Difference between revisions of "Bronze Class Recipe Roll"
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{{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=Acc/End|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=Acc/End|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFFC77|name=Cacophony|enh=Acc/Rech|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Cacophony|enh=Acc/Rech|rcol=3}} | ||
− | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=End/ | + | {{RollRow|mcol=5|bg=FFC251|name=Cacophony|enh=End/Conf|rcol=3}} |
{{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Dam|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Dam|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Rech|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Call to Arms|enh=Acc/Rech|rcol=3}} | ||
Line 105: | Line 105: | ||
{{RollRow|mcol=5|bg=FFFC77|name=Impervious Skin|enh=End/Res|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Impervious Skin|enh=End/Res|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Rech/Res|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Rech/Res|rcol=3}} | ||
− | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=Mez Resist|rcol=3}} | + | {{RollRow|mcol=5|bg=FFC251|name=Impervious Skin|enh=+Mez Resist|rcol=3}} |
{{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=Acc/End|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Induced Coma|enh=Acc/End|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFFC77|name=Induced Coma|enh=Acc/Rech|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Induced Coma|enh=Acc/Rech|rcol=3}} | ||
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{{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/End|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/End|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/Rech|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Def/Rech|rcol=3}} | ||
− | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=Knockback Protection|rcol=3}} | + | {{RollRow|mcol=5|bg=FFFC77|name=Karma|enh=+Knockback Protection|rcol=3}} |
{{RollRow|mcol=5|bg=FFFC77|name=Kismet|enh=Def/End|rcol=3}} | {{RollRow|mcol=5|bg=FFFC77|name=Kismet|enh=Def/End|rcol=3}} | ||
{{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=Def/Rech|rcol=3}} | {{RollRow|mcol=5|bg=FFC251|name=Kismet|enh=Def/Rech|rcol=3}} | ||
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{{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFFC77|name=Entropic Chaos|enh=Acc/Dam|rcol=2}} | ||
{{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}} | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=Dam/End|rcol=2}} | ||
− | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%Heal|rcol=2}} | + | {{RollRow|lcol=2|mcol=4|bg=FFC251|name=Entropic Chaos|enh=%+Heal|rcol=2}} |
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | ! colspan=9 style="background:#ADC4FF;" | 20-40 - 9 Recipes | ||
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! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets | ! width="13%" | 10-14 <br /> 149 recipes <br />Cost: 60 tickets !! width="12%" | 15-19 <br />202 recipes <br /> Cost: 60 tickets !! width="12%" | 20-24 <br />366 recipes <br /> Cost: 65 tickets !! width="12%" | 25-29 <br /> 376 recipes <br /> Cost: 65 tickets !! width="12%" | 30-34 <br /> 400 recipes <br /> Cost: 70 tickets !! width="13%" | 35-39 <br /> 302 recipes <br /> Cost: 70 tickets !! width="13%" | 40-44 <br /> 288 recipes <br /> Cost: 75 tickets !! width="13%" |46-50 <br /> 252 recipes <br /> Cost: 75 tickets | ||
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|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | ! colspan=9 style="background:#ADC4FF;" | 21-50 - 59 Recipes | ||
− | + | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt}} | |
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rech/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Mocking Beratement|enh=Taunt/Rng}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Mocking Beratement|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Perfect Zinger|enh=Taunt}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Taunt/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Perfect Zinger|enh=%+Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Kinetic Crash|enh=Knock/Dam/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Kinetic Crash|enh=Knock/Dam/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Force Feedback|enh=Knock/Dam}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=Knock/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Force Feedback|enh=%+Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=Rech/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Efficacy Adaptor|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Efficacy Adaptor|enh=EndMod/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Performance Shifter|enh=EndMod}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=EndMod/Acc}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Performance Shifter|enh=%End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Adjusted Targeting|enh=+ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Adjusted Targeting|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Gaussian's Synchronized Fire-Control|enh=+ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=+ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Gaussian's Synchronized Fire-Control|enh=%Build Up}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dampened Spirits|enh=-ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dampened Spirits|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Dark Watcher's Despair|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=%-Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Dark Watcher's Despair|enh=-ToHit}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=Rech/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Undermined Defenses|enh=-Def/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Undermined Defenses|enh=Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFFC77|name=Touch of Lady Grey|enh=-Def}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/Rech}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=-Def/End}} | ||
+ | {{RollRow|lcol=2|mcol=6|bg=FFC251|name=Touch of Lady Grey|enh=%+Dam}} | ||
|- | |- | ||
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! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes | ! colspan=9 style="background:#ADC4FF;" | 25-40 - 16 Recipes |
Revision as of 09:25, 26 January 2010
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is believed to be somewhere between 5:1 and 8:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange (darker) recipes are rare.