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Difference between revisions of "COHCCG/Frostfire's Lair"

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|inspiration=catch a breath
 
|inspiration=catch a breath
 
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|prereq=
|text=Can only be played if "Outcast Diversion" has been played.
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|text=Can only be played if "[[COHCCG/Outcast Diversion|Outcast Diversion]]" has been played.
 
|threat=Players must discard 1 card to activate powers.
 
|threat=Players must discard 1 card to activate powers.
 
|defeat=If you have 2 or more allies in play, discard 1 card from your hand.
 
|defeat=If you have 2 or more allies in play, discard 1 card from your hand.

Revision as of 16:35, 14 April 2014

Overview

CCG A 118 Frostfire's Lair.png
Name:
Frostfire's Lair
Card Type:
Mission
Defense:
5
Health:
8
Card Text:
Can only be played if "Outcast Diversion" has been played.
Threat:
Threat: Players must discard 1 card to activate powers.
Defeat:
Defeat: If you have 2 or more allies in play, discard 1 card from your hand.
Reward:
Reward: Players do not need to discard as a cost (built in or additional) to activate powers. All attacks have +2 accuracy.
Inspiration:
Inspiration Endurance Lvl 3.png Catch a Breath
Deck:
Arena
Card Number:
118 / 324
Rarity:
CCG icon rare.png Rare

See Also