Difference between revisions of "Template:Infobox AT"
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Corebreach (Talk | contribs) ("damage buffs" -> "damage", since that's what's presented) |
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− | <includeonly>{| | + | <includeonly>{{Infobox |
− | | | + | |name = Infobox AT |
− | + | |above = {{{archetype|{{PAGENAME}}}}} | |
− | | | + | |
− | + | |image = {{{image}}}{{#if: {{{alignment|}}} | [[File:CreateSymbol_{{#switch:{{lc:{{{alignment|}}}}}|h|hero|heroes=Hero|v|vill|villain|villains=Villain}}.png|32px]]}} | |
− | {{#if: {{{alignment|}}} | [[File: | + | |image2 = |
− | | | + | |
− | + | |header1 = | |
− | + | |label1 = Primary | |
− | | | + | |data1 = {{{pri|}}} |
− | + | |header2 = | |
− | | {{{pri|}}} | + | |label2 = Secondary |
− | | | + | |data2 = {{{sec|}}} |
− | + | |header3 = | |
− | | {{{sec|}}} | + | |label3 = [[Inherent Powers|Inherent]] |
− | | | + | |data3 = {{{inherent|}}} |
− | + | |header4 = | |
− | | {{{inherent|}}} | + | |label4 = [[Hit Points|Base HP]] |
− | | | + | |data4 = {{{hp_base|}}} |
− | + | |header5 = | |
− | | {{{hp_base|}}} | + | |label5 = [[Hit Points|Max HP]] |
− | | | + | |data5 = {{{hp_max|}}} |
− | + | |header6 = | |
− | | {{{hp_max|}}} | + | |label6 = [[Primary Power Sets|Primary Sets]] |
− | | | + | |data6 = {{{pri_sets|}}} |
− | + | |header7 = | |
− | | {{{pri_sets|}}} | + | |label7 = [[Secondary Power Sets|Secondary Sets]] |
− | | | + | |data7 = {{{sec_sets|}}} |
− | + | |header8 = | |
− | | {{{sec_sets|}}} | + | |label8 = Epic Power Pools |
− | | | + | |data8 = {{{anc_sets|}}} |
− | + | ||
− | | {{{anc_sets|}}} | + | |data50 = {{hidden |
− | + | |headercss = text-align:center; font-size:125%; font-weight:bold; | |
− | + | |header = Modifiers (at level 50) | |
− | |{{hidden| | + | |content = |
− | |content= | + | <table style="width: 100%; background-color:transparent;"> |
− | + | <tr><td> </td><th>Melee</th><th>Ranged</th></tr> | |
− | + | {{Infobox AT/row | [[Damage#Damage Scale|Damage Scale]] | {{{dam_melee|}}} | {{{dam_range|}}} }} | |
− | + | {{Infobox AT/row | Defense Buff | {{{buff_def_melee|}}} | {{{buff_def_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | Damage Buff | {{{buff_dam_melee|}}} | {{{buff_dam_range|}}} }} |
− | + | {{Infobox AT/row | Max HP Buff | {{{buff_hpmax_melee|}}} | {{{buff_hpmax_range|}}} }} | |
− | + | {{Infobox AT/row | ToHit Buff | {{{buff_tohit_melee|}}} | {{{buff_tohit_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | Defense Debuff | {{{debuff_def_melee|}}} | {{{debuff_def_range|}}} }} |
− | + | {{Infobox AT/row | Damage Debuff | {{{debuff_dam_melee|}}} | {{{debuff_dam_range|}}} }} | |
− | + | {{Infobox AT/row | ToHit Debuff | {{{debuff_tohit_melee|}}} | {{{debuff_tohit_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | EndMod | {{{endmod_melee|}}} | {{{endmod_range|}}} }} |
− | + | {{Infobox AT/row | Fear | {{{fear_melee|}}} | {{{fear_range|}}} }} | |
− | + | {{Infobox AT/row | Heal Other | {{{heal_melee|}}} | {{{heal_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | Heal Self | {{{healself_melee|}}} }} |
− | + | {{Infobox AT/row | Immobilize | {{{immob_melee|}}} | {{{immob_range|}}} }} | |
− | + | {{Infobox AT/row | Knockback | {{{kb_melee|}}} | {{{kb_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | Damage Resist | {{{res_melee|}}} | {{{res_range|}}} }} |
− | + | {{Infobox AT/row | Sleep | {{{sleep_melee|}}} | {{{sleep_range|}}} }} | |
− | + | {{Infobox AT/row | Slow | {{{slow_melee|}}} | {{{slow_range|}}} }} | |
− | {{ | + | {{Infobox AT/row | Stun | {{{stun_melee|}}} | {{{stun_range|}}} }} |
− | + | {{Infobox AT/row | [[Threat|Taunt]] | {{{taunt_melee|}}} | {{{taunt_range|}}} }} | |
− | + | {{Infobox AT/row | [[Threat|Threat Level]] | {{{threat_melee|}}} | {{{threat_range|}}} }} | |
− | {{ | + | </table> |
− | + | }} | |
− | + | |data51 = {{hidden | |
− | {{ | + | |headercss = text-align:center; font-size:125%; font-weight:bold; |
− | + | |header = Limits (at level 50) | |
− | + | |content = | |
− | + | <table style="width: 100%; background-color:transparent;"> | |
− | + | <tr><td> </td><th>Max</th><th>Min</th></tr> | |
− | {{ | + | {{Infobox AT/row | [[Limits#Damage Resistance|Damage Resistance]] | {{{dam_res_max|}}} | {{{dam_res_min|}}} }} |
− | + | {{Infobox AT/row | [[Limits#Status Resistance|Status Resistance]] | {{{stat_res_max|}}} | {{{stat_res_min|}}} }} | |
− | + | {{Infobox AT/row | [[Limits#Status Protection|Status Protection]] | {{{stat_prot_max|}}} | {{{stat_prot_min|}}} }} | |
− | {{ | + | {{Infobox AT/row | [[Limits#Damage|Damage]] | {{{dam_max|}}} | {{{dam_min|}}} }} |
− | {{ | + | {{Infobox AT/row | [[Limits#Defense/ToHit|Defense]] | {{{def_max|}}} | {{{def_min|}}} }} |
− | + | {{Infobox AT/row | [[Limits#Defense/ToHit|ToHit]] | {{{tohit_max|}}} | {{{tohit_min|}}} }} | |
− | + | {{Infobox AT/row | [[Limits#Recharge Rate|Recharge Rate]] | {{{rech_max|}}} | {{{rech_min|}}} }} | |
− | {{ | + | {{Infobox AT/row | [[Limits#Health Regeneration|Regeneration]] | {{{regen_max|}}} | {{{regen_min|}}} }} |
− | + | {{Infobox AT/row | [[Limits#Endurance Recovery|Recovery]] | {{{recov_max|}}} | {{{recov_min|}}} }} | |
− | + | {{Infobox AT/row | [[Limits#Stealth and Perception|Stealth]] (PvE) | {{{stealth_max_pve|}}} | {{{stealth_min_pve|}}} }} | |
− | + | {{Infobox AT/row | [[Limits#Stealth and Perception|Stealth]] (PvP) | {{{stealth_max_pvp|}}} | {{{stealth_min_pvp|}}} }} | |
− | + | {{Infobox AT/row | [[Limits#Stealth and Perception|Perception]] | {{{percep_max|}}} | {{{percep_min|}}} }} | |
− | {{ | + | {{Infobox AT/row | [[Limits#Range|Range]] | {{{rng_max|}}} | {{{rng_min|}}} }} |
− | + | </table> | |
− | + | }} | |
− | {{ | + | }}</includeonly><noinclude>{{Documentation}}<!-- Add any documentation to the /doc page, not this page --></noinclude> |
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Latest revision as of 13:26, 29 March 2012
[edit] [ ] Documentation
Usage
This infobox may be added to Archetype pages to provide at-a-glance statistics for each archetype in City of Heroes/Villans.
Arguments that may be passed to the template are as follows:
- archetype
- not required
- The value passed in by this parameter will be used as the title at the top of the infobox. If no value is passed, {{PAGENAME}} is used by default.
- image
- not required
- The file reference passed by this parameter should be representative of the archetype being documented. For example, when documenting the Blaster archetype, [[File:Archetypeicon blaster.png]] should be used. If no value is passed, the template will default to showing no image.
- alignment
- not required
- This value is used to indicate whether the archetype being documented is a hero or villain archetype. Valid values are as follows:
- Hero:
- h
- hero
- heroes
- Villain:
- v
- vill
- villain
- villains
- Hero:
- The value passed in with this parameter will produce the following results
- Hero:
- A heroic alignment icon will be displayed at the top of the infobox.
- The epic power pools will link to Ancillary Power Pools.
- Villain:
- A villainous alignment icon will be displayed at the top of the infobox.
- The epic power pools will link to Patron Power Pools.
- Invalid value or no value
- No alignment icon will be displayed at the top of the infobox.
- The epic power pools will not link to any article.
- Hero:
- pri
- not required
- This is the functional category (i.e. Ranged, Support, Buff/Debuff, Summon) of the archetype's primary power sets. If no value is specified, nothing will be displayed.
- sec
- not required
- This is the functional category (i.e. Defense, Support, Buff/Debuff, Melee) of the archetype's secondary power sets. If no value is specified, nothing will be displayed.
- inherent
- not required
- The inherent power of the archetype. If no value is specified, nothing will be displayed.
- hp_base
- not required
- The value of the archetype's base hit points at level 50, as recorded in Hit Points. If no value is specified, nothing will be displayed.
- hp_max
- not required
- The value of the archetype's maximum hit points at level 50, as recorded in Hit Points. If no value is specified, nothing will be displayed.
- pri_sets
- not required
- The number of primary power sets available to the archetype. If no value is specified, nothing will be displayed.
- sec_sets
- not required
- The number of secondary power sets available to the archetype. If no value is specified, nothing will be displayed.
- anc_sets
- not required
- The number of epic (ancillary/patron) power pools available to the archetype. If no value is specified, nothing will be displayed.
- dam_melee
- not required
- The melee damage scalar, as recorded in Damage Scale. If no value is specified, nothing will be displayed.
- dam_range
- not required
- The ranged damage scalar, as recorded in Damage Scale. If no value is specified, nothing will be displayed.
- buff_def_melee
- not required
- The archetype's Melee_Buff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_def_range
- not required
- The archetype's Ranged_Buff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_dam_melee
- not required
- The archetype's Melee_Buff_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_dam_range
- not required
- The archetype's Ranged_Buff_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_hpmax_melee
- not required
- The archetype's Melee_Buff_MaxHP attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_hpmax_range
- not required
- The archetype's Ranged_Buff_MaxHP attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_tohit_melee
- not required
- The archetype's Melee_Buff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- buff_tohit_range
- not required
- The archetype's Ranged_Buff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_def_melee
- not required
- The archetype's Melee_Debuff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_def_range
- not required
- The archetype's Ranged_Debuff_Def attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_dam_melee
- not required
- The archetype's Melee_Debuff_Dam attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_dam_range
- not required
- The archetype's Ranged_Debuff_Dam attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_tohit_melee
- not required
- The archetype's Melee_Debuff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- debuff_tohit_range
- not required
- The archetype's Ranged_Debuff_ToHit attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- endmod_melee
- not required
- The archetype's Melee_EndDrain attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- endmod_range
- not required
- The archetype's Ranged_EndDrain attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- fear_melee
- not required
- The archetype's Melee_Fear attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- fear_range=1.192
- not required
- The archetype's Ranged_Fear attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- heal_melee
- not required
- The archetype's Melee_Heal attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- heal_range
- not required
- The archetype's Ranged_Heal attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- healself_melee
- not required
- The archetype's Melee_HealSelf attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- immob_melee
- not required
- The archetype's Melee_Immobilize attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- immob_range
- not required
- The archetype's Ranged_Immobilize attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- kb_melee
- not required
- The archetype's Melee_Knockback attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- kb_range
- not required
- The archetype's Ranged_Knockback attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- res_melee
- not required
- The archetype's Melee_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- res_range
- not required
- The archetype's Ranged_Res_Dmg attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- sleep_melee
- not required
- The archetype's Melee_Sleep attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- sleep_range
- not required
- The archetype's Ranged_Sleep attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- slow_melee
- not required
- The archetype's Melee_Slow attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- slow_range
- not required
- The archetype's Ranged_Slow attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- stun_melee
- not required
- The archetype's Melee_Stun attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- stun_range
- not required
- The archetype's Ranged_Stun attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- taunt_melee
- not required
- The archetype's Melee Taunt attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- taunt_range
- not required
- The archetype's Ranged_Taunt attribute modifier at level 50. This value can be found in City of Data: Attribute Modifiers on RedTomax.com. If no value is specified, nothing will be displayed.
- threat_melee
- not required
- The archetype's melee threat rating, as recorded in Threat. If no value is specified, nothing will be displayed.
- threat_range
- not required
- The archetype's ranged threat rating, as recorded in Threat. If no value is specified, nothing will be displayed.
- dam_res_max
- not required
- The archetype's maximum damage resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
- dam_res_min
- not required
- The archetype's minimum damage resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stat_res_max
- not required
- The archetype's maximum status resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stat_res_min
- not required
- The archetype's minimum status resistance value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stat_prot_max
- not required
- The archetype's maximum status protection value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stat_prot_min
- not required
- The archetype's minimum status protection value, as recorded in Limits. If no value is specified, nothing will be displayed.
- dam_max
- not required
- The archetype's maximum damage multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
- dam_min
- not required
- The archetype's minimum damage multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
- def_max
- not required
- The archetype's maximum defense value, as recorded in Limits. If no value is specified, nothing will be displayed.
- def_min
- not required
- The archetype's minimum defense value, as recorded in Limits. If no value is specified, nothing will be displayed.
- tohit_max
- not required
- The archetype's maximum ToHit value, as recorded in Limits. If no value is specified, nothing will be displayed.
- tohit_min
- not required
- The archetype's minimum ToHit value, as recorded in Limits. If no value is specified, nothing will be displayed.
- rech_max
- not required
- The archetype's maximum recharge rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- rech_min
- not required
- The archetype's minimum recharge rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- regen_max
- not required
- The archetype's maximum health regeneration rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- regen_min
- not required
- The archetype's minimum health regeneration rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- recov_max
- not required
- The archetype's maximum endurance recovery rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- recov_min
- not required
- The archetype's minimum endurance recovery rate value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stealth_max_pve
- not required
- The archetype's maximum PvE stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stealth_min_pve
- not required
- The archetype's minimum PvE stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stealth_max_pvp
- not required
- The archetype's maximum PvP stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- stealth_min_pvp
- not required
- The archetype's minimum PvP stealth radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- percep_max
- not required
- The archetype's maximum perception radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- percep_min
- not required
- The archetype's minimum perception radius value, as recorded in Limits. If no value is specified, nothing will be displayed.
- rng_max=500%
- not required
- The archetype's maximum range multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
- rng_min=25%
- not required
- The archetype's minimum range multiplier value, as recorded in Limits. If no value is specified, nothing will be displayed.
Example
{{Infobox AT |archetype=Blaster |image=[[File:Archetypeicon blaster.png]] |alignment=hero |pri=Ranged |sec=Support |inherent=[[Defiance]] |hp_base=1204.8 |hp_max= 1606.4 |pri_sets=8 |sec_sets=6 |anc_sets=5 |dam_melee=1.000 |dam_range=1.125 |buff_def_melee=0.070 |buff_def_range=0.065 |buff_dam_melee=0.125 |buff_dam_range=0.125 |buff_hpmax_melee=0.070 |buff_hpmax_range=0.100 |buff_tohit_melee=0.075 |buff_tohit_range=0.070 |debuff_def_melee=0.070 |debuff_def_range=0.070 |debuff_dam_melee=0.070 |debuff_dam_range=0.070 |debuff_tohit_melee=0.070 |debuff_tohit_range=0.070 |endmod_melee=1.000 |endmod_range=1.000 |fear_melee=1.192 |fear_range=1.192 |heal_melee=96.381 |heal_range=96.381 |healself_melee=120.476 |immob_melee=1.192 |immob_range=1.192 |kb_melee=2.077 |kb_range=1.662 |res_melee=0.070 |res_range=0.065 |sleep_melee=1.192 |sleep_range=1.192 |slow_melee=1.000 |slow_range=1.000 |stun_melee=1.192 |stun_range=1.192 |taunt_melee=1.030 |taunt_range=1.030 |threat_melee=0.5 |threat_range=0.5 |dam_res_max=75% |dam_res_min=-300% |stat_res_max=10,001.01% |stat_res_min=-300% |stat_prot_max=N/A |stat_prot_min=N/A |dam_max=500% |dam_min=10% |def_max=175% |def_min=-100% |tohit_max=200.35% |tohit_min=-100% |rech_max=400% |rech_min=-75% |regen_max=2000% |regen_min=0% |recov_max=500% |recov_min=0% |stealth_max_pve=200 ft |stealth_min_pve=-180 ft |stealth_max_pvp=571.5 ft |stealth_min_pvp=-180 ft |percep_max=1153 ft |percep_min=0 ft |rng_max=500% |rng_min=25% }}
Blaster | |
---|---|
Primary | Ranged |
Secondary | Support |
Inherent | Defiance |
Base HP | 1204.8 |
Max HP | 1606.4 |
Primary Sets | 8 |
Secondary Sets | 6 |
Epic Power Pools | 5 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |