Ninjas
Overview
Ninjas is a standard power set that is a primary set for Masterminds.
"You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to Confusion. Ninja Henchmen cannot be resurrected."
Possible Bows Weapon Customizations.
Power Table
Ninjas is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect | |
Snap Shot | 1 | Ranged, Minor Damage (Lethal) | |
Call Genin | 1 | Summon Genin | |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) | |
Train Ninjas | 6 | Ranged, Train Ninja Henchman | |
Fistful of Arrows | 8 | Ranged (Cone), Moderate Damage (Lethal) | |
Call Jounin | 12 | Summon Jounin | |
Smoke Flash | 18 | Hide Ninja | |
Oni | 26 | Summon Oni | |
Kuji In Zen | 32 | Ranged, Enlighten Ninja Henchman |
Powers
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Call Genin
Calls forth one to three Genin Ninja (depending on your level) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick (Melee, minor Smashing damage, Disorient) |
Shuriken (Ranged, minor Lethal damage) | |
Train Powers | Shuriken (Ranged, minor Lethal damage) |
Storm Kick (Melee, moderate Smashing damage) | |
Zen Powers | Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage) |
Crane Kick (Melee, heavy Smashing damage, Knockback) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback |
Call Jounin
You can summon one to two highly skilled Jounin Ninja (depending on your level). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Gambler's Cut (Melee, minor Lethal damage, ?-Defense) |
Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense) | |
Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed) | |
Train Powers | Soaring Dragon (heavy Lethal damage, KnockUp) |
Poison Dart (Lethal/Toxic damage, -Regeneration) | |
Placate (Foe -Perception, Self Hide) | |
Zen Powers | Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense) |
Blinding Powder (Sleep -ToHit Confuse) | |
Hide (Self Hide, +Defense) | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Sleep Duration | |
Enhance Slow | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Defense Debuff | |
Knockback | |
ToHit Debuff |
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Kuji In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to all of your Ninja Henchmen. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten your Ninja Henchman once with this power.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged |
Enlighten Ninja Henchman | |
Genin: | |
Visual Change: | Metal headband, face mask |
Powers added: | Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage) |
Crane Kick (Melee, heavy Smashing damage, Knockback) | |
Jounin: | |
Visual Change: | Metal headband, shoulder pads |
Powers added: | Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense) |
Blinding Powder (Foe -To Hit, Sleep, Confuse) | |
Hide (Self Hide, +Defense) | |
Oni: | |
Visual Change: | Fiery eye aura |
Powers added: | Char (Ranged moderate Fire damage over time, Hold) |
Rain of Fire (Area of effect, minor Fire damage over time) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Oni
Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash (Melee, moderate Lethal/Fire damage) |
Fire Blast (Ranged, moderate Fire damage) | |
Train Powers | Fire Sword Hack (Melee, moderate Lethal/Fire damage) |
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize) | |
Fire Breath (Cone Ranged, moderate Fire damage over time) | |
Zen Powers | Char (Ranged, moderate Fire damage over time, Hold) |
Rain of Fire (Area of Effect, minor Fire damage over time) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Knockback |
Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on a Ninja Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Hide Ninja |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to all of your Ninja Henchmen. The powers gained are unique and dependent upon the type of Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train your Ninja Henchmen once with this power.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Train Ninja Henchman | |
Genin: | |
Visual Change: | None |
Powers added: | Shuriken (Ranged, minor Lethal damage) |
Storm Kick (Melee, moderate Smashing damage) | |
Jounin: | |
Visual Change: | Second sword, wrist crossbow |
Powers added: | Soaring Dragon (Melee, heavy Lethal damage, KnockUp) |
Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration) | |
Placate (Foe -Perception, Self Hide) | |
Oni: | |
Visual Change: | Fiery body aura |
Powers added: | Fire Sword Hack (Melee, moderate Lethal/Fire damage) |
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize) | |
Fire Breath (Cone Ranged, moderate Fire damage) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game with the original release of Masterminds in Issue 6.