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User:Archabaddon/Sentinel

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Revision as of 19:22, 29 August 2019 by Archabaddon (Talk | contribs) (Had to use an older method to auto-create the Primary and Secondary lists based on categories since the newer method didn't seem to work; Also removed all Infobox AT numbers since I can't confirm these values yet.)

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This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click here.

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Sentinel
Archetypeicon sentinel.png
Primary Ranged
Secondary Support
Inherent Opportunity
Base HP TBD
Max HP TBD
Primary Sets 13
Secondary Sets 12
Epic Power Pools TBD
v  d  e


Overview

The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.

The Sentinel's power sets are:

Primary: Ranged
Secondary: Defense

Archabaddon/Sentinel Stats
Survivability             7        
Melee Damage 4    
Ranged Damage 7    
Crowd Control 2    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Sentinel's primary power sets are designed specifically for ranged attacks. They are:

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* Beam Rifle requires purchase on the Paragon Market.
* Dual Pistols requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Water Blast requires purchase on the Paragon Market.

Secondary Power Sets

  • A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:

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Ancillary Power Pools

  • TBD

Patron Power Pools

  • TBD

* Patron Power Pools require villain alignment to obtain.

Inherent Power

Historical

  • Sentinels were added in the Homecoming Server's Issue 26 as a response to the Blapper playstyle.

See Also

Archetypes