Difference between revisions of "Ninjitsu"
(→Image:Ninjitsu_Hide.png Hide: "Very low Endurance cost." -> "No Endurance cost.") |
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{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Resistance(Toxic)|Border=1}} | {{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Resistance(Toxic)|Border=1}} | ||
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=Point Blank Area of Effect, Foe Placate|Border=1}} | {{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=Point Blank Area of Effect, Foe Placate|Border=1}} | ||
− | {{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe: - | + | {{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe: -To Hit, Sleep, Confuse, -Perception|Border=1}} |
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special|Border=0}} | {{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special|Border=0}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
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=== [[Image:Ninjitsu_BlindingPowder.png]] Blinding Powder === | === [[Image:Ninjitsu_BlindingPowder.png]] Blinding Powder === | ||
− | You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to | + | You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit. |
− | The Sleep, Perception and | + | The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | {{PowerBlock_Level|[[Image:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
− | {{PowerBlock_Blank|Foe: - | + | {{PowerBlock_Blank|Foe: -To Hit, Sleep, Confuse, -Perception}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Confuse}}}} |
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} |
+ | {{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Speed}} | {{PowerBlock_Blank|Foe: -Speed}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Targeted AoE Damage}}}} |
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|+Perception}} | {{PowerBlock_Blank|+Perception}} | ||
{{PowerBlock_Blank|+Resistance(Defense Debuff)}} | {{PowerBlock_Blank|+Resistance(Defense Debuff)}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Toggle: Self Stealth}} | {{PowerBlock_Effects|Toggle: Self Stealth}} | ||
{{PowerBlock_Blank|+Defense(Melee, Ranged, Area of Effect)}} | {{PowerBlock_Blank|+Defense(Melee, Ranged, Area of Effect)}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
− | {{PowerBlock_Blank|{{Enhance Defense | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|Self: +Recovery, +Resistance(Defense Debuff)}} | {{PowerBlock_Blank|Self: +Recovery, +Resistance(Defense Debuff)}} | ||
{{PowerBlock_Blank|Self: +Special}} | {{PowerBlock_Blank|Self: +Special}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Running Speed}}}} | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
+ | {{PowerBlock_Blank|{{Set Running}}}} | ||
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}} | {{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Toggle: Self +Defense(Melee)}} | {{PowerBlock_Effects|Toggle: Self +Defense(Melee)}} | ||
{{PowerBlock_Blank|+Resistance(Defense Debuff)}} | {{PowerBlock_Blank|+Resistance(Defense Debuff)}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 157: | Line 172: | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe Placate}} | {{PowerBlock_Blank|Foe Placate}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Sets|None}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 22:30, 15 December 2008
Overview
Ninjitsu is one of the powersets. It is a Stalker secondary power set in City of Villains.
Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible.
Power Tables
Stalker
The Ninjitsu powerset is available as a secondary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) | |
Ninja Reflexes | 2 | Toggle: Self +Defense(Melee), +Resistance(Defense Debuff) | |
Danger Sense | 4 | Toggle: Self +Defense(Ranged, Area of Effect), +Perception, +Resistance(Defense Debuff) | |
Caltrops | 10 | Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed | |
Kuji-In Rin | 16 | Self +Resistance(Disorient, Hold, Sleep, Immobilize, Confuse, Fear, Psionics) | |
Kuji-In Sha | 20 | Self Heal, +Resistance(Toxic) | |
Smoke Flash | 28 | Point Blank Area of Effect, Foe Placate | |
Blinding Powder | 35 | Ranged (Cone), Foe: -To Hit, Sleep, Confuse, -Perception | |
Kuji-In Retsu | 38 | Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special |
Powers
The following are powers in the Ninjitsu powerset.
Blinding Powder
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.
The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.
Recharge | Very Long |
Minimum Level | 35 (Stalker) |
Effects | Ranged (Cone) |
Foe: -To Hit, Sleep, Confuse, -Perception | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Confuse |
ToHit Debuff | |
Accurate ToHit Debuff |
Caltrops
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.
Damage | Minor Damage over Time(Lethal) |
Recharge | Slow |
Minimum Level | 10 (Stalker) |
Effects | Ranged (Location Area of Effect) |
Foe: -Speed | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement |
Danger Sense
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.
Recharge | Fast |
Minimum Level | 4 (Stalker) |
Effects | Toggle: Self +Defense(Ranged, Area of Effect) |
+Perception | |
+Resistance(Defense Debuff) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.
Recharge | - |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth |
+Defense(Melee, Ranged, Area of Effect) | |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Kuji-In Retsu
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.
Recharge | Very Long |
Minimum Level | 38 (Stalker) |
Effects | Self: +Defense, +Speed |
Self: +Recovery, +Resistance(Defense Debuff) | |
Self: +Special | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Defense |
Running | |
Endurance Modification | |
Universal Travel |
Kuji-In Rin
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to disorient, hold, sleep, immobilization, confusion, and fear, as well as resistance to psionic damage for a few minutes.
Kuji-In Sha
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.
Recharge | Long |
Minimum Level | 20 (Stalker) |
Effects | Self Heal, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Ninja Reflexes
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.
Recharge | Fast |
Minimum Level | 2 (Stalker) |
Effects | Toggle: Self +Defense(Melee) |
+Resistance(Defense Debuff) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Smoke Flash
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.
Recharge | Very Long |
Minimum Level | 28 (Stalker) |
Effects | Point Blank Area of Effect |
Foe Placate | |
Enhancements | Enhance Accuracy |
Increase Attack Rate | |
Set Categories | None |