Difference between revisions of "Team"
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*#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}} | *#* No more than 9 levels below the highest player's combat level. {{red|see rule of thumb}} | ||
*#* No more than 2 levels below the team's '''combat''' level average. | *#* No more than 2 levels below the team's '''combat''' level average. | ||
− | *#** The average is *usually* rounded down, and is computed | + | *#** The average is *usually* rounded down, and is computed based on [[Combat Level]], which is affected by [[Sidekick]]/Lackey/Exemplar/Malefactor. |
*#* General rule of thumb: no more than 5 level spread. | *#* General rule of thumb: no more than 5 level spread. | ||
*# Players must be in range distance wise. | *# Players must be in range distance wise. | ||
− | *#* For city/hazard [[zone]]s, this range is approximately | + | *#* For city/hazard [[zone]]s, this range is approximately 225 ft. {{red|unconfirmed}} |
+ | *#* Sidekicks must be within their 225 foot "leash". | ||
*#* [[Instance]] missions, anywhere in the mission. | *#* [[Instance]] missions, anywhere in the mission. | ||
*# 30 second lag | *# 30 second lag | ||
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== Related Articles== | == Related Articles== | ||
− | + | {{Team Mechanics NavBox}} | |
+ | |||
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Revision as of 23:16, 29 December 2008
This article is a stub. You can help the Paragon Wiki by expanding it.
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level. see rule of thumb
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed based on Combat Level, which is affected by Sidekick/Lackey/Exemplar/Malefactor.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.
Related Articles
Template:Team Mechanics NavBox