Difference between revisions of "Lars Hansen"
m (→Overview) |
(→Missions: story arc) |
||
Line 45: | Line 45: | ||
* {{Store Mut|Level=30|Price=?}} | * {{Store Mut|Level=30|Price=?}} | ||
− | == | + | == Story Arc == |
− | === {{UL|Confirm Zenith Mech Man presence}} === | + | === The Madman's Council === |
+ | |||
+ | ==== {{UL|Confirm Zenith Mech Man presence}} ==== | ||
'''Briefing''' | '''Briefing''' | ||
− | I've heard reports that the [[Council]] is stepping up production of its Zenith Mech Men. | + | I've heard reports that the [[Council]] is stepping up production of its Zenith Mech Men. If this is true, it could mean that they're gearing up for a major offensive. I need you to go to the Bonny Morass, where the Council keeps many of its Mech Men on patrol. See if you can confirm the existence of an unusual number of Zenith Mech Men. While you're there, see if you can thin out the Council presence a little. |
− | I'm getting worried about the Council. | + | I'm getting worried about the Council. All signs point to a possible plot in the works. |
{{Mission Objective|Entrance=|Primary=Confirm build up in Morass|Secondary=Defeat 25 Council|Additional=|Completion=You have confirmed the Council's build up in the Bonny Morass.}} | {{Mission Objective|Entrance=|Primary=Confirm build up in Morass|Secondary=Defeat 25 Council|Additional=|Completion=You have confirmed the Council's build up in the Bonny Morass.}} | ||
Line 59: | Line 61: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | So it's true. | + | So it's true. The Council is cementing their grip on the Bonny Morass and all of Striga Isle. Something wicked is afoot. I only hope we can figure out what. |
− | === {{UL|Seek hidden Council supply depots}} === | + | ==== {{UL|Seek hidden Council supply depots}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | Until we can figure out what the [[Council]] is planning, we'd do well to try to limit their capabilities. | + | Until we can figure out what the [[Council]] is planning, we'd do well to try to limit their capabilities. I want you to head into the Bog and see if you can locate any Council supply depots hidden among the weeds. If you do, take them out. |
Anything you can learn about the Council's plans will be valuable. | Anything you can learn about the Council's plans will be valuable. | ||
Line 80: | Line 82: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | From your description, I'd say we should prepare for the worst. | + | From your description, I'd say we should prepare for the worst. It looks as though the Council is getting ready for something big. |
− | You should keep some of these supplies you found. | + | You should keep some of these supplies you found. These grenades, for instance. I'll bet they come in handy. |
'''Temporary Power''' | '''Temporary Power''' | ||
Line 89: | Line 91: | ||
{{PowerBox|Icon=Temporary RangeHeavyDamage.png|Name=Electromagnetic Grenades|Effect=Ranged (Targeted Area of Effect) Minor Damage (Energy) Special Damage vs. Robots|Desc=These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.}} | {{PowerBox|Icon=Temporary RangeHeavyDamage.png|Name=Electromagnetic Grenades|Effect=Ranged (Targeted Area of Effect) Minor Damage (Energy) Special Damage vs. Robots|Desc=These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.}} | ||
− | === {{UL|Clear the Wolf's Throat}} === | + | ==== {{UL|Clear the Wolf's Throat}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | Do you know of the secret tunnel that leads to the [[Council | + | Do you know of the secret tunnel that leads to the [[Council]]'s innermost reaches? The locals have taken to calling it the Wolf's Throat. It'll be a dangerous task, but I'd like you to clear the Wolf's Throat. We need to keep a closer eye on the Council, and the Throat is the best access point. |
− | I wouldn't go in there alone. | + | I wouldn't go in there alone. Not if I were you. |
{{Mission Objective|Entrance=|Primary=Clear the Wolf's Throat|Secondary=Defeat 10 Council|Additional=|Completion=You have lowered the Council presence in the Wolf's Throat.}} | {{Mission Objective|Entrance=|Primary=Clear the Wolf's Throat|Secondary=Defeat 10 Council|Additional=|Completion=You have lowered the Council presence in the Wolf's Throat.}} | ||
Line 101: | Line 103: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | I'm glad to see you made it back in one piece. | + | I'm glad to see you made it back in one piece. The Wolf's Throat is a dangerous piece of territory. Of course, it's nothing compared to the Council base itself. |
− | === {{UL|Take out three turrets}} === | + | ==== {{UL|Take out three turrets}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | I'd like to send you into the [[Council | + | I'd like to send you into the [[Council]]'s main facility on [[Striga Isle|Striga]], but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the [[turrets]] protecting the Council from heroes like you? |
− | Those things are dangerous. | + | Those things are dangerous. I'd take some friends with you, if I were you. |
{{Mission Objective|Entrance=|Primary=Disrupt Council defenses|Secondary=Defeat 3 turrets|Additional=|Completion=You decreased the Council's base defenses.}} | {{Mission Objective|Entrance=|Primary=Disrupt Council defenses|Secondary=Defeat 3 turrets|Additional=|Completion=You decreased the Council's base defenses.}} | ||
Line 115: | Line 117: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Good work. | + | Good work. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of you! |
− | === {{UL|Infiltrate the Council communication hub}} === | + | ==== {{UL|Infiltrate the Council communication hub}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | All the signs point to a massive [[Council]] strike in the works, but we've got no details whatsoever. | + | All the signs point to a massive [[Council]] strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know. |
− | The Council's secrets are dark ones. | + | The Council's secrets are dark ones. It's up to us to bring them to light. |
{{Mission Objective|Entrance=This base is deadly quiet.|Primary=Infiltrate communications hub|Secondary=Seek info on Council plot|Additional=|Completion=You found some information on the Council plot.}} | {{Mission Objective|Entrance=This base is deadly quiet.|Primary=Infiltrate communications hub|Secondary=Seek info on Council plot|Additional=|Completion=You found some information on the Council plot.}} | ||
Line 150: | Line 152: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Looks like you found what you were looking for, and more. | + | Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned. |
− | You see, Jon Burkholder, he's a madman. | + | You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when [[the Center]] decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders. |
− | === {{UL|Take on patrols inside Mount Richardson base}} === | + | ==== {{UL|Take on patrols inside Mount Richardson base}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | Ok, you've done the prep work, now the real task is ahead. | + | Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of [[Archon Burkholder|Archon Burkholder's]]. |
− | I don't expect this task to be a cake walk, and neither should you. | + | I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone. |
{{Mission Objective|Entrance=|Primary=Interrogate patrols inside base|Secondary=Defeat 15 Council|Additional=|Completion=You found some written orders on one of the [[Council]] agents.}} | {{Mission Objective|Entrance=|Primary=Interrogate patrols inside base|Secondary=Defeat 15 Council|Additional=|Completion=You found some written orders on one of the [[Council]] agents.}} | ||
Line 172: | Line 174: | ||
{{Mission Objective|Entrance=A klaxon blares. Your entry has already been noted. |Primary=Defeat base commander & his men|Secondary=|Additional=|Completion=After defeating Archon Parson, you found a note in your pocket.}} | {{Mission Objective|Entrance=A klaxon blares. Your entry has already been noted. |Primary=Defeat base commander & his men|Secondary=|Additional=|Completion=After defeating Archon Parson, you found a note in your pocket.}} | ||
− | {{Mission Clue|Name=A strange note|Text=You found this note in your pocket after infiltrating Archon Burkholder's base. | + | {{Mission Clue|Name=A strange note|Text=You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message: |
− | 'I have info for you, if you are brave enough to come for it. | + | 'I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down.' |
It is signed [[Ernesto Hess]].}} | It is signed [[Ernesto Hess]].}} | ||
Line 187: | Line 189: | ||
'''Debriefing''' | '''Debriefing''' | ||
− | Well, you didn't nab Burkholder, but that note you found may be the key to catching him. | + | Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard. |
− | === {{UL|Speak to Ernesto Hess}} === | + | ==== {{UL|Speak to Ernesto Hess}} ==== |
[[Image:Ernesto Hess.jpg|thumb|100px|Ernesto Hess]] | [[Image:Ernesto Hess.jpg|thumb|100px|Ernesto Hess]] | ||
'''Briefing''' | '''Briefing''' | ||
− | That not you found has got me wondering. | + | That not you found has got me wondering. Who is this [[Ernesto Hess]]? Why does he want to betray the [[Council]], if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess? |
− | Hess may be leading you into a trap. | + | Hess may be leading you into a trap. Be prepared. |
{{Mission Objective|Entrance=|Primary=Speak to Ernesto Hess|Secondary=|Additional=|Completion=}} | {{Mission Objective|Entrance=|Primary=Speak to Ernesto Hess|Secondary=|Additional=|Completion=}} | ||
Line 201: | Line 203: | ||
'''Debriefing''' [[Ernesto Hess]] | '''Debriefing''' [[Ernesto Hess]] | ||
− | So, you don't know whether to believe me, huh? | + | So, you don't know whether to believe me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself. |
'''Debriefing''' | '''Debriefing''' | ||
− | Well, I still don't know about this Hess character. | + | Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not. |
+ | |||
+ | '''Note:''' ''Completing this mission unlocks the [[Ernesto Hess Task Force]].'' | ||
== External Links == | == External Links == | ||
* {{NoFutureContact|City=h|ID=166}} | * {{NoFutureContact|City=h|ID=166}} |
Revision as of 13:11, 1 January 2008
Overview
Lars Hansen | |
---|---|
File:Contact Lars Hansen 01.jpg | |
Zone | Striga Isle |
Coordinates | (-494, 81, -2360) |
Level Range | 25-29 |
Introduces | Ernesto Hess |
Enemy Groups |
Council |
Lars Hansen is a hero contact in the Bonny Morass neighborhood of Striga Isle at coordinates (-494, 81, -2360). Lars Hansen is a Mutation origin contact. His level range is 25-29.
Introductions
Contact Introduced By
New Contact(s)
Ernesto is unlocked by completing all of the missions from Lars Hansen.
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
Information
Light Keeper
Lars Hansen has been the light keeper on Striga Isle for longer than most of his neighbors have been alive. He remembers what the island used to be like before the Council moved in: a little seedy, perhaps, but lively and full of hope. Nowadays, no one ventures near the lighthouse that is Lars' home, and he gets a little lonely from time to time. To stave away his sorrows, Lars bides his time by keeping a watch on Council activities. No one on Striga Isle knows more about their activities.
Initial Contact
My brother tells me you can do some good for Striga Isle. I hope he's right.
Store
- Inspirations
- Level 25 Mutation Single Origin Enhancements (?% base costs)
- Level 30 Mutation Single Origin Enhancements (?% base costs)
Story Arc
The Madman's Council
Confirm Zenith Mech Man presence
Briefing
I've heard reports that the Council is stepping up production of its Zenith Mech Men. If this is true, it could mean that they're gearing up for a major offensive. I need you to go to the Bonny Morass, where the Council keeps many of its Mech Men on patrol. See if you can confirm the existence of an unusual number of Zenith Mech Men. While you're there, see if you can thin out the Council presence a little.
I'm getting worried about the Council. All signs point to a possible plot in the works.
Mission Objective(s)
- Confirm build up in Morass
- Defeat 25 Council
You have confirmed the Council's build up in the Bonny Morass.
Debriefing
So it's true. The Council is cementing their grip on the Bonny Morass and all of Striga Isle. Something wicked is afoot. I only hope we can figure out what.
Briefing
Until we can figure out what the Council is planning, we'd do well to try to limit their capabilities. I want you to head into the Bog and see if you can locate any Council supply depots hidden among the weeds. If you do, take them out.
Anything you can learn about the Council's plans will be valuable.
Mission Objective(s)
The floor bears many recent tracks; it seems the Council's supply masters have been working overtime.
- Confiscate Council supplies
- 5 supply crates to confiscate
You have confiscated the Council's supplies.
Notable NPCs
- Archon Salvatore (Council Penumbra Cor Leonis Archon)
Enemies
Debriefing
From your description, I'd say we should prepare for the worst. It looks as though the Council is getting ready for something big.
You should keep some of these supplies you found. These grenades, for instance. I'll bet they come in handy.
Temporary Power
You will receive Electromagnetic Grenades after contacting Lars.
Clear the Wolf's Throat
Briefing
Do you know of the secret tunnel that leads to the Council's innermost reaches? The locals have taken to calling it the Wolf's Throat. It'll be a dangerous task, but I'd like you to clear the Wolf's Throat. We need to keep a closer eye on the Council, and the Throat is the best access point.
I wouldn't go in there alone. Not if I were you.
Mission Objective(s)
- Clear the Wolf's Throat
- Defeat 10 Council
You have lowered the Council presence in the Wolf's Throat.
Debriefing
I'm glad to see you made it back in one piece. The Wolf's Throat is a dangerous piece of territory. Of course, it's nothing compared to the Council base itself.
Take out three turrets
Briefing
I'd like to send you into the Council's main facility on Striga, but first you'll need to take out some of their perimeter defenses first. That should disorient them, and make it easier for you to slip inside. You think you could take out three of the turrets protecting the Council from heroes like you?
Those things are dangerous. I'd take some friends with you, if I were you.
Mission Objective(s)
- Disrupt Council defenses
- Defeat 3 turrets
You decreased the Council's base defenses.
Debriefing
Good work. Good work indeed. You've lowered the Council's defenses and perhaps even frightened them. They've learned that their precious Mount Richardson isn't impregnable at all. Not to the likes of you!
Infiltrate the Council communication hub
Briefing
All the signs point to a massive Council strike in the works, but we've got no details whatsoever. Fortunately, I've located a Council base that has been operating as a communications hub for the last several months. If you infiltrate that base, I'm sure we can learn something. In fact, we may learn more than we want to know.
The Council's secrets are dark ones. It's up to us to bring them to light.
Mission Objective(s)
This base is deadly quiet.
- Infiltrate communications hub
- Seek info on Council plot
You found some information on the Council plot.
An intriguing memo | |
This memo, found in a Council base, reads:
'My new creation is so great, it would dwarf Atlas himself!' It is signed, 'Archon Jonathan Burkholder.' |
Notable Enemies
- Archon Landy (Council Vortex Cor Leonis Archon)
Enemies
Notes
Other computers found in the base read:
- You found a map of Family assets on Striga Isle.
- You found a list of the Council's current ciphers.
- You found evidence that several city politicians have been compromised.
- You found dossiers on several heroes, including yourself.
Debriefing
Looks like you found what you were looking for, and more. I'll get some of this information over to some people I know in Paragon City; they'll know what to do with it. As for that memo from Archon Burkholder, well, that's what's got me really concerned.
You see, Jon Burkholder, he's a madman. They say he's obsessed with robotics, obsessed to a dangerous degree. He was part of the old regime that was subsumed into the Council when the Center decided to extend his power. Burkholder managed to keep his position, but no one knows how he did it. Knowing the Council as I do, I have to assume it was through some extreme measure of devotion to his new leaders.
Take on patrols inside Mount Richardson base
Briefing
Ok, you've done the prep work, now the real task is ahead. You've got to go into the Mount Richardson base itself! I need info, kid, and I hope you can find it. Take on some of the patrols inside the base and see if you can learn anything about this plan of Archon Burkholder's.
I don't expect this task to be a cake walk, and neither should you. Go prepared, and don't go alone.
Mission Objective(s)
- Interrogate patrols inside base
- Defeat 15 Council
You found some written orders on one of the Council agents.
Council Orders | |
These orders, found on a Council agent, read:
'The extra parts are to be delivered to Archon Burkholder's base of operations' There is also a set of coordinates. |
Mission Objective(s)
A klaxon blares. Your entry has already been noted.
- Defeat base commander & his men
After defeating Archon Parson, you found a note in your pocket.
A strange note | |
You found this note in your pocket after infiltrating Archon Burkholder's base. Although you can't say for sure who placed it there, you're intrigued by the message:
'I have info for you, if you are brave enough to come for it. I have served the Council for years, but now I'm ready to help you tear it down.' It is signed Ernesto Hess. |
Notable Enemies
- Archon Parson (Council Vortex Cor Leonis Archon)
Enemies
Debriefing
Well, you didn't nab Burkholder, but that note you found may be the key to catching him. We may have to make a call on this Ernesto Hess. But take my advice: don't trust this man too far. He says he's been working with the Council for years; that means he's done some pretty wicked things. Listen to him, but be on your guard.
Speak to Ernesto Hess
Briefing
That not you found has got me wondering. Who is this Ernesto Hess? Why does he want to betray the Council, if he's truly served in it for years? I don't understand any of this, but I think we have to take the chance that he's telling the truth. Will you go speak to this Ernesto Hess?
Hess may be leading you into a trap. Be prepared.
Mission Objective(s)
- Speak to Ernesto Hess
Debriefing Ernesto Hess
So, you don't know whether to believe me, huh? Guess I can't blame you. But you're going to have to make a decision: either you trust me or you don't. Either way, I'll take care of myself.
Debriefing
Well, I still don't know about this Hess character. I guess he's right though: you have to decide whether you can work with him or not.
Note: Completing this mission unlocks the Ernesto Hess Task Force.