Difference between revisions of "The Cabal"
(Added Cabal Initiate) |
(Added Cabal Adept) |
||
Line 16: | Line 16: | ||
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | {{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
− | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike|(Melee, Smash/Energy) -Recovery|The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | + | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike|(Melee, Smash/Energy) Foe -Recovery|The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} |
+ | |||
+ | |||
+ | ====Adept==== | ||
+ | Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:Flight TravelFlight.png|22px]]| Flight| Self fly| Cabal Initiates have the inherent ability to fly with no endurance cost}} | ||
+ | |||
+ | {{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged Energy, Foe -Endurance| The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance. }} | ||
+ | |||
+ | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Storm Strike|(Melee, Smash/Energy) Foe -Recovery|The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike. }} | ||
+ | |||
+ | {{Power|[[Image:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl|(Melee, Smash/Energy) Foe -Recovery|The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl. }} | ||
Revision as of 00:32, 4 February 2006
Contents
Overview
Villain types
Minions
Initiate
For some, magic comes naturally, while others may take centuries to master it. Cabal Initiates are still learning the ways of the winds. Their powers are meager, and so they arm themselves with daggers. Over the years they have become quite skilled in their use.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Adept
Though their skills are minimal in comparison to those of their leaders, Cabal Adepts have learned to summon hot lightening into their fists. After centuries of training for this feat, many Adepts are shocked to find that it is actually quite painful. Of course, after so many years spent battling the Red Caps, pain is nothing they can't handle.
Powers
Flight Self fly
Cabal Initiates have the inherent ability to fly with no endurance cost
Charged Bolts Ranged Energy, Foe -Endurance
The Cabal Initiate can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.
Storm Strike (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Storm Strike.
Charged Brawl (Melee, Smash/Energy) Foe -Recovery
The Cabal Adept has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.