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Difference between revisions of "User:Colonel Jasmine/Sandbox"

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(drafting Very Rare table)
(draft for Very Rare page added)
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| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
 
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}  
 
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Apocalypse.png|20px]]
 +
| [[Apocalypse]]   
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Ragnarok.png|20px]]
 +
| [[Ragnarok]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Soulbound_Allegiance.png|20px]]
 +
| [[Soulbound Allegiance]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} 
 +
|-
 +
| [[Image:IO_Coercive_Persuasion.png|20px]]
 +
| [[Coercive Persuasion]] 
 +
| 50
 +
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Fortunata_Hypnosis.png|20px]]
 +
| [[Fortunata Hypnosis]] 
 +
| 50
 +
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Gravitational_Anchor.png|20px]]
 +
| [[Gravitational Anchor]] 
 +
| 50
 +
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Unbreakable_Constraint.png|20px]]
 +
| [[Unbreakable Constraint]] 
 +
| 50
 +
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[Image:IO_Absolute_Amazement.png|20px]]
 +
| [[Absolute Amazement]] 
 +
| 50
 +
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}

Revision as of 12:57, 24 January 2008

Odds and ends for my use.

Gallery of New Files


junk table

Origin Contact Name City Zone
Magic Serafina Brickstown
Mutant Penny Preston Founders Falls
Natural Agent Six Founders Falls
Science Holsten Armitage Brickstown
Technology Mark IV Founders Falls


A Running Head

Totally Ripped from IO Bomb Page

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.