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Difference between revisions of "Power 10 Enhancements"

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== Overview ==
 
== Overview ==
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At the launch of CoH, Dual- and Single-Origin [[Enhancements]] from the '''Power 10''' could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together.
  
'''Power 10 Enhancments''' refer to ten enhancements that were the only enhancements that most stores would sell prior to [[Issue 6]].  Before Issue 6, the only way to get non-power 10 dual origin and single origin enhancements before reaching level 30 was through contacts.
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However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
  
The power 10 enhancement types are:
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== Enhancements ==
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The '''Power 10''' refers to the following ten Enhancement types:
  
 
* Enhance accuracy
 
* Enhance accuracy
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* Enhance hold duration
 
* Enhance hold duration
 
* Enhance range
 
* Enhance range
* Increase attack rate
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* Increase attack rate (recharge)
 
* Enhance damage resistance
 
* Enhance damage resistance
 
* Enhance disorient duration
 
* Enhance disorient duration
  
[[Category:enhancements]]
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[[Category:Enhancements]]

Latest revision as of 03:01, 10 June 2009

Overview

At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.

However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.

Enhancements

The Power 10 refers to the following ten Enhancement types:

  • Enhance accuracy
  • Enhance damage
  • Enhance defense buffs
  • Reduce endurance cost
  • Enhance heal
  • Enhance hold duration
  • Enhance range
  • Increase attack rate (recharge)
  • Enhance damage resistance
  • Enhance disorient duration