Difference between revisions of "User:Tidbit Jr./NPCs"
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==Urban Empire== | ==Urban Empire== | ||
− | + | An idea for an end-game thug-type enemy group. | |
− | + | {{NPC Text|title=Hero Briefing|text=}} | |
+ | {{NPC Text|type=villain|title=Villain Briefing|text=}} | ||
− | + | {{NPC Text|title=Enemy Types | |
+ | |text= | ||
+ | <b><font size="3">Minions</font></b> | ||
− | + | <b><font size="2">Punk</font></b> | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
[[Image:BloodBrother_1.jpg|thumb|right|132px|temp image]] | [[Image:BloodBrother_1.jpg|thumb|right|132px|temp image]] | ||
<br>These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols. | <br>These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols. | ||
− | '''Weapon''' | + | '''Weapon:''' Dual Pistols |
+ | <br>{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance||Punks have no inherent resistances. They do, however, benefit greatly from the leadership of enforcers.}} | ||
<br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|(Melee) Foe Minor Damage(Smashing)|When all else fails, you only have your two fists to depend on.}} | <br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|(Melee) Foe Minor Damage(Smashing)|When all else fails, you only have your two fists to depend on.}} | ||
<br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Pistols|(Ranged) Foe Moderate Damage(Lethal)|Small caliber sidearm.}} | <br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Pistols|(Ranged) Foe Moderate Damage(Lethal)|Small caliber sidearm.}} | ||
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{{clr}} | {{clr}} | ||
− | = | + | <b><font size="2">Arsonist</font></b> |
[[Image:BloodBrother2.jpg|thumb|right|132px|temp image]] | [[Image:BloodBrother2.jpg|thumb|right|132px|temp image]] | ||
− | + | The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now. The arsonists' only pleasure is to burn things, and people, to the ground. | |
+ | <br>{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|(Auto) Self +Resistance(Heat)|Experience Give the Arsonist some resistance to Fire.}} | ||
<br>{{Power|[[Image:Inherent_BlasterDesperation.png|22px]]|Scourge|(Auto) Self +Damage(Special)|The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.}} | <br>{{Power|[[Image:Inherent_BlasterDesperation.png|22px]]|Scourge|(Auto) Self +Damage(Special)|The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.}} | ||
<br>{{Power|[[Image:FireBlast_FireBall.png|22px]]|Molotov Cocktail|(TAoE) Foe Moderate DoT(Heat)|The arsonist has set you on fire with his molotov cocktail!}} | <br>{{Power|[[Image:FireBlast_FireBall.png|22px]]|Molotov Cocktail|(TAoE) Foe Moderate DoT(Heat)|The arsonist has set you on fire with his molotov cocktail!}} | ||
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{{clr}} | {{clr}} | ||
− | = | + | <b><font size="3">Lieutenants</font></b> |
− | = | + | <b><font size="2">Enforcer</font></b> |
[[Image:HellionsLieut01.jpg|thumb|right|132px|temp image]] | [[Image:HellionsLieut01.jpg|thumb|right|132px|temp image]] | ||
<br>A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable. | <br>A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable. | ||
− | '''Weapon''' | + | '''Weapon:''' Dual Uzis |
+ | <br>{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|(Auto) Self +Resistance(Lethal)|A leather jacket gives the enforcer some resistance to lethal damage.}} | ||
<br>{{Power|[[Image:Leadership_Defense.png|22px]]|Maneuvers|(Auto)(PBAoE) Ally / Self +Defense(All)|This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.}} | <br>{{Power|[[Image:Leadership_Defense.png|22px]]|Maneuvers|(Auto)(PBAoE) Ally / Self +Defense(All)|This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.}} | ||
<br>{{Power|[[Image:Leadership_Tactics.png|22px]]|Tactics|(Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception|This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.}} | <br>{{Power|[[Image:Leadership_Tactics.png|22px]]|Tactics|(Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception|This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.}} | ||
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{{clr}} | {{clr}} | ||
− | = | + | <b><font size="3">Bosses</font></b> |
− | = | + | <b><font size="2">Bruiser</font></b> |
[[Image:Supa-troll.jpg|thumb|right|132px|temp image]] | [[Image:Supa-troll.jpg|thumb|right|132px|temp image]] | ||
These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers. | These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers. | ||
− | <br>{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|(Auto) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Confuse, Fear, Placate)|The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.}} | + | <br>{{Power|[[Image:Invulnerability_TemporaryInvulnerabilty.png|22px]]|Resistance|(Auto) Self +Resistance(Smashing, Lethal, Heat, Cold, Toxic), +Protection(Confuse, Fear, Placate)|The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.}} |
<br>{{Power|[[Image:Inherent_BlasterDesperation.png|22px]]|Fury|(Auto) Self +Damage(Special)|As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.}} | <br>{{Power|[[Image:Inherent_BlasterDesperation.png|22px]]|Fury|(Auto) Self +Damage(Special)|As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.}} | ||
<br>{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|(Melee) Foe Minor Damage(Smashing), Disorient(Chance)|The bruiser has disoriented you with his jab.}} | <br>{{Power|[[Image:SuperStrength_Jab.png|22px]]|Jab|(Melee) Foe Minor Damage(Smashing), Disorient(Chance)|The bruiser has disoriented you with his jab.}} | ||
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<br>{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|(PBAoE) Foe High Damage(Smashing), Knockdown|The foot stomp has damaged you.}} | <br>{{Power|[[Image:SuperStrength_FootStomp.png|22px]]|Foot Stomp|(PBAoE) Foe High Damage(Smashing), Knockdown|The foot stomp has damaged you.}} | ||
− | + | <b><font size="3">Elite Bosses</font></b> | |
− | = | + | <b><font size="2">Mastermind</font></b> |
+ | [[Image:EmilMarcone1.jpg|thumb|right|132px|temp image]] | ||
+ | The masterminds excel at using others to do their dirty work. They command the street thugs to do their bidding, and have an army of them at their beck and call. They can even call for backup when needed. | ||
− | {{ | + | '''Weapon:''' Dual Pistols |
+ | <br>{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance||Elite Boss resistances.}} | ||
+ | <br>{{Power|[[Image:InherentPeacebringer_InterSpacialLink.png|22px]]|Supremacy|(Point Blank Area of Effect) Ally +Damage, +Accuracy|A good mastermind knows how to manage his henchmen. The mastermind imparts a bonus to his henchmen's accuracy and damage, but only if he is nearby and has line-of-sight.}} | ||
+ | <br>{{Power|[[Image:PetCommand_Stance_Defensive.png|22px]]|Bodyguard|(Toggle) Self +Bodyguard|When set to bodyguard mode, the mastermind and his pets share damage from any attack that the mastermind takes damage from.}} | ||
+ | <br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Brawl|(Melee) Foe Minor Damage(Smashing)|When all else fails, you only have your two fists to depend on.}} | ||
+ | <br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Pistols|(Ranged) Foe Moderate Damage(Lethal)|Small caliber sidearm.}} | ||
+ | <br>{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Dual Wield|(Ranged) Foe Moderate Damage(Lethal), Knockdown|You have been knocked down by the dual wield.}} | ||
+ | <br>{{Power|[[Image:Thugs_ConeRangedModerateDmg.png|22px]]|Empty Clips|(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown|Good at close range. Fires a cone of bullets and can knock some foes down.}} | ||
+ | <br>{{Power|[[Image:Thugs_TargetedSummonMob.png|22px]]|Gang War|(Ranged) Summon Posse (x10)|Gang war!}} | ||
+ | |||
+ | [[User:Tidbit_Jr./NPCs#Urban_Empire|Back to top]]. | ||
+ | }} | ||
+ | |||
+ | {{NPC Text|title=Signature Enemies | ||
+ | |text= | ||
+ | <b><font size="3">Urban Legend</font></b> | ||
+ | [[Image:Tyrant.jpg|thumb|right|132px|temp image]] | ||
+ | The man called Urban Legend is the appearent leader of the Urban Empire. While he seems to be pulling all the strings, others suspect more sinister forces at work behind the scenes. | ||
− | + | {{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance||Arch Villain resistances.}} | |
+ | <br>{{Power|[[Image:MunitionsMastery_BodyArmor.png|22px]]|Vest|(Auto) Self +Resistances(All but Psionic)|Urban Legend wears an advanced vest that protects him from everything but psionics.}} | ||
+ | <br>{{Power|[[Image:Teleportation_Teleport.png|22px]]|Teleport|(Ranged) Self Teleport|Urban Legend can teleport long distances.}} | ||
+ | <br>{{Power|[[Image:Thugs_TargetedRangedMinorDmg.png|22px]]|Hollow Round|(Ranged) Foe Moderate Damage(Lethal), Knockdown|Fires a large caliber hollow tip from both guns that can knock down foes.}} | ||
+ | <br>{{Power|[[Image:Thugs_TargetedRangedHeavyDmg.png|22px]]|Incendiary Round|(Ranged) Foe Minor Damage(Lethal), Moderate Damage over Time(Heat)|The incendiary round has ignited you!}} | ||
+ | <br>{{Power|[[Image:AssaultWeapons_TranquilizerDart.png|22px]]|Narcotic Dart|(Ranged) Foe Minor Damage(Lethal), Moderate Damage(Toxic), -Regeneration, Sleep|This dart was filled with a deadly narcotic. You are poisoned and unable to regenerate your wounds. You probably will pass out.}} | ||
+ | <br>{{Power|[[Image:ArcticMastery_BlockOfIce.png|22px]]| Liquid Nitrogen Round| (Ranged) Foe Hold|The liquid nitrogen round has frozen you solid!}} | ||
+ | <br>{{Power|[[Image:Thugs_ConeRangedModerateDmg.png|22px]]|Rapid Fire|(Ranged Cone) Foe Moderate Damage(Lethal)Knockdown|Fires off a quick burst of lead in a wide cone.}} | ||
+ | <br>{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Explosive Tip|(Ranged Area of Effect) Foe Moderate Damage(Smashing/Lethal), Knockback|Explosive-tipped rounds can affect foes in a small area. The force of the explosion can knock down foes.}} | ||
− | + | [[User:Tidbit_Jr./NPCs#Urban_Empire|Back to top]]. | |
− | + | }} | |
{{clr}} | {{clr}} | ||
+ | ---- | ||
==Others== | ==Others== |
Revision as of 01:39, 10 November 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contacts/Stores
Urban Empire
An idea for an end-game thug-type enemy group.
Others
Tacked on to existing groups, generally.
Cobalt (Praetorians)
The fearless Cobalt was Marauder's harsh trainer as well as the closest thing that he had to a father figure. Unlike his protege, Cobalt has always been completely loyal to Tyrant, following him for more than just the thrill of battle. That's not to say he wouldn't enjoy a good fight, though.
Weapon: Shield
Against All Odds (PBAoE) Foe Taunt; (Per Foe) Self +Damage
Cobalt is fighting against all odds.
Shield Bash (Melee) Foe Moderate Damage(Smashing), Knockdown
You have been knocked down.
Jawbreaker (Melee) Foe High Damage(Smashing), Knockdown
You have been knocked down.
Shatter (Melee Cone) Foe Superior Damage(Smashing), Knockdown, Disorient
You have been knocked down and disoriented.
Shield Charge (Ranged) Self Teleport; (PBAoE) Foe Superior Damage(Smashing), Knockdown
You have been knocked down.
Ravenstorm (Praetorians)
Joachim Matthias Reinhardt studied Black Swan and her kind for most of his life, jealous of their ability to channel darkness into magnificent attacks. Unlike his primal earth self however, Joachim never discovered the right technologies to channel this power, but was able to create a device to synthesize a power that closely resembles it.
Powers
Shadow Strike (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
Your accuracy has been reduced.
Shadow Smite (Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
Your accuracy has been reduced.
Dark Mire (PBAoE) Foe Moderate Damage(Negative); (Per Foe) Self +Damage, +To Hit
Ravenstorm has stolen part of your soul.
Dark Regeneration (PBAoE) Foe Moderate Damage(Negative); (Per Foe) Self Heal
Ravenstorm has stolen part of your soul.
Dark Eclipse (PBAoE) Foe Moderate Damage(Negative); (Per Foe) Self +Endurance
Ravenstorm has stolen part of your soul.
The Christopher Thales of praetorian earth possesses similar naming to his primal earth counterpart, as well as a chivalrous loyalty to Tyrant.
Weapon: Fire Sword