Difference between revisions of "Entropic Chaos: Chance to Heal Self"
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{{InventionEnhHead|Entropic Chaos}} | {{InventionEnhHead|Entropic Chaos}} | ||
{{IOFlagProc}} | {{IOFlagProc}} | ||
+ | {{MeritCost|125}} | ||
+ | {{AlignmentMeritCost|1}} | ||
+ | {{AstralMeritCost|16}} | ||
+ | {{EmpyreanMeritCost|0}} | ||
== Effects == | == Effects == | ||
− | This enhancement gives a 10% chance to heal yourself for 5% of your | + | This enhancement gives a 10% chance to heal yourself for 5% of your unenhanced maximum [[hit points]]. |
== Recipe == | == Recipe == | ||
− | {{DropRecipeHead|Entropic Chaos| | + | {{DropRecipeHead|Entropic Chaos|R}} |
{{DropRecipeTables|from=20|to=35 | {{DropRecipeTables|from=20|to=35 | ||
− | |{{ISalvage|Spiritual Essence|1}}<br />{{ISalvage|Brass|1}}<br />{{ISalvage|Polycarbon|1}}<br />{{ISalvage|Source Code|1}}<br />{{ISalvage|Symbiotic Armor|1}} | + | |{{ISalvage|Spiritual Essence|1|20-25}}<br />{{ISalvage|Brass|1|20-25}}<br />{{ISalvage|Polycarbon|1|20-25}}<br />{{ISalvage|Source Code|1|20-25}}<br />{{ISalvage|Symbiotic Armor|1|20-25}} |
− | |{{ISalvage|Ancient Bone|1}}<br />{{ISalvage|Stabilized Mutant Genome|1}}<br />{{ISalvage|Mutant DNA Strand|1}}<br />{{ISalvage|Conspiratorial Evidence|1}}<br />{{ISalvage|Soul Trapped Gem|1}} | + | |{{ISalvage|Ancient Bone|1|26-35}}<br />{{ISalvage|Stabilized Mutant Genome|1|26-35}}<br />{{ISalvage|Mutant DNA Strand|1|26-35}}<br />{{ISalvage|Conspiratorial Evidence|1|26-35}}<br />{{ISalvage|Soul Trapped Gem|1|26-35}} |
|}} | |}} | ||
+ | |||
+ | == External Links == | ||
+ | {{RedTomaxIO | ||
+ | |Entropic_Chaos_E}} |
Latest revision as of 01:18, 23 August 2011
This is an enhancement in the Entropic Chaos set.
Reward Merit Purchase The Reward Merit cost of this recipe is 125 Merits. |
Alignment Merit Purchase The Alignment Merit cost of this recipe is 1 Merit. |
Astral Merit Purchase The Astral Merit cost of this recipe is 16 Merits. |
Empyrean Merit Purchase This recipe cannot be purchased with Empyrean Merits. |
Effects
This enhancement gives a 10% chance to heal yourself for 5% of your unenhanced maximum hit points.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor, an Alignment Merit Vendor, or an Incarnate Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Spiritual Essence 1 Brass 1 Polycarbon 1 Source Code 1 Symbiotic Armor |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Ancient Bone 1 Stabilized Mutant Genome 1 Mutant DNA Strand 1 Conspiratorial Evidence 1 Soul Trapped Gem |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |