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Difference between revisions of "User:Scuzzbopper/Demo Editing"

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m (New page: Pulling together some Demo Editing notes here. == Stealth (Transparency/Invisibility) == Most stealth/invisibility/transparency effects don't play back in demos. The few exception (l...)
 
m (Stealth (Transparency/Invisibility))
Line 12: Line 12:
  
 
0 6 NEW "City Representative"
 
0 6 NEW "City Representative"
 +
 
0 6 NPC Model_Statesman
 
0 6 NPC Model_Statesman
 +
 
0 6 POS 128.5 -768 -639.5
 
0 6 POS 128.5 -768 -639.5
 +
 
0 6 PYR 0 0 0
 
0 6 PYR 0 0 0
 +
 
0 6 MOV ALTREADY_TRANS_XARMS
 
0 6 MOV ALTREADY_TRANS_XARMS
 +
 
0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
 
0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
 +
  
 
The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
 
The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.

Revision as of 23:00, 31 May 2008

Pulling together some Demo Editing notes here.

Stealth (Transparency/Invisibility)

Most stealth/invisibility/transparency effects don't play back in demos. The few exception (like trainer War Witch and Numina) are built into the model and not something you can apply.

However, although the standard stealth powers don't work, this FX does:

OBJECTIVEOBJECTFX/GHOSTED.FX

This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):

0 6 NEW "City Representative"

0 6 NPC Model_Statesman

0 6 POS 128.5 -768 -639.5

0 6 PYR 0 0 0

0 6 MOV ALTREADY_TRANS_XARMS

0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0


The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.

Qualifiers:

  • The transparency effect pulsates, so it's not a consistent steady level of transparency.
  • The FX also includes the mission objective noise, so you might have to work with the audio.