Difference between revisions of "Willpower"
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== Historical == | == Historical == | ||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
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* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]]. | * This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]]. | ||
Revision as of 06:34, 14 July 2012
Overview
Willpower is one of the standard power sets. It is a primary power set for Tankers and a secondary power set for Brutes, Scrappers, and Stalkers.
"You aren't Invulnerable. Bullets don't bounce off of you, and if you are cut, you bleed. You are, however, tough, grizzled and strong willed. It takes more than a little cut to keep you down! Willpower offers a strong balance of healing, damage resistance and defense. While you have no real vulnerabilities, you can't quite deal with 'alpha strikes' as well as some other protective powers."
Power Tables
Brutes/Scrappers/Tankers
The Willpower power set is available as a primary set for Tankers, and as a secondary set for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
High Pain Tolerance | 1 | 1 | Auto: Self +Res(All), +Max Health | |
Mind Over Body | 1 | 2 | Toggle: Self +Res(Smash, Lethal, Psionic) | |
Fast Healing | 2 | 4 | Auto: Self +Regen | |
Indomitable Will | 6 | 10 | Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback) | |
Rise to the Challenge | 8 | 16 | Toggle: PBAoE, Foe -To-Hit, Self +Regen | |
Quick Recovery | 12 | 20 | Auto: Self +Recovery | |
Heightened Senses | 18 | 28 | Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuff), +Perception | |
Resurgence | 26 | 35 | Self Rez, +Recovery, +DMG, +To-Hit, +Recharge | |
Strength of Will | 32 | 38 | Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Stalker
The Willpower power set is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) | |
High Pain Tolerance | 2 | Auto: Self +Res(All), +Max Health | |
Reconstruction | 4 | Self Heal, +Res(Toxic) | |
Mind Over Body | 10 | Toggle: Self +Res(Smash, Lethal, Psionic) | |
Indomitable Will | 16 | Toggle: Self +DEF(Psionics), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback) | |
Heightened Senses | 20 | Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuffs), +Perception | |
Fast Healing | 28 | Auto: Self +Regen | |
Resurgence | 35 | Self Rez, +Recovery, +DMG, +To-Hit, +Recharge | |
Strength of Will | 38 | Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Powers
Fast Healing
You heal Hit Points at a faster rate than normal. This power is always on.
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
28 (Stalker) | |
2 (Tanker) | |
Effects | Auto: Self +Regeneration |
Enhancements | Enhance Heal |
Set Categories | Healing/Absorb |
Heightened Senses
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.
Recharge | Slow |
Minimum Level | 28 (Brute) |
28 (Scrapper) | |
20 (Stalker) | |
18 (Tanker) | |
Effects | Toggle: Self +Defense(All Damage but Psionics), +Resistance(Defense Debuffs), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
High Pain Tolerance
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no endurance.
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Auto: Self +Resistance(All), +Max Health |
Enhancements | Enhance Heal |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Indomitable Will
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.
Recharge | Slow |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
16 (Stalker) | |
6 (Tanker) | |
Effects | Toggle: Self +Defense(Psionic), +Resistance(Disorient, Hold, Sleep, Fear, Confusion, Knockback) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Mind Over Body
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.
Recharge | Slow |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
10 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Psionic) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Quick Recovery
You recover Endurance at a faster rate than normal. This power is always on.
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
12 (Tanker) | |
Effects | Auto: Self +Recovery |
Enhancements | Enhance Endurance Modification |
Set Categories | Endurance Modification |
Reconstruction
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.
Recharge | Long |
Minimum Level | 4 (Stalker) |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Healing/Absorb |
Resurgence
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. Additionally, for 90 seconds, your damage, attack rate, endurance recovery and chance to hit will be improved, then for another 45 seconds, your damage and chance to hit will be diminished. You will also ave 15 seconds of immunity to most damage.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
35 (Stalker) | |
28 (Tanker) | |
Effects | Self Resurrect, +Recovery, +Damage, +To-Hit, +Recharge |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Rise to the Challenge
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect.
Recharge | Slow |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
8 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -To-Hit | |
Self +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
ToHit Debuff |
Strength of Will
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. Strength of Will costs little Endurance to activate and increases your recovery for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that Strength of Will is unaffected by Attack Rate changes.
Recharge | Very long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self +Resistance(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery |
Enhancements | Reduce Endurance Cost |
Enhance Damage Resistance | |
Set Categories | Resist Damage |