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Difference between revisions of "Gravity Control"

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{{TOCright}}
 
== Overview ==
 
== Overview ==
{{TOCright}}
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{{Power Set Icon|Freem}}
This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers.
+
'''Gravity Control''' is a standard power set that is a primary set for [[Controller]]s and [[Dominator]]s.
 
+
'''Gravity Control''' is a [[Controller]] and [[Dominator]] primary power set.
+
 
+
== Power Tables ==
+
  
=== Controller/Dominator ===
+
"This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers."
 +
{{clrl}}
  
The Gravity Control powerset is available as a primary powerset for [[Controller]]s and [[Dominator]]s. The following table shows which powers are available and at what level:
+
== Power Table ==
 +
The Gravity Control power set is available as a primary set for [[Controller]]s and [[Dominator]]s. The following table shows the level at which each power is available:
  
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=GravityControl_Crush.png|Power=Crush|Level=1|Effect=Ranged, Minor Damage (Smash), Foe Immobilize|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_Crush.png|Power=Crush|Level=1|Effect=Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Lift.png|Power=Lift|Level=1|Effect=Ranged, Moderate Damage (Smash), Foe Knockup|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_Lift.png|Power=Lift|Level=1|Effect=Ranged, Moderate DMG(Smash)|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png|Power=Gravity Distortion|Level=2|Effect=Ranged, Moderate DoT(Smash), Foe Hold|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_GravityDistortion.png|Power=Gravity Distortion|Level=2|Effect=Ranged, Moderate DoT(Smash), Foe Hold, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Propel.png|Power=Propel|Level=6|Effect=Ranged, Moderate Damage (Smash), Foe Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_Propel.png|Power=Propel|Level=6|Effect=Ranged, High DMG(Smash), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png|Power=Crushing Field|Level=8|Effect=Targeted AoE, Minor DoT (Smash), Foe Immobilize|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_CrushingField.png|Power=Crushing Field|Level=8|Effect=Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_DimensionShift.png|Power=Dimension Shift|Level=12|Effect=Targeted AoE, Foe Intangibility|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_DimensionShift2.png|Power=Dimension Shift|Level=12|Effect=Toggle, Ranged (Location AoE), Foe Intangible|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png|Power=Gravity Distortion Field|Level=18|Effect=Targeted AoE, Foe Hold|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_GravityDistortionField.png|Power=Gravity Distortion Field|Level=18|Effect=Ranged (Targeted AoE), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png|Power=Wormhole|Level=26|Effect=Ranged foe teleport, Foe disorient, knockback|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_Wormhole.png|Power=Wormhole|Level=26|Effect=Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback|Border=1}}
{{Powers_LevelRow|Icon=GravityControl_Singularity.png|Power=Singularity|Level=32|Effect=Summon Singularity|Border=1}}
+
{{Powers_LevelRow|Icon=GravityControl_Singularity.png|Power=Singularity|Level=32|Effect=Summon Singularity: Ranged Control Special|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
 
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:GravityControl_Crush.png]] Crush ===
The following are powers in the Gravity Control powerset.
+
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
 
+
=== [[Image:GravityControl_Crush.png]] Crush ===
+
 
+
Creates a localized gravitational field strong enough to Immobilize a single target. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DoT (Smashing)}}
+
{{PowerBlock_Damage|Moderate(DoT)}}
{{PowerBlock_Recharge|Medium}}
+
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|Foe: Immobilize, -Fly, -Speed}}
+
{{PowerBlock_Effects|Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
+
 
{{PowerBlock_Blank|{{Enhance Slow}}}}
 
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_CrushingField.png]] Crushing Field ===
+
=== [[File:GravityControl_CrushingField.png]] Crushing Field ===
 
+
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Creates a large gravitational field strong enough to Immoblize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor DoT (Smashing)}}
+
{{PowerBlock_Damage|Minor(DoT)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 8 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 8 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 8 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_DimensionShift.png]] Dimension Shift ===
+
=== [[File:GravityControl_DimensionShift2.png]] Dimension Shift ===
 
+
Location-targeted AoE toggle. This power folds space in an area, immobilizing and phasing all targets within the sphere. Enemies who enter the area become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. Detoggling this power ends the effect, bringing the phased creatures back into the physical world. Maintaining this dimensional distortion is taxing on the user, and cannot be done for more than 20 seconds.
Your mastery of gravity allows you to manipulate dimensions, bringing multiple foes out of sync with reality. Your foes become completely intangible, and cannot affect or be affected by those in normal space.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 12 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 12 (Controller)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 12 (Dominator)}}
+
{{PowerBlock_Effects|Toggle, Ranged (Location AoE), Foe Intangible}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Sets|{{Set Immobilize}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_GravityDistortion.png]] Gravity Distortion ===
+
=== [[File:GravityControl_GravityDistortion.png]] Gravity Distortion ===
 
+
Causes a single foe to be trapped in a misshapen gravity field, rendering them unable to take action. Gravity Distortion deals Smashing damage to the target.
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate DoT (Smashing)}}
+
{{PowerBlock_Damage|Moderate(DoT)}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged, Moderate DoT(Smash), Foe Hold, -Fly}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_GravityDistortionField.png]] Gravity Distortion Field ===
+
=== [[File:GravityControl_GravityDistortionField.png]] Gravity Distortion Field ===
 
+
Creates a large, intensely misshapen Gravity Distortion Field that encompasses several foes, rendering them unable to take any action.
Creates a large, intensely misshapen Gravity Distorion Field that encompasses several foes, rendering them unable to take any action.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 18 (Controller)}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 18 (Controller)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 18 (Dominator)}}
+
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe Hold}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock_Sets|{{Set Holds}}}}
 +
{{PowerBlock_Blank|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_Lift.png]] Lift ===
+
=== [[File:GravityControl_Lift.png]] Lift ===
 
+
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground, and can deal bonus damage when used against targets held by Gravity Distortion.
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him into the ground for Smashing damage. This power can bring flying foes to the ground.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage (Smashing)}}
+
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged, Moderate DMG(Smash)}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_Propel.png]] Propel ===
+
=== [[File:GravityControl_Propel.png]] Propel ===
 
+
You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage. This power can deal bonus damage when used against targets held by Gravity Distortion. This attack's force is so strong that it can knockback additional nearby enemies.
You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate Damage (Smashing)}}
+
{{PowerBlock_Damage|High}}
{{PowerBlock_Recharge|-}}
+
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 6 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 6 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 6 (Dominator)}}
{{PowerBlock_Effects|-}}
+
{{PowerBlock_Effects|Ranged, High DMG(Smash), Foe Knockback}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|-}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|-}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_Singularity.png]] Singularity ===
+
=== [[File:GravityControl_Singularity.png]] Singularity ===
 +
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets.
  
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but it is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type {{slashcommand|release_pets}} in the chat window to release all your pets.
+
{{EdNote|note=Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types.  Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.}}
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smash)}}
+
{{PowerBlock_Damage|Moderate (Smashing)}}
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 32 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 32 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 32 (Dominator)}}
{{PowerBlock_Effects|Summon Singularity}}
+
{{PowerBlock_Effects|Summon Singularity: Ranged, Control, Special}}
{{PowerBlock_Other|Header=Powers|Text=[[Image:GravityControl_Crush.png|18px]] Crush (Moderate DoT(Smashing), Immob., -Fly)}}
+
{{PowerBlock_Other|Header=Singularity Powers|Text=[[File:GravityControl_Crush.png|20px]] Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly)}}
{{PowerBlock_Blank|[[Image:GravityControl_Lift.png|18px]] Lift (Moderate Damage(Smashing), Knockup)}}
+
{{PowerBlock_Blank|[[File:GravityControl_GravityDistortion.png|20px]] Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -Fly)}}
{{PowerBlock_Blank|[[Image:GravityControl_GravityDistortion.png|18px]] Gravity Distortion (Moderate Damage(Smashing), Hold, -Fly)}}
+
{{PowerBlock_Blank|[[File:GravityControl_Lift.png|20px]] Lift (Ranged, Moderate DMG(Smash))}}
{{PowerBlock_Blank|[[Image:KineticBoost_Repel.png|18px]] Repel (Knockback)}}
+
{{PowerBlock_Blank|[[File:KineticBoost_Repel.png|20px]] Repel (Augo, PBAoE Knockback)}}
{{PowerBlock_Blank|[[Image:Power_Missing.png|18px]] Intangible (You can pass through the Singularity)}}
+
{{PowerBlock_Blank|[[File:Invulnerability_TemporaryInvulnerabilty.png|20px]] Resistance (Auto, Self: Fly, {{DamResVal|50|50|50|50|50|50|100|100}}, Res(Healing), Res(Hold, Sleep, Immobilize, Stun, Knockback), -25% ToHit)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Recharge}}}}
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
 
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
 
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
 
{{PowerBlock_Blank|{{Enhance Intangibility}}}}
 
{{PowerBlock_Blank|{{Enhance Intangibility}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:GravityControl_Wormhole.png]] Wormhole ===
+
=== [[File:GravityControl_Wormhole.png]] Wormhole ===
 
+
You can open a gravitational Wormhole behind a targeted foe and violently push them, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.
You can open a gravitational Wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.
+
: ''Wormhole is only capable of Teleporting Minions, Lieutenents, Bosses and Elite Bosses. Anything higher may appear to teleport, but will not move to the new location. However, all other status effects (disorient, knockback) will be applied.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}}
{{PowerBlock_Effects|Targeted AoE with Placed end point<!-- bad wording, but it needs to be there. Placed AoE? Targeted Placed AoE? It's the only AoE teleport power in the game. The other one (Teleport Foe) simply pulls one foe to the caster. -->}}
+
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback}}
{{PowerBlock_Blank|Foe: Teleport, Knockback, Disorient}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}
+
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
+
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
 +
{{PowerBlock_Sets|{{Set Knockback}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Teleport}}}}
 +
{{PowerBlock_Blank|{{Set Universal Travel}}}}
 +
{{PowerBlock_End}}
 +
 
 +
== Notes ==
 +
* The objects retrieved by [[#Propel|Propel]] vary. Known objects include: ashtrays, barrels, bathtubs, cars, chairs, computer monitors, coffins, couches, crates, drinking fountains, dumpsters, forklifts, gargoyles, globes, hospital beds, lamp posts, photocopiers, recycle bins, sculptures, shelves, shopping carts, spools of wire, statues, telephone poles, television sets, toilets, utility carts, walls, and more.
 +
 
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s since [[Issue 0]].
 +
* This set was included with the original release of [[Dominator]]s in [[Issue 6]].
 +
* Singularity was added to the game on [[Patch Notes/2004-05-11|May 11, 2004]]. Before that, Wormhole was the level 32 power and the level 26 power was a team recall called Fold Space. Its Endurance cost was 71.25 and its Recharge time was 60 seconds.
 +
<div style="margin-left: 32px;">
 +
=== [[File:GravityControl_FoldSpace.png]] Fold Space ===
 +
You can Fold Space in order to regroup your team. All teammates within 10,000 feet, and on the same map, will be teleported to you. You can also rescue a fallen teammate in a hostile location, as long as he is on the same map. This power costs much of your Endurance and can be interrupted.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 26 (Controller)}}
 +
{{PowerBlock_Effects|Zone Range}}
 +
{{PowerBlock_Blank|Team Teleport}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
</div>
 +
* When Singularity was introduced, it had a Dimension Shift power that was removed on [[Patch Notes/2004-06-03|June 3, 2004]]. Currently, Singularity still accepts Intangibility Enhancements.
 +
* [[Patch Notes/2012-03-20#Gravity Control|Issue 22]] and [[Patch Notes/2012-03-20#Gravity Control|Issue 22 Patch 1]] updated the way Gravity Control powers work:
 +
** [[#Dimension Shift|Dimension Shift]] is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
 +
** [[#Lift|Lift]] (Controllers only) increased in damage.
 +
** [[#Propel|Propel]] casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
 +
** [[#Wormhole|Wormhole's]] radius increased and will no longer cause [[aggro]] on the caster.
 +
** [[#Singularity|Singularity's]] cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
 +
** '''Impact!''' introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
 +
* Prior to [[Issue 22]], Dimension Shift was a sphere-based targeted AoE power that both phased and immobilized enemies for a given length of time. Allies were not affected by the power.
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Control}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Control}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Controller Primary]]
 
[[Category:Controller Primary]]
 
[[Category:Dominator Primary]]
 
[[Category:Dominator Primary]]

Latest revision as of 05:09, 25 July 2014

Overview

Gravity Control is a standard power set that is a primary set for Controllers and Dominators.

"This power set allows you to manipulate the forces of gravity to control your foes. Enemies have little defense against Gravity powers."

Power Table

The Gravity Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
GravityControl Crush.png Crush 1 Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly
GravityControl Lift.png Lift 1 Ranged, Moderate DMG(Smash)
GravityControl GravityDistortion.png Gravity Distortion 2 Ranged, Moderate DoT(Smash), Foe Hold, -Fly
GravityControl Propel.png Propel 6 Ranged, High DMG(Smash), Foe Knockback
GravityControl CrushingField.png Crushing Field 8 Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly
GravityControl DimensionShift2.png Dimension Shift 12 Toggle, Ranged (Location AoE), Foe Intangible
GravityControl GravityDistortionField.png Gravity Distortion Field 18 Ranged (Targeted AoE), Foe Hold
GravityControl Wormhole.png Wormhole 26 Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback
GravityControl Singularity.png Singularity 32 Summon Singularity: Ranged Control Special

Powers

GravityControl Crush.png Crush

Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Moderate(DoT)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Immobilization Duration.png Immobilize
IO Ranged Damage.png Ranged Damage
IO Slow.png Slow Movement

GravityControl CrushingField.png Crushing Field

Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.

Damage Minor(DoT)
Recharge Moderate
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Targeted AoE), Minor DoT(Smash), Foe Immobilize, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Immobilization Duration.png Immobilize
IO Slow.png Slow Movement
IO Damage.png Targeted AoE Damage

GravityControl DimensionShift2.png Dimension Shift

Location-targeted AoE toggle. This power folds space in an area, immobilizing and phasing all targets within the sphere. Enemies who enter the area become immobilized and phased for the duration of the effect. Allies who enter the sphere's area of effect will enter the phase as well, allowing them to combat phased enemies. Detoggling this power ends the effect, bringing the phased creatures back into the physical world. Maintaining this dimensional distortion is taxing on the user, and cannot be done for more than 20 seconds.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Toggle, Ranged (Location AoE), Foe Intangible
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Immobilization Duration.png Immobilize

GravityControl GravityDistortion.png Gravity Distortion

Causes a single foe to be trapped in a misshapen gravity field, rendering them unable to take action. Gravity Distortion deals Smashing damage to the target.

Damage Moderate(DoT)
Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged, Moderate DoT(Smash), Foe Hold, -Fly
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds
IO Ranged Damage.png Ranged Damage
IO Slow.png Slow Movement

GravityControl GravityDistortionField.png Gravity Distortion Field

Creates a large, intensely misshapen Gravity Distortion Field that encompasses several foes, rendering them unable to take any action.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted AoE), Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Hold Duration.png Holds
IO Slow.png Slow Movement

GravityControl Lift.png Lift

Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams them to the ground for Smashing damage. This power can bring flying foes to the ground, and can deal bonus damage when used against targets held by Gravity Distortion.

Damage Moderate
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged, Moderate DMG(Smash)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

GravityControl Propel.png Propel

You can open a gravitational rift and retrieve a heavy object, then Propel it at your foes for Smashing Damage. This power can deal bonus damage when used against targets held by Gravity Distortion. This attack's force is so strong that it can knockback additional nearby enemies.

Damage High
Recharge Moderate
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged, High DMG(Smash), Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

GravityControl Singularity.png Singularity

You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers. Type "/release_pets" in the chat window to release all your pets.

EdLetter.png Editor's Note:

Though it cannot be healed, the Singularity may have its health Regeneration increased normally. It is virtually immune to Hold, Sleep, Disorient, Immobilize, Knockback, Knockup, and Repel effects, but not to other effects such as Fear and Confuse. It is virtually immune to Toxic and Psionic damage and highly resistant to all other types. Singularity is also intangible to other players; they are able to walk through it, unlike other Pets.

Damage Moderate (Smashing)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Singularity: Ranged, Control, Special
Singularity Powers GravityControl Crush.png Crush (Ranged, Moderate DoT(Smash), Foe Immobilize, -Fly)
GravityControl GravityDistortion.png Gravity Distortion (Ranged, Moderate DoT(Smash), Foe Hold, -Fly)
GravityControl Lift.png Lift (Ranged, Moderate DMG(Smash))
KineticBoost Repel.png Repel (Augo, PBAoE Knockback)
Invulnerability TemporaryInvulnerabilty.png Resistance (Auto, Self: Fly, Res( S50 L50 F50 C50 E50 N50 P100 T100 ), Res(Healing), Res(Hold, Sleep, Immobilize, Stun, Knockback), -25% ToHit)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Intangibility Duration.png Enhance Intangibility Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets

GravityControl Wormhole.png Wormhole

You can open a gravitational Wormhole behind a targeted foe and violently push them, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects.

Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Ranged (Targeted AoE), Foe Teleport, Disorient, Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Knockback Distance.png Knockback
IO Disorient Duration.png Stuns
IO Teleportation.png Teleport
IO Universal Travel.png Universal Travel

Notes

  • The objects retrieved by Propel vary. Known objects include: ashtrays, barrels, bathtubs, cars, chairs, computer monitors, coffins, couches, crates, drinking fountains, dumpsters, forklifts, gargoyles, globes, hospital beds, lamp posts, photocopiers, recycle bins, sculptures, shelves, shopping carts, spools of wire, statues, telephone poles, television sets, toilets, utility carts, walls, and more.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set has been in the game for Controllers since Issue 0.
  • This set was included with the original release of Dominators in Issue 6.
  • Singularity was added to the game on May 11, 2004. Before that, Wormhole was the level 32 power and the level 26 power was a team recall called Fold Space. Its Endurance cost was 71.25 and its Recharge time was 60 seconds.

GravityControl FoldSpace.png Fold Space

You can Fold Space in order to regroup your team. All teammates within 10,000 feet, and on the same map, will be teleported to you. You can also rescue a fallen teammate in a hostile location, as long as he is on the same map. This power costs much of your Endurance and can be interrupted.

Recharge Long
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Zone Range
Team Teleport
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
  • When Singularity was introduced, it had a Dimension Shift power that was removed on June 3, 2004. Currently, Singularity still accepts Intangibility Enhancements.
  • Issue 22 and Issue 22 Patch 1 updated the way Gravity Control powers work:
    • Dimension Shift is a 20-second, location-based toggle that immobilizes enemies, and phases both allies and enemies, in the area. All characters in the area are free to attack enemies (and are attackable by enemies). Characters can choose to stay safe outside the location, or to move between phases. The toggle can be prematurely turned off to remove the phase effect early. Recharge time reduced from 90 seconds to 60 seconds.
    • Lift (Controllers only) increased in damage.
    • Propel casts faster, the projectile travels faster, and does "splash knockdown" on up to three more enemies near the target.
    • Wormhole's radius increased and will no longer cause aggro on the caster.
    • Singularity's cast times reduced for Crush and Gravity Distortion, and Lift increased in damage.
    • Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
  • Prior to Issue 22, Dimension Shift was a sphere-based targeted AoE power that both phased and immobilized enemies for a given length of time. Allies were not affected by the power.

External Links