Difference between revisions of "Stone Melee"
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'''Stone Melee''' lets you use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself. It is a [[Brute]] primary power set and a [[Tanker]] secondary power set. | '''Stone Melee''' lets you use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself. It is a [[Brute]] primary power set and a [[Tanker]] secondary power set. | ||
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== Power Tables == | == Power Tables == | ||
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{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, High Damage(Smashing), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, High Damage(Smashing), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=2|Effect=Melee, Superior Damage(Smashing), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=2|Effect=Melee, Superior Damage(Smashing), Foe Knockback|Border=1}} | ||
− | {{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=6|Effect=Self +Damage, + | + | {{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=6|Effect=Self +Damage, +To-Hit|Border=1}} |
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=8|Effect=Close(Targeted Area of Effect), Foe Knockback, Disorient|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=8|Effect=Close(Targeted Area of Effect), Foe Knockback, Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} | ||
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{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=26|Effect=Ranged, High Damage(Smashing), Foe Knockback, -Fly|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=26|Effect=Ranged, High Damage(Smashing), Foe Knockback, -Fly|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=32|Effect=Point Blank Area of Effect, Moderate Damage(Smashing), Foe Knockback|Border=0}} | {{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=32|Effect=Point Blank Area of Effect, Moderate Damage(Smashing), Foe Knockback|Border=0}} | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, Superior Damage(Smashing), Foe Knockback|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, Superior Damage(Smashing), Foe Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged(Targeted Area of Effect), Foe Taunt|Border=1}} | ||
− | {{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +Damage, + | + | {{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +Damage, +To-Hit|Border=1}} |
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close(Targeted Area of Effect), Foe Knockback, Disorient|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close(Targeted Area of Effect), Foe Knockback, Disorient|Border=1}} | ||
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, High Damage(Smashing), Foe Knockback, -Fly|Border=1}} | {{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, High Damage(Smashing), Foe Knockback, -Fly|Border=1}} | ||
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=== [[Image:StoneMelee BuildUp.png]] Build Up === | === [[Image:StoneMelee BuildUp.png]] Build Up === | ||
− | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your | + | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 6 (Brute)}} | {{PowerBlock_Level|[[Image:V archetypeicon brute.png|18px]] 6 (Brute)}} | ||
{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | {{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | ||
− | {{PowerBlock_Effects|Self +Damage, + | + | {{PowerBlock_Effects|Self +Damage, +To-Hit}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Close(Targeted AoE)}} | {{PowerBlock_Effects|Close(Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Knockback, Disorient}} | {{PowerBlock_Blank|Foe Knockback, Disorient}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Sets|{{Set Stuns}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
+ | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Knockback, -Fly}} | {{PowerBlock_Blank|Foe Knockback, -Fly}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Ranged Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Hold}} | {{PowerBlock_Blank|Foe Hold}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Holds}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Minor Disorient}} | {{PowerBlock_Blank|Foe Minor Disorient}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Stuns}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Knockback}} | {{PowerBlock_Blank|Foe Knockback}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback Distance}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set Taunt}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 19:24, 4 September 2008
Overview
Stone Melee lets you use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself. It is a Brute primary power set and a Tanker secondary power set.
Power Tables
Brute
Stone Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Stone Fist | 1 | Melee, Moderate Damage(Smashing), Foe Minor Disorient | |
Stone Mallet | 1 | Melee, High Damage(Smashing), Foe Knockback | |
Heavy Mallet | 2 | Melee, Superior Damage(Smashing), Foe Knockback | |
Build Up | 6 | Self +Damage, +To-Hit | |
Fault | 8 | Close(Targeted Area of Effect), Foe Knockback, Disorient | |
Taunt | 12 | Ranged(Targeted Area of Effect), Foe Taunt | |
Seismic Smash | 18 | Melee, Extreme Damage(Smashing), Foe Hold | |
Hurl Boulder | 26 | Ranged, High Damage(Smashing), Foe Knockback, -Fly | |
Tremor | 32 | Point Blank Area of Effect, Moderate Damage(Smashing), Foe Knockback |
Tanker
Stone Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Stone Fist | 1 | Melee, Moderate Damage(Smashing), Foe Minor Disorient | |
Stone Mallet | 2 | Melee, High Damage(Smashing), Foe Knockback | |
Heavy Mallet | 4 | Melee, Superior Damage(Smashing), Foe Knockback | |
Taunt | 10 | Ranged(Targeted Area of Effect), Foe Taunt | |
Build Up | 16 | Self +Damage, +To-Hit | |
Fault | 20 | Close(Targeted Area of Effect), Foe Knockback, Disorient | |
Hurl Boulder | 28 | Ranged, High Damage(Smashing), Foe Knockback, -Fly | |
Tremor | 35 | Point Blank Area of Effect, Moderate Damage(Smashing), Foe Knockback | |
Seismic Smash | 38 | Melee, Extreme Damage(Smashing), Foe Hold |
Powers
The following are powers in the Stone Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 6 (Brute) |
16 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Fault
A powerful stomp with your foot and you cause a seismic disturbance. This will crack the earth itself and cause chunks of bedrock to jut up, throwing nearby enemies into the air, possibly Disorienting them. Fault deals no damage on its own.
Recharge | Slow |
Minimum Level | 8 (Brute) |
20 (Tanker) | |
Effects | Close(Targeted AoE) |
Foe Knockback, Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Heavy Mallet
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.
Damage | Superior(Smashing) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
4 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Hurl Boulder
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
28 (Tanker) | |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Knockback | |
Taunt |
Seismic Smash
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 18 (Brute) |
38 (Tanker) | |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Taunt |
Stone Fist
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.
Damage | Moderate(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Tanker) | |
Effects | Melee |
Foe Minor Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Stuns | |
Taunt |
Stone Mallet
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.
Damage | High(Smashing) |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
2 (Tanker) | |
Effects | Melee |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Taunt
Brute Description
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. An Accuracy check is required to taunt enemy players, but is not needed against critter targets.
Tanker Description
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness |
Tremor
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
Damage | Moderate(Smashing) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
35 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt |