Difference between revisions of "Fiery Aura"
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== Overview == | == Overview == | ||
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− | '''Fiery Aura''' is one of the power sets. It is a primary power set for [[Tanker]]s and a secondary power set for [[ | + | '''Fiery Aura''' is one of the power sets. It is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s and [[Scrapper]]s. |
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output. | You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output. |
Revision as of 23:09, 28 September 2009
Overview
Fiery Aura is one of the power sets. It is a primary power set for Tankers and a secondary power set for Brutes and Scrappers.
You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output.
Power Tables
Tanker
The Fiery Aura power set is available as a primary set for Tankers and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Fire Shield | 1 | 1 | Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient) | |
Blazing Aura | 1 | 2 | Toggle: PBAoE, Minor DoT(Fire) | |
Healing Flames | 2 | 4 | Self Heal, +Res(Toxic) | |
Temperature Protection | 6 | 10 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) | |
Consume | 8 | 20 | PBAoE, Minor DMG(Fire), Self +End | |
Plasma Shield | 12 | 16 | Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep) | |
Burn | 18 | 28 | Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize) | |
Fiery Embrace | 26 | 35 | Self +DMG, +DMG(Fire) | |
Rise of the Phoenix | 32 | 38 | PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez |
Powers
The following are powers in the Fiery Aura powerset.
Blazing Aura
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.
Damage | Minor Damage over Time(Fire) |
Recharge | Fast |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Burn
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.
Damage | Moderate Damage over Time(Fire) |
Recharge | Slow |
Minimum Level | 28 (Brute) |
28(Scrapper) | |
18 (Tanker) | |
Effects | Location (Point Blank Area of Effect) |
Self +Resistance(Immobilize) | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | PBAoE Damage |
Consume
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.
Damage | Minor (Fire) |
Recharge | Very Long |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
8 (Tanker) | |
Effects | Point Blank Area of Effect |
Self +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Fiery Embrace
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.
Recharge | Very Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
26 (Tanker) | |
Effects | Self +Damage, +Damage(Fire) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Fire Shield
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing Flames
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.
Recharge | Long |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
2 (Tanker) | |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Plasma Shield
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.
Recharge | Very Fast |
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
12 (Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Rise of the Phoenix
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.
(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)
Damage | Extreme Damage over Time(Fire) |
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
32 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Self Resurrect | |
Enhancements | Enhance Damage |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | PBAoE Damage |
Healing/Absorb | |
Stuns | |
Endurance Modification |
Temperature Protection
Temperature Protection gives you strong resistance to Fire damage, and some resistance to Cold damage as well. This power is always on and costs no Endurance.
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
6 (Tanker) | |
Effects | Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Historical
- This set was proliferated to Scrappers in Issue 12.