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Difference between revisions of "Toggle"

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A toggle is a type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active and "click" powers that activate immediately. While a toggle is on, the user receives some kind of persistant benefit (such as [[stealth]] or increased [[defense]]) as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to [[Endurance]], with other possible effects such as decreased movement speed. When toggles are deactivated (either deliberately by the player or by a method of shut off below) toggle powers recharge just like other powers.
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== Definition ==
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; Toggle
  
Toggles deactivate automatically if the user does not have enough endurance to sustain the effect, is affected by a number of status effects (stunned, slept, held), is defeated, or is hit with a [[Toggle Dropping]] power during PvP.
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# A type of power that is either continuously active or not active in any way (like a light switch), compared to [[Auto Power|auto]] powers which are always active, and [[Click Power|click]] powers that activate upon selection and have a duration.
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##While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to [[endurance]], with other possible effects such as decreased movement speed.
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##As of [[Issue 13]], self- and ally-affecting toggles [[Toggle Suppression|suppress]] instead of [[detoggle]] when under the affect of [[Status Effect]]s. Enemy-affecting toggles still detoggle.
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##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
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== See Also ==
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*[[Auto Power]]
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*[[Click Power]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Definition]]
 
[[Category:Definition]]

Revision as of 05:23, 14 December 2008

Definition

Toggle
  1. A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
    1. While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
    2. As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
    3. With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.

See Also