Difference between revisions of "Toggle Suppression"
(→Overview) |
(A few minor text changes to make writing more clear and remove errors. The list of powers that detoggle was removed, since it was incomplete, outdated, and out of place in the article.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
== Overview == | == Overview == | ||
− | [[Issue 13]] introduced this [[QoL]] mechanic for [[toggle]]s. Self- and ally-affecting toggles will no longer [[detoggle]] when under | + | [[Issue 13]] introduced this [[QoL]] mechanic for [[toggle]]s. Self- and ally-affecting toggles will no longer [[detoggle]] when under a [[Status Effect]]. Toggles that affect enemies will still detoggle. |
Toggles that are suppressed will continue to drain [[endurance]] and provide mez protection, but all other attributes will shut off. | Toggles that are suppressed will continue to drain [[endurance]] and provide mez protection, but all other attributes will shut off. | ||
− | In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed. | + | In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation, the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed. |
In PvP, defensive toggles do not suppress for any AT. | In PvP, defensive toggles do not suppress for any AT. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Latest revision as of 06:59, 12 January 2011
Overview
Issue 13 introduced this QoL mechanic for toggles. Self- and ally-affecting toggles will no longer detoggle when under a Status Effect. Toggles that affect enemies will still detoggle.
Toggles that are suppressed will continue to drain endurance and provide mez protection, but all other attributes will shut off.
In PvE, a suppressed toggle will stop providing all buffs except mez protection. For example, a Force Field Defender is hit with a Rikti Mentalist's Mezmerize. The Defender is now sleeping and her Dispersion Bubble is no longer providing her with any defense. It is still providing mez protection and if the Defender is next hit with a Dominate she will not be held. In this situation, the Defender's teammates will still benefit from the defense and mez protection so long as they themselves remain un-mezzed.
In PvP, defensive toggles do not suppress for any AT.