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Difference between revisions of "COHCCG/The Trap!"

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(new article)
 
m (Links to other cards in mission chain)
 
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|health=5
 
|health=5
 
|prereq=
 
|prereq=
|text=Can only be played if "The Arms Deal" has been played.
+
|text=Can only be played if "[[COHCCG/The Arms Deal|The Arms Deal]]" has been played.
 
|threat=Attacks do 1 less damage (all damage types), minimum 1.
 
|threat=Attacks do 1 less damage (all damage types), minimum 1.
 
|defeat=Put a sidekick into play from your hand.
 
|defeat=Put a sidekick into play from your hand.
|reward=Players may retrieve "The Prisoner" from their deck or discard pile. Sidekicks have +1 Defense.
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|reward=Players may retrieve "[[COHCCG/The Prisoner|The Prisoner]]" from their deck or discard pile. Sidekicks have +1 Defense.
 
|flavor=
 
|flavor=
 
|inspiration=catch a breath
 
|inspiration=catch a breath

Latest revision as of 17:04, 14 April 2014

Overview

CCG SO 172 The Trap!.png
Name:
The Trap! • The Mech Man 2
Card Type:
Mission
Defense:
5
Health:
5
Card Text:
Can only be played if "The Arms Deal" has been played.
Threat:
Threat: Attacks do 1 less damage (all damage types), minimum 1.
Defeat:
Defeat: Put a sidekick into play from your hand.
Reward:
Reward: Players may retrieve "The Prisoner" from their deck or discard pile. Sidekicks have +1 Defense.
Inspiration:
Inspiration Endurance Lvl 3.png Catch a Breath
Deck:
Secret Origins
Card Number:
172 / 180
Rarity:
CCG icon common.png Common

See Also