Force Field
Overview
Force Field is a standard power set that is a primary set for Defenders and a secondary set for Controllers and Masterminds.
"The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduces your allies chance of getting hit in the first place."
Power Tables
Controller/Defender
The Force Field power set is available as a primary set for Defenders and as a secondary set for Controllers. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect | |
Personal Force Field | 1 | 1 | Toggle: Self +DEF(All), +Res(All) | |
Deflection Shield | 1 | 2 | Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) | |
Force Bolt | 2 | 4 | Ranged, Minor DMG(Smash), Foe Knockback | |
Insulation Shield | 6 | 10 | Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain) | |
Detention Field | 8 | 16 | Ranged, Foe Capture(Special) | |
Dispersion Bubble | 12 | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All) | |
Repulsion Field | 18 | 28 | Toggle: PBAoE, Foe Knockback | |
Repulsion Bomb | 26 | 35 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockdown | |
Force Bubble | 32 | 38 | Toggle: PBAoE, Foe Repel, Knockdown |
Mastermind
The Force Field power set is available as a secondary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect | |
Force Bolt | 1 | Ranged, Minor DMG(Smash), Foe Knockback | |
Deflection Shield | 2 | Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic) | |
Insulation Shield | 4 | Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain) | |
Detention Field | 10 | Ranged, Foe Capture(Special) | |
Personal Force Field | 16 | Toggle: Self +Def(All), +Res(All) | |
Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All) | |
Repulsion Field | 28 | Toggle: PBAoE, Foe Knockback | |
Repulsion Bomb | 35 | Ranged (Targeted AoE), Moderate DMG(Smash), Foe Disorient, Knockback | |
Force Bubble | 38 | Toggle: PBAoE, Foe Repel, Knockdown |
Powers
Deflection Shield
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Ally +Defense(Smashing, Lethal, Melee), +Resistance(Toxic) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Detention Field
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid their allies. The target can, however, use powers on themselves.
Dispersion Bubble
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team +Resistance(Hold, Immobilize, Disorient) +Defense(All) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Force Bolt
Discharges a bolt of force that knocks down foes and deals some Smashing Damage.
Damage | Minor (Smashing) |
Recharge | Fast |
Minimum Level | 2 (Defender) |
4 (Controller) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Force Bubble
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Repel, Knockdown | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Insulation Shield
Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 6 (Defender) |
10 (Controller) | |
4 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Ally +Defense(Fire, Cold, Energy, Negative Energy, Ranged, Area of Effect), +Resistance(End Drain) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Defense |
Personal Force Field
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
Recharge | Slow |
Minimum Level | 1 (Defender) |
1 (Controller) | |
16 (Mastermind) | |
Effects | Toggle: Self +Defense(All), Resistance(All) |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Repulsion Bomb
A powerful Repulsion Bomb is hurled at your foes dealing a moderate amount of damage and knocking them off of their feet. Foes struck by Repulsion Bomb have a good chance to become disoriented.
Editor's Note: The Mastermind version of this power causes Knockback instead of Knockdown at higher character levels. |
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Controller) | |
35 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Disorient, Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Knockback |
Repulsion Field
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional Endurance.
Recharge | Slow |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Masterminds in Issue 6.
- Deflection Shield and Insulation Shield were changed from Single Target to Targeted Area of Affect in Issue 20.5.