]] | ||
+ | ** Damage caused by destroyed Drawdown Terminals in the [[Keyes Island Reactor Trial]] | ||
+ | ** Obliteration Beam, which can also hold Decoys as well as damage them, in the [[Keyes Island Reactor Trial]] | ||
+ | ** Whirlwind Blast attack used by [[Maelstrom]] in the [[TPN Campus Trial]] | ||
+ | |||
+ | == Historical == | ||
+ | {{Historical|type=section|reason=change}} | ||
+ | * This set has been in the game for [[Controller]]s since [[Issue 0]]. | ||
== External Links == | == External Links == | ||
− | * {{ | + | * {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}} |
− | [[Category: | + | [[Category:Power Sets]] |
[[Category:Controller Primary]] | [[Category:Controller Primary]] |
Latest revision as of 05:10, 25 July 2014
Overview
Illusion Control is a standard power set that is a primary set for Controllers.
"You can manipulate light and sound to manifest all sorts of Illusions, aiding your allies as well as deceiving your foes."
Power Table
The Illusion Control power set is available as a primary set for Controllers. The following table shows the level at which each power is available:
Power | Level | Effect | |
Spectral Wounds | 1 | Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back) | |
Blind | 1 | Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep) | |
Deceive | 2 | Ranged, Foe Confuse | |
Flash | 6 | PBAoE, Foe Hold | |
Superior Invisibility | 8 | Toggle: Self Stealth, +DEF(All) | |
Group Invisibility | 12 | PBAoE, Team Stealth, +DEF(All) | |
Phantom Army | 18 | Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back)) | |
Spectral Terror | 26 | Summon Terror: Ranged, Fear | |
Phantasm | 32 | Summon Phantasm: Ranged, Moderate DMG(Energy) |
Powers
Blind
Painfully Blinds a single targeted foe so severely that they are rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.
Damage | Moderate (Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
Foe Hold | |
+Special (Area of Effect Sleep) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged Damage |
Holds | |
Sleep |
Deceive
You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.
Recharge | Moderate |
Minimum Level | 2 (Controller) |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Flash
Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.
Recharge | Very Long |
Minimum Level | 6 (Controller) |
Effects | Point Blank Area of Effect |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Group Invisibility
Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.
Recharge | Slow |
Minimum Level | 12 (Controller) |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Phantasm
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.
Editor's Note: The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters. |
Damage | Moderate (Energy) |
Recharge | Very Long |
Minimum Level | 32 (Controller) |
Effects | Summon Phantasm: Melee |
Phantasm Powers | DecoyPhantasm (Pet, Summon Decoy Phantasm) |
Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback) | |
Fly (Auto: Flight) | |
Power Bolt (Ranged, Energy/Smashing, Foe Knockback) | |
Resistance (Auto: Self Res( L10 E20 N-40 )) | |
Decoy Phantasm Powers | Energy Torrent (Ranged, Cone Energy/Smashing, Foe Knockback, Taunt) |
Fly (Auto: Flight) | |
Power Bolt (Ranged, Energy/Smashing, Foe Knockback, Taunt) | |
Translucency (Auto: Self Untouchable, Intangible, +Threat Level, +Res(Healing)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Flight Speed | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Knockback | |
Recharge Intensive Pets |
Phantom Army
You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.
Editor's Note: The Phantoms have a strong taunting effect on critters. |
Damage | Minor (Energy/Special (Illusionary Damage Heal-Back)) |
Recharge | Very Long |
Minimum Level | 18 (Controller) |
Effects | Summon Decoys: Ranged |
Ranged Minor Damage (Energy/Special) | |
Decoy Powers | Decoy (Auto: Self Intagible, Res(Self Healing) +Threat Level) |
Fire Blast (Ranged, Psionic DMG, Foe Taunt) | |
Fire Sword (Melee, Psionic DMG, Foe Taunt) | |
Hurl (Ranged, Psionic DMG, Foe Taunt) | |
Ice Blast (Ranged, Psionic DMG, Foe Taunt) | |
Ice Sword (Melee, Psionic DMG, Foe Taunt) | |
Lightning Bolt (Ranged, Psionic DMG, Foe Taunt) | |
Power Bolt (Ranged, Psionic DMG, Foe Taunt) | |
Punch (Melee, Psionic DMG, Foe Taunt) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Spectral Terror
You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.
Recharge | Slow |
Minimum Level | 26 (Controller) |
Effects | Summon Terror: Ranged, Fear |
Spectral Terror Powers | Cloak of Fear (Auto: PBAoE Fear, -To Hit) |
ResistAll (Auto: Self Untouchable) | |
Terrify (Ranged, Foe Fear, -To Hit) | |
Translucency (Auto: Self Immobilize, Intangible, Untouchable, Res(Self-Heal) | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Fear |
Spectral Wounds
Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.
Damage | High (Psionic) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
Effects | Ranged |
+Special (Illusionary Damage Heal-Back) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Superior Invisibility
You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.
Recharge | Slow |
Minimum Level | 8 (Controller) |
Effects | Toggle: Self Stealth, +Defense(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Notes
- While Phantom Army and the Decoy used by Phantasm are immune to most forms of damage and status effects, there are a few exceptions:
- Falling Damage
- Unique damage from Hamidon and the Mitochondria
- Damage caused by destroyed Weapons Caches and Containment Chambers in the Lambda Sector Trial
- Damage caused by destroyed Bunker doors in the Keyes Island Reactor Trial
- Damage caused by destroyed Drawdown Terminals in the Keyes Island Reactor Trial
- Obliteration Beam, which can also hold Decoys as well as damage them, in the Keyes Island Reactor Trial
- Whirlwind Blast attack used by Maelstrom in the TPN Campus Trial
Historical
- This set has been in the game for Controllers since Issue 0.