Difference between revisions of "Jack Hammer"
(→Part One: Wheeler the Dealer: Added odd inter-mission briefing here. Seems to be some sort of segue.) |
(→Part One: Wheeler the Dealer: Added Part Two briefing) |
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Take this, it'll let you and me talk at a distance. It's something that we're gonna need to use.}} | Take this, it'll let you and me talk at a distance. It's something that we're gonna need to use.}} | ||
+ | |||
+ | ==== Part Two: How All Tours Should End ==== | ||
+ | |||
+ | This Mr. Fixadine is a mysterious guy, but my boys figure that he's had a run in with the good men and women of the PPD. | ||
+ | |||
+ | I mean, if the guy is in charge of all the Fixadine in Nova, he's gotta have some sort of rap sheet. Maybe almost as big as mine! | ||
+ | |||
+ | But again, we've got ourselves a problem that involves getting that information. Which is why it's a good thing we got ourselves a 'respected' member of the Powers Division in our folds, eh? | ||
+ | |||
+ | Our boys say that one Sergeant McIntosh should have some knowledge about Mr. Fixadine. From what they said, this McIntosh has been doing some investigations himself into the location of Mr. Fixadine. He's currently running an inspection on some random lab now - full of scientist types and all that stuff. | ||
+ | |||
+ | {{green|I'm guessing it's up to me to talk to him and find out what he knows.}} | ||
+ | |||
+ | Yeah, exactly. | ||
+ | |||
+ | Now, I don't think this'll be too hard, you know? Fact of the matter is that this is just one guy, going into a place full of scientists - during their offtime even! If there was anything easier you might fall asleep. | ||
+ | |||
+ | '''Unsolicited Contact''' | ||
+ | |||
+ | You talk to that McIntosh guy yet? | ||
+ | |||
+ | {{Mission Objective|Entrance=This plan is going to be anything but easy. Once more you enter an area with smoke hanging in the air. Looks like the Destroyers got here first - with the intent to kill McIntosh!|Primary=Question Sergeant McIntosh|Secondary= Find McIntosh's Evidence | ||
+ | ** Find Sergeant McIntosh|Additional=|Completion=You found some information regarding the location of Mr. Fixadine.}} | ||
+ | |||
+ | '''Enemies''' | ||
+ | * Destroyers | ||
+ | |||
+ | '''Notable NPCs''' | ||
+ | * Sergeant McIntosh (Praetorian Police) | ||
+ | * Obliterator (Destroyers Top Dog, appears after searching McIntosh) | ||
+ | |||
+ | {{Mission Briefing|Contact=|Text=''You find what remains of Sergeant McIntosh - it seems the Destroyers did everything they could to make sure he would not get out of here alive.'' | ||
+ | |||
+ | {{green|(Search McIntosh for anything useful)}} | ||
+ | |||
+ | ''You're able to find a small device, which, when activated, plays a small voice message from McIntosh. '' | ||
+ | |||
+ | Think I've been digging too deep in this. They pulled me off my investigation when I found out about Mr. Fixadine, don't know why. They assigned it to someone from Imperial, Sergeant Reynolds. | ||
+ | |||
+ | I disguised my visit to the lab as an inspection - I'm planning on hiding the evidence I've got on Mr. Fixadine's location in the lab. They'll search my office for sure, but they'll never think of looking in the lab. | ||
+ | |||
+ | {{green|Looks like I'm in the right place.}} | ||
+ | |||
+ | ''Time to find where that information was hidden.'' | ||
+ | |||
+ | {{green|(Leave)}}}} |
Revision as of 09:41, 31 August 2010
Overview
Jack Hammer | |
---|---|
Resistance Cell Captain | |
Zone | Underground Nova |
Coordinates | (-4136, 528, -525) |
Level Range | 4-10 |
Introduced By |
== Level 4 == Splice |
Introduces | None |
Enemy Groups | Destroyers |
Jack Hammer is a Praetorian contact in Underground Nova at coordinates (-4136, 528, -525). His level range is 4-10.
Contents
Introductions
Contact Introduced By
Contact Introduces
- None
Information
Resistance Cell Captain
Jack Hammer is a sort of leader to the Resistance in the underground beneath Nova Praetoria. Part of this is because of the passionate and excited speeches that he gives, rallying the people around the causes that he chooses. Of course, the reason why Jack is so passionate is because he has been dipping into Fixadine himself, a fact which nearly everyone knows, but no one addresses.
Prior to Introduction
Missing Prior to Introduction Dialogue
Initial Contact
You're Character, right? Ricochet won't stop goin' on about how 'dreamy' you are.
Name's Jack Hammer. Folks around here see me as a leader. Now, I don't have time to be spittin' at you, so I'm gonna talk plain-like.
If you're here, then it means you're here to help us. Or, at the very least, what you want isn't going against what we want. Here's our current situation, you know the Destroyers? They're taking a bigger toll than I'd want on our boys and girls down here. We're losing slammers on a daily basis to them. We combine that with fighting off the Ghouls and PPD, it means bad news for us.
But I'm not gonna just lay down and let this happen, and I'm gonna be asking you to help me out with this. If that doesn't catch your interest, then here's the swinger.
You and me? We're going to take control of the main stash of Fixadine in this place.
Greeting
- We're gonna win this thing, Character. You and me.
- Don't numb yourself, Character, this is a war we're battling. Peeps are gonna get chomped.
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Missions
I Destroy, Therefore I Am!
Part One: Wheeler the Dealer
So, here's the deal, Character. We all know that the Destroyers are hopped up on Fixadine - I've dabbled in it a few times, gives a nice good rush when you need it.
Thing is, unlike me, the Destroyers are totally controlled by the stuff. Whoever has command over the stash has command over the Destroyers, you get what I'm saying? There's no way those addicts control it themselves - if they did, they'd be out of the stuff by now. Someone has got to be pulling the strings on this, and me? I intend to find out who it is and take 'em down.
To do that though, I'm gonna need your help. I know the kinda stuff you specialize in and I know you might not be doing this outta the kindness of your heart. You help me get to the bottom of this, you get to do whatever you want with your part of the stash. Just as long as you let us do our job keeping the Destroyers in place. We have a deal?
We have a deal. You have any leads?
Barely. You'd be surprised at how good these punks are at keeping their dealer a secret. But someone slipped up the other day on the topside.
I heard there's a Destroyer by the name of Wheeler who was dealing out bits of the stuff to the Destroyers in Nova.
I doubt this guy is gonna be the dealer of the stuff, but I bet he can lead us straight to whoever is givin' it to him. I had some of my boys track him down. He's somewhere within the tunnels, huddling with his red boys and girls. Right in our territory!
I sent in some guys to check it out, but they're gonna need someone like you to carry 'em through. You let me know if you need any more backup and you got it.
Unsolicited Contact
The Destroyers aren't gonna stick around if you don't charge on over there.
Mission Objective(s)
Smoke fills this part of the tunnels. The Destroyers are, without a doubt, holed up here.
- Capture Wheeler
- Steal some Fixadine (Optional)
- Defeat Wheeler to get information on Fixadine
You pounded Wheeler into the ground and got him to talk about what he knows. You got some information from Wheeler regarding the Destroyers!
Enemies
- Destroyers
Debriefing
What's up, Character? Did you get information out of Wheeler?
I did. His suplier's name is Mr. Fixadine
Mr. Fixadine? Huh, little on the nose, but whatever.
I'll get my boys to try to dig up some information on this guy.
Say, speaking of that... none of the guys I sent out have returned. Which spells a problem for me.
What's the problem?
Remember how I said I use Fixadine? That whole little thing? You remember that?!
Well, my boys usually throw me some of the syringes they find on the Destroyers, helps me keep our fighters motivated, you know? It's gonna be fine in the end though, some of those wimpy Wardens are working with a guy named Dr. Arvin about some sort of cure to the crush addiction.
So, I gotta ask, Character, you find any Fixadine while you were out there?
(Note: Assuming players collected some on the mission, they have the choice of lying or giving some to Jack. Let's assume the latter...)
I did. Here, take some. It's on me
You're the man, Character. I won't forget this.
No problem, Jack.
Briefing
So none of my boys could find any information out about where this Mr. Fixadine is. But one of them did give me a good idea of who would know - the PPD. You up for an interesting joyride?
Take this, it'll let you and me talk at a distance. It's something that we're gonna need to use.
Part Two: How All Tours Should End
This Mr. Fixadine is a mysterious guy, but my boys figure that he's had a run in with the good men and women of the PPD.
I mean, if the guy is in charge of all the Fixadine in Nova, he's gotta have some sort of rap sheet. Maybe almost as big as mine!
But again, we've got ourselves a problem that involves getting that information. Which is why it's a good thing we got ourselves a 'respected' member of the Powers Division in our folds, eh?
Our boys say that one Sergeant McIntosh should have some knowledge about Mr. Fixadine. From what they said, this McIntosh has been doing some investigations himself into the location of Mr. Fixadine. He's currently running an inspection on some random lab now - full of scientist types and all that stuff.
I'm guessing it's up to me to talk to him and find out what he knows.
Yeah, exactly.
Now, I don't think this'll be too hard, you know? Fact of the matter is that this is just one guy, going into a place full of scientists - during their offtime even! If there was anything easier you might fall asleep.
Unsolicited Contact
You talk to that McIntosh guy yet?
Mission Objective(s)
This plan is going to be anything but easy. Once more you enter an area with smoke hanging in the air. Looks like the Destroyers got here first - with the intent to kill McIntosh!
- Question Sergeant McIntosh
- Find McIntosh's Evidence
- Find Sergeant McIntosh
You found some information regarding the location of Mr. Fixadine.
Enemies
- Destroyers
Notable NPCs
- Sergeant McIntosh (Praetorian Police)
- Obliterator (Destroyers Top Dog, appears after searching McIntosh)
Briefing
You find what remains of Sergeant McIntosh - it seems the Destroyers did everything they could to make sure he would not get out of here alive.
(Search McIntosh for anything useful)
You're able to find a small device, which, when activated, plays a small voice message from McIntosh.
Think I've been digging too deep in this. They pulled me off my investigation when I found out about Mr. Fixadine, don't know why. They assigned it to someone from Imperial, Sergeant Reynolds.
I disguised my visit to the lab as an inspection - I'm planning on hiding the evidence I've got on Mr. Fixadine's location in the lab. They'll search my office for sure, but they'll never think of looking in the lab.
Looks like I'm in the right place.
Time to find where that information was hidden.
(Leave)