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Difference between revisions of "Necromancy"

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m (Edited using powerblock templates)
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A long range blast of dark energy.  Deals moderate negative energy damage and reduces the target's accuracy.
 
A long range blast of dark energy.  Deals moderate negative energy damage and reduces the target's accuracy.
  
'''Damage:'''        Moderate
+
{{PowerBlock_Start}}
'''Recharge:'''      Fast
+
{{PowerBlock_Damage|Moderate}}
'''Minimum Level:'''  1 (Mastermind)
+
{{PowerBlock_Recharge|Fast}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
'''Effects:'''        Ranged
+
{{PowerBlock_Effects|Ranged}}
                Moderate Damage (Negative)
+
{{PowerBlock_Blank|Moderate Damage (Negative)}}
                Foe -Accuracy
+
{{PowerBlock_Blank|Foe -Accuracy}}
+
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
'''Enhancements:'''  Reduce Endurance Cost
+
{{PowerBlock_Blank|Enhance Range}}
                Enhance Range
+
{{PowerBlock_Blank|Enhance Recharge Speed}}
                Enhance Recharge Speed
+
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
                Enhance To Hit Debuffs
+
{{PowerBlock_Blank|Enhance Damage}}
                Enhance Damage
+
{{PowerBlock_Blank|Enhance Accuracy}}
                Enhance Accuracy
+
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_DarkEmpowerment.png]] Dark Empowerment ===
 
=== [[Image:Necromancy_DarkEmpowerment.png]] Dark Empowerment ===
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Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman.  The empowered undead will gain new abilities and powers.  The powers gained are unique and dependent upon the target undead henchman that is empowered.  Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.
 
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman.  The empowered undead will gain new abilities and powers.  The powers gained are unique and dependent upon the target undead henchman that is empowered.  Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.
  
'''Recharge:'''      Very Slow
+
{{PowerBlock_Start}}
'''Minimum Level:'''  32 (Mastermind)
+
{{PowerBlock_Recharge|Very Slow}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 32 (Mastermind)}}
'''Effects:'''        Ranged
+
{{PowerBlock_Effects|Ranged}}
                Empower Undead Henchman
+
{{PowerBlock_Blank|Empower Undead Henchman}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_EnchantUndead.png]] Enchant Undead ===
 
=== [[Image:Necromancy_EnchantUndead.png]] Enchant Undead ===
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Enchant Undead will permanently bestow new powers and abilities to one undead henchman.  The powers gained are unique and dependent upon the target undead henchman that is Enchanted.  Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.
 
Enchant Undead will permanently bestow new powers and abilities to one undead henchman.  The powers gained are unique and dependent upon the target undead henchman that is Enchanted.  Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.
  
'''Recharge:'''      Medium
+
{{PowerBlock_Start}}
'''Minimum Level:'''  6 (Mastermind)
+
{{PowerBlock_Recharge|Medium}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 6 (Mastermind)}}
'''Effects:'''        Ranged
+
{{PowerBlock_Effects|Ranged}}
                Enchant Undead Henchman
+
{{PowerBlock_Blank|Enchant Undead Henchman}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_Gloom.png]] Gloom ===
 
=== [[Image:Necromancy_Gloom.png]] Gloom ===
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Gloom slowly drains a target of life, while reducing his accuracy.  Slower than Dark Blast, but deals more damage over time.
 
Gloom slowly drains a target of life, while reducing his accuracy.  Slower than Dark Blast, but deals more damage over time.
  
'''Damage:'''        High (Damage over Time)
+
{{PowerBlock_Start}}
'''Recharge:'''      Moderate
+
{{PowerBlock_Damage|High (Damage over Time)}}
'''Minimum Level:'''  2 (Mastermind)
+
{{PowerBlock_Recharge|Moderate}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
'''Effects:'''        Ranged
+
{{PowerBlock_Effects|Ranged}}
                High Damage over Time (Negative)
+
{{PowerBlock_Blank|High (Damage over Time)}}
+
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
'''Enhancements:'''  Reduce Endurance Cost
+
{{PowerBlock_Blank|Enhance Range}}
                Enhance Range
+
{{PowerBlock_Blank|Enhance Recharge Speed}}
                Enhance Recharge Speed
+
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
                Enhance To Hit Debuffs
+
{{PowerBlock_Blank|Enhance Damage}}
                Enhance Damage
+
{{PowerBlock_Blank|Enhance Accuracy}}
                Enhance Accuracy
+
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_SummonSkeletonWarrior.png]] Grave Knight ===
 
=== [[Image:Necromancy_SummonSkeletonWarrior.png]] Grave Knight ===
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You can summon one to two powerful Grave Knights (depending on your level) to do your bidding.  Grave Knights come well equipped with several attack powers and can be empowered with even more.  You may only have two Grave Knights under your control at any given time.  If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.
 
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding.  Grave Knights come well equipped with several attack powers and can be empowered with even more.  You may only have two Grave Knights under your control at any given time.  If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.
  
'''Recharge:'''      Very Long
+
{{PowerBlock_Start}}
'''Minimum Level:'''  12 (Mastermind)
+
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}}
'''Effects:'''        Summon Grave Knight
+
{{PowerBlock_Effects|Summon Grave Knight}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_SummonLitch.png]] Lich ===
 
=== [[Image:Necromancy_SummonLitch.png]] Lich ===
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Summons a dark and powerful Lich.  The Lich is an undead entity that, when alive, possessed many dark powers of his own.  Perhaps it was a dark wizard, or powerful archvillain.  Perhaps it was even a Necromancer.  Now it only hungers for the souls of the living, and is quite good at feeding itself.  The Lich specializes in dark control and draining powers.  You may only have one Lich under your control at any given time.  If you attempt to summon another Lich, the power will fail.
 
Summons a dark and powerful Lich.  The Lich is an undead entity that, when alive, possessed many dark powers of his own.  Perhaps it was a dark wizard, or powerful archvillain.  Perhaps it was even a Necromancer.  Now it only hungers for the souls of the living, and is quite good at feeding itself.  The Lich specializes in dark control and draining powers.  You may only have one Lich under your control at any given time.  If you attempt to summon another Lich, the power will fail.
  
'''Recharge:'''      Very Long
+
{{PowerBlock_Start}}
'''Minimum Level:'''  26 (Mastermind)
+
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
'''Effects:'''        Summon Lich
+
{{PowerBlock_Effects|Summon Lich}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_LifeDrain.png]] Life Drain ===
 
=== [[Image:Necromancy_LifeDrain.png]] Life Drain ===
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You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy.  Some of that stolen life is transferred to you in the form of hit points.
 
You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy.  Some of that stolen life is transferred to you in the form of hit points.
  
'''Damage:'''        Moderate
+
{{PowerBlock_Start}}
'''Recharge:'''      Slow
+
{{PowerBlock_Damage|Moderate}}
'''Minimum Level:'''  8 (Mastermind)
+
{{PowerBlock_Recharge|Slow}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 8 (Mastermind)}}
'''Effects:'''        Ranged
+
{{PowerBlock_Effects|Ranged}}
                Moderate Damage (Negative)
+
{{PowerBlock_Blank|Moderate Damage (Negative)}}
                Target -Accuracy
+
{{PowerBlock_Blank|Target -Accuracy}}
                Self +Hit Points
+
{{PowerBlock_Blank|Self +Hit Points}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_SoulExtraction.png]] Soul Extraction ===
 
=== [[Image:Necromancy_SoulExtraction.png]] Soul Extraction ===
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You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding.  The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you.  Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world.  The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
 
You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding.  The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you.  Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world.  The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
  
'''Recharge:'''      Very Long
+
{{PowerBlock_Start}}
'''Minimum Level:'''  18 (Mastermind)
+
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 18 (Mastermind)}}
'''Effects:'''        Summon Ghost (Special)
+
{{PowerBlock_Effects|Summon Ghost (Special)}}
 +
{{PowerBlock_End}}
  
 
=== [[Image:Necromancy_CallZombieHorde.png]] Zombie Horde ===
 
=== [[Image:Necromancy_CallZombieHorde.png]] Zombie Horde ===
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Summons one to three Zombies (depending on your level) to do your bidding.  Zombies are very tough but can be slow and stupid.  They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers.  You may only have three Zombies under your control at any given time.  If you attempt to summon more Zombies, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
 
Summons one to three Zombies (depending on your level) to do your bidding.  Zombies are very tough but can be slow and stupid.  They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers.  You may only have three Zombies under your control at any given time.  If you attempt to summon more Zombies, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
  
'''Recharge:'''      Very Long
+
{{PowerBlock_Start}}
'''Minimum Level:'''  1 (Mastermind)
+
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
'''Effects:'''        Summon Zombies
+
{{PowerBlock_Effects|Summon Zombies}}
+
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
'''Enhancements:'''  Reduce Endurance Cost
+
{{PowerBlock_Blank|Enhance Heal}}
                Enhance Heal
+
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
                Enhance To Hit Debuffs
+
{{PowerBlock_Blank|Enhance Damage}}
                Enhance Damage
+
{{PowerBlock_Blank|Enhance Accuracy}}
                Enhance Accuracy
+
{{PowerBlock_End}}
 
+
  
 
[[Category:Gameplay]][[Category:Powersets]]
 
[[Category:Gameplay]][[Category:Powersets]]

Revision as of 04:07, 14 April 2006

Overview

Necromancy is one of the powersets. It is a Mastermind primary power set in City of Villains.

Power Tables

Mastermind

The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Necromancy DarkBlast.png [[#Dark Blast|Dark Blast]] 1 Ranged, Moderate Damage (Negative), Foe -Accuracy
Necromancy CallZombieHorde.png [[#Zombie Horde|Zombie Horde]] 1 Summon Zombies
Necromancy Gloom.png [[#Gloom|Gloom]] 2 Ranged, High Damage over Time (Negative)
Necromancy EnchantUndead.png [[#Enchant Undead|Enchant Undead]] 6 Ranged, Enchant Undead Henchman
Necromancy LifeDrain.png [[#Life Drain|Life Drain]] 8 Ranged, Moderate Damage (Negative), Target -Accuracy, Self +Hit Points
Necromancy SummonSkeletonWarrior.png [[#Grave Knight|Grave Knight]] 12 Summon Grave Knight
Necromancy SoulExtraction.png [[#Soul Extraction|Soul Extraction]] 18 Summon Ghost (Special)
Necromancy SummonLitch.png [[#Lich|Lich]] 26 Summon Lich
Necromancy DarkEmpowerment.png [[#Dark Empowerment|Dark Empowerment]] 32 Ranged, Empower Undead Henchman

Powers

The following are powers in the Necromancy powerset.

Necromancy DarkBlast.png Dark Blast

A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Foe -Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance To Hit Debuffs
Enhance Damage
Enhance Accuracy

Necromancy DarkEmpowerment.png Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Empower Undead Henchman

Necromancy EnchantUndead.png Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Enchant Undead Henchman

Necromancy Gloom.png Gloom

Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.

Damage High (Damage over Time)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
High (Damage over Time)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance To Hit Debuffs
Enhance Damage
Enhance Accuracy

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Grave Knight

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich

Necromancy LifeDrain.png Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Target -Accuracy
Self +Hit Points

Necromancy SoulExtraction.png Soul Extraction

You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Ghost (Special)

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Zombies
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance To Hit Debuffs
Enhance Damage
Enhance Accuracy